If you like Talisman and remember Talisman Timescape fondly, you would like Relic which is Talisman set in the Warhammer 40k universe, meaning that you have 10 40K characters to choose from when playing. Players circle a Warp rift, fighting against the forces of Chaos and working to defeat the evil that lives beyond the rift. 2-4 players expect to take 1-2 hours to play. I think, given the system derives from Talisman, that 2 hours is pretty optimistic. Was highly anticipated but anticipation was greater that actual desire and sales never approach those of Talisman.
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Sunday, December 31, 2017
Wednesday, December 27, 2017
Game News
This week's Rolling for Initiative column looks at several of last week's news items in the gaming industry
Labels:
game industry,
ICV2,
Rolling for Initiative
Tuesday, December 26, 2017
SJG Acquires TFT
In a post on the Daily Illuminator, Steve Jackson Games announced it had acquired the rights to The Fantasy Trip, an early RPG developed by Steve Jackson while at Metagaming and a precursor to GURPS. No indication as to what the company will do with the game but I would bet we will see a Kickstarter campaign to produce a limited print run of Melee and Wizard, along with accompanying products and a PDF release shortly thereafter.
Labels:
Kickstarter,
RPG,
Steve Jackson Games
Monday, December 18, 2017
It's Beginning to Look at Lot Like
This week's Rolling for Initiative column looks at holiday seasonality in game stores
Labels:
Christmas,
ICV2,
Rolling for Initiative
Saturday, December 16, 2017
Card Game of the Week Stocking Stuffer of 2017
Each year the store selects a Stocking Stuffer of the Year, a game that is fun, inexpensive and small enough to fit in a Christmas stocking, In 2015, it was Love Letter, in 2016, TimeLine. This year, "You Gotta Be Kitten Me. You Gotta Be Kitten Me is a bluffing game that plays in less than half an hour, sells for $9.99 and easily fits in a stock. In addition, it had pictures of cute kittens and puppies. What more do you want? If you want testimonials, it is a favorite of several of the students at Brehm Preparatory School.
Labels:
card games,
Stocking Stuffer oft he Year
Monday, December 11, 2017
Too Many Boardgames
I know it is hard to believe there could be too many boardgames but 80 new ones per week? This week's Rolling for Initiative column looks at the numbers.
Labels:
boardgames,
ICV2,
Rolling for Initiative
Sunday, December 10, 2017
RPG of the Week Sentinel Comics
Sentinels of the Multiverse has proved a very popular deckbuilding game over the past few years but we have had a number of people ask "But what about an RPG?" Well, those people now have their question answered as Greater Than Games releases Sentinel Comics: The Role Playing Game in a $19.99 13 book Starter Set (13 books!). The Starter Set fills in the gap between the end of the deckbuilding game and the full RPG releasing next year. It comes with booklets for each of the main heroes in the deckbuilding game, giving background on the character and explaining the character sheet as well as a Gameplay Guide. Help rebuild Megalopolis and reunite the hero teams of the world while fighting off the villains threatening us all. Sentinel Comics is the first print format RPG to hit the market since MWP released the Marvel Super Hero RPG about 5 years ago.
Thursday, December 7, 2017
WizKids Adventurer's Camp
In case you purchased the new WizKids Adventurer's Camp, the listing of items on the package is different from the correct list on the website and what is in the package. WizKids is preparing a "Make good package" to provide the missing pieces to those of you who purchased one.
Boardgame of the Week: Wonky
USAOpoly has retired the basic all Ages Wonky but still makes the 21+ version. In this version, you are member of the HAZMAT team who must follow directions on the PROTOCOL cards to stabilize the Wonky element cubes. Follow the instructions on all your PROTOCOL cards and have no cards in your hand at the end of your turn to win. Needless to say, the cards are spill proof as consuming liquids can play an important part in the game.
Labels:
Boardgame of the Week,
boardgames,
card games
Monday, December 4, 2017
Xanathar's Sales
This week's Rolling for Initiative column looks at reasons why Xanathar's Guide to Everything has topped sales charts.
Labels:
ICV2,
marketing,
Rolling for Initiative
Wednesday, November 29, 2017
Lights Fantastic Route
The Lights Fantastic Parade will pass about half a block east of the store so roads will start closing later afternoon. Here is the press release from the city:
The 27th Annual Lights Fantastic Parade returns to downtown
Carbondale on Saturday, December 2.
The parade will begin promptly at 6 p.m. along Mill Street
and will travel north on Illinois Avenue to Town Square.
Parade goers are encouraged to arrive early to avoid road
closures and detours along Illinois Route 13 and U.S. Highway 51 from 5-8 p.m.
West Bus Service and Jackson County Mass Transit will
provide rides to the parade from Murdale Shopping Center, University Mall, SIU
Arena and Student Center. Buses will pick up passengers every 15 minutes
between 4-6 p.m. Buses will return passengers following the parade.
Labels:
Carbondale,
Christmas,
Lights Fantastic
Tuesday, November 28, 2017
Defective Starfinder Books
About 2% of the Starfinder books that shipped last summer had a defective binding. We haven't had any complaints from customers but if you did happen to get a defective copy from any store in Southern Illinois, bring it here and we will swap it out for one of the new copies we just got in. Note that we will only exchange books with this specific defect as that is the only problem Paizo has authorized us to exchange. Any other problems, you will need to contact Paizo directly
Labels:
Paizo,
role playing games,
Starfinder
Monday, November 27, 2017
Thankfullness
This week's Rolling for Initiative column looks at 5 things the store is thankful for this holiday season.
Labels:
ICV2,
Rolling for Initiative,
store business
Thursday, November 23, 2017
Boardgame of the Week: Camelot
In Camelot, players vie for control of Excalibur. Each player controls five Arthurs and a host of other Arthurian characters in a heated attempt to grab and retrieve the sword before any other player succeeds in this task.
On the surface, the game appears to be a very simple wargame, combat being quickly resolved without any dice as characters fight each other. The key to the game, however, is that two players are always taking turns at the same time, the turns being regulated by "turn tokens" that pass around the board. When one player finishes his or her turn, the turn-token is passed to the next player who does not already have one. If one player is a slowpoke taking his turn, then the other turn-token passes around the table, allowing other players to take turns. This forces players to take very fast turns, usually about 5 seconds each, allowing the game to move along with the intensity of a video game. Games usually take 20 to 30 minutes to play, even with three to six players.
Special rules resolve potential conflicts that could occur when two players try to perform actions simultaneously where priority is in question, resolving quickly and simply.
No player ever quite gets knocked out of the game due to loss of characters; Arthurs always "rejuvenate", returning to your pile of pieces (your "village") that can enter the board. Characters start at a chosen entry space at the edge of the board, and move to the center to grab Excalibur, returning the Sword to their entry space to win. Each of the 5 character-types (Merlin, Lancelot, etc) have their own unique abilities, but everyone starts with an identical set of pieces.
There are also two variants in the rules, allowing players to vary the game by going after the "Accoutrements of Kingship" instead of the Sword, or by gathering a number of gold pieces scattered around the board so as to "buy the kingship". Tokens are included for these variants.
The game is very intense and fast, requiring players to think on their feet and make fast realtime decisions; if you are a big fan of slow, deep thinking, strategy games, you might look elsewhere.
Tuesday, November 21, 2017
RPG of the Week: Tome of Beasts
Kobold Press has done some very nice material for 5th edition, following the demise of their print version of Kobold Quarterly. One of the best releases from the company has been the 5th Edition compatible Tome of Beasts. Every D&D game needs more monsters and this book has over 420 pages of them, all 5th edition, well technically OGL, compatible.
Labels:
D&D 5th Edition,
Kobold Press,
Tome of Beasts
Monday, November 20, 2017
Supply and Demand
This week's Rolling for Initiative Column looks at the laws of supply and demand and their effect on the sales of Iconic Masters and Xanathar's Guide to Everything. Yes, it's an economics lesson.
Saturday, November 18, 2017
RPG of the Week: Volo's Guide to Monsters
Almost everyone agrees (except for the odd player killed by one) that you can never had too many monsters in a D&D game. Unfortunately, D&D 5th edition only had one official book of monsters, the Monster Manual, until this one came out last year, chock full of monsters and more monsters. Incidentally, there are two covers to this book, the standard one shown in the photo and the limited edition, which had a single run last year. Copies of the limited version, which only differs from the standard version by the cover, contents are the same, regularly sell for over $100 on eBay.
Thursday, November 16, 2017
Wednesday, November 15, 2017
Board Game of the Week: Twilight Imperium
Another game from the Fantasy Flight stable, Twilight Imperium has gone in and out of print a number of times over the past 20 years and is one of the most complex boardgames we sell that is not a wargame. A game designed for those who like their games relatively complex and both strategic and tactical, Twilight Imperium also demands a significant amount of time to play. We played it during a Tuesday night Gaming With Gary session and it took about an hour and a half to get through the 1st turn. However, once you have played a game, subsequent ones play much more quickly. You can expect a game to take 3-4 hours though so either set aside an evening for it or a table, without cats, where you can leave it set up safely.
Monday, November 13, 2017
Amazon and the Future of Retailing
This week's Rolling for Initiative column looks at the future of retailing as influenced by Amazon.
Labels:
Amazon,
ICV2,
Rolling for Initiative
Sunday, November 12, 2017
Survey Response: Online Sales
One of the responses to the survey now running on the Facebook page asked us for an online listing of our out of print and rarer items. We have had an Bay store for a couple of years now and regularly list items there. We very seldom post new items there since it is quite easy to find those new items elsewhere on the interwebs for less but we do make an effort to post 1-10 items daily from our massive stock of used and out of print items, almost all with free shipping.
Why not on our own site? Mainly because eBay has already done all of the work to set up a very efficient online sales sales system that there is no reason for us to duplicate and using eBay is more cost efficient, at our sales level, than selling through Amazon.
If you see an item we have listed on eBay and want to order it directly, just email or call the store. We will also gladly sell you items listed on eBay if you ask about them while you are in the store.
Why not on our own site? Mainly because eBay has already done all of the work to set up a very efficient online sales sales system that there is no reason for us to duplicate and using eBay is more cost efficient, at our sales level, than selling through Amazon.
If you see an item we have listed on eBay and want to order it directly, just email or call the store. We will also gladly sell you items listed on eBay if you ask about them while you are in the store.
Labels:
business,
eBay,
store business,
survey
Saturday, November 11, 2017
Board Game of The Week: Tapple
Tapple, from USAopoly is a great party or family game. In Tapple, players select a category such as pizza toppings, the the first player taps a letter that starts an item in that category such as C for "cheese" then hits the timer, starting it for the next player. As the letters get tapped, it gets harder and harder to come up with an item for the untapped letters. If a player cannot think of one before the timer goes off, they are out of the game and play continues until only one is left. A game is generally over in 10 minutes or so but there are dozens of categories from which to choose or you can even come up with your own so great replay value.
Labels:
Boardgame of the Week,
boardgames,
USAopoly
Thursday, November 9, 2017
RPG of the Week: Compact Combat
Remember when I talked about the origins of GURPS last week and how it was based on a couple of stand alone systems, Melee and Wizard? Here is a similar system from Microtactix, a small game company active in the Evansville Indiana area in the early 2000s. Most of the products from Microtactix were print and play miniature figures and terrain, similar to the Cardboard Heroes sets from Steve Jackson Games. Instead of the d6s used by Melee and Wizard, Compact Combat used d10s. Gameplay, otherwise, was uncannily similar.
Labels:
RPG,
RPG of the Week,
Steve Jackson Games
Monday, November 6, 2017
Facebook Holiday Stats
This week's Rolling for Initiative column looks at some Facebook statistics from an eBook the company recently sent out.
Labels:
Facebook,
ICV2,
Rolling for Initiative
Thursday, November 2, 2017
RPG of the Week GURPS
GURPS is the Steve Jackson Games version of Metagaming's The Fantasy Trip, which was composed of Melee, a combat system, and Wizard, a magic system. I actually started off playing RPGs with The Fantasy Trip, since it was more "realistic" than D&D, as your dexterity and agility rather than your strength determined if you hit or missed your opponent. Strength determined the amount of damage while your intelligence determined how many spells you could cast but with a spell point system rather than the Dying Earth system of D&D.
Steve Jackson worked for Metagaming during the late 70s and early 80s, coming up with the concepts of Ogre and Car Wars while there as well as much of The Fantasy Trip. When Metagaming went out of business, Jackson took Car Wars and Ogre to his new company, Steve Jackson Games. he attempted to purchase The Fantasy Trip as well but the owner of the company reportedly asked in excess of $100,000 for the rights. Instead, Jackson took the core concepts of TFT and expanded them into GURPS, the Generic Universal Role Playing System.
Labels:
GURPS,
RPG,
RPG of the Week,
Steve Jackson Games
Wednesday, November 1, 2017
Boardgame of the Week Kaiju Crush
Selected for this week Kaiju Crush for two reasons:
1) It just came in this week and is a very fun boardgame, somewhat similar to King of Tokyo, and any game in which you get to crush buildings is great
2) the designers from Fireside Games visited us and demoed the game in early October and we got promo items for the game to give away with a purchase.
1) It just came in this week and is a very fun boardgame, somewhat similar to King of Tokyo, and any game in which you get to crush buildings is great
2) the designers from Fireside Games visited us and demoed the game in early October and we got promo items for the game to give away with a purchase.
Labels:
Boardgame of the Week,
boardgames,
Fireside Games
Monday, October 30, 2017
Magic Gift Pack
This Week's Rolling for Initiative column looks at the Magic Gift Pack and who the target market for it is.
Labels:
commentary,
ICV2,
Magic,
Rolling for Initiative
Friday, October 27, 2017
RPG of the Week Tunnels and Trolls
If you are looking for an easy to learn and easy to play RPG, you cannot do much better than Tunnels and Trolls. T&T, considered by many the second RPG to hit print (it released about 6 months after the original D&D did) and one of the simplest as well. With spell names like "Take That, You Fiend" "Hidey Hole" and "Freeze Pleeze", it is obvious that designer Ken St. Andre had a sense of humor when it came to spell creation, among other things. Still TnT is a very well designed game and is still in print, just like D&D and unlike so many of the RPGs that debuted in its footsteps.
Thursday, October 26, 2017
Boardgame of the Week: Pandemic Legacy 2
Normally I focus on older games for the Boardgame of the Week but wanted to call your attention to the 2nd season of Pandemic Legacy since this one differs somewhat from Season 1. In Season 1, players worked together to stop the pandemic and removed cubes from the board to show how effectively they had stopped the spread of the disease. Well, guess what? You failed.
In season 2, the pandemic spread, wiping out much of the population. You and your team work together to get supplies to the survivors, bringing back civilization from the brink of collapse, placing cubes indicating successfully delivered supplies. You are still the heroes though.
Labels:
Boardgame of the Week,
boardgames,
Pandemic
Wednesday, October 25, 2017
Why We Don't Buy Yu Gi Oh! (or Pokemon) Cards
The store will pay cash for most items: RPG books, boardgames, Magic cards, even comic books (but very little). The two things we will not pay cash for are Pokemon cards and Yu Gi Oh cards. The reason for this dates back to the first time Pokemon got hot in the late 1990s. We had a lot, I mean a LOT, of people bringing us Pokemon collections to sell. Many of these people obviously had no idea what Pokemon was, how to play the game, or even how to read one of the cards. They just knew that the cards were popular and a lot of them were worth a lot of money and wanted to know how much we would pay for them.
After a bit, we started worrying about the possibility of the store receiving stolen property so decided to stop offering cash for Pokemon cards and instead only offering trade. We figured that the people who really played the game would happily trade their old cards for store credit they could use to get new or different ones while people who might have stolen cards in the hopes of selling them would not want the store credit. Time proved us correct as the number of people who obviously knew nothing about the cards they wanted to sell dropped off to nearly zero. When Yu Gi Oh! hit big in the early 2000s, we noticed a similar trend in people coming in wanting to sell collections who obviously again knew nothing about the game, so we quickly extended the "Trade Only" policy to Yu Gi Oh!
Surprisingly, at least to us, we have never had that big a problem with stolen Magic cards coming through here. I would hazard that Magic has never entered the public zeitgeist to the level that Pokemon and Yu Gi Oh have. We have never had people lined up 12 deep waiting to get into the store to get a promotional Magic card they way they have for Pokemon and I am still waiting for MDonald's to release promotional Magic cards the way they did promotional Yu Gi Oh! cards.
Labels:
business,
commentary,
Magic,
Pokemon,
Yu Gi Oh
Tuesday, October 24, 2017
WizKids and Games Workshop
This week's Rolling for Initiative column looks at the probable outcomes from the recently announced Games Workshop partnership with WizKids. I'm hoping for a relaunch of Oi', Dat's My Leg.
Labels:
Games Workshop,
ICV2,
Rolling for Initiative,
WizKids
Friday, October 20, 2017
Boardgame of the Week Saboteur
For those of you who like the "screw with the other players" type of game, I call your attention to Saboteur, an early version of the genre for only $15. Saboteur has gone through several publishers and comes through Mayfair Games now.
In the game, players lay cards down from the start, trying to reach the gold nuggets. Broken axes, cave-ins and busted lanterns can impede progress but all players are working more ore (see what I did there) less together, except for the secret saboteur dwarves who play block cards without appearing to play block cards and only win if the other players fail. This is a great game for anywhere from 3 to 10 players while the standalone Sabotuer 2 can handle up to 12 players.
In the game, players lay cards down from the start, trying to reach the gold nuggets. Broken axes, cave-ins and busted lanterns can impede progress but all players are working more ore (see what I did there) less together, except for the secret saboteur dwarves who play block cards without appearing to play block cards and only win if the other players fail. This is a great game for anywhere from 3 to 10 players while the standalone Sabotuer 2 can handle up to 12 players.
Labels:
Boardgame of the Week,
boardgames,
Mayfair Games
Thursday, October 19, 2017
RPG of the Week Rifts
Rifts has been around since the 1980s, starting out as the Palladium Fantasy RPG, then, as Palladium Games slowly put up more RPGs using the same basic system, gradually developed into the first, and longest lives, multi-genre RPG. Both GURPS and Torg attempted to do something similar but GURPS never managed to make a system that allowed you to take the same character, without modification, from one genre or universe to another, while Torg was an interesting experiment that failed to find an audience.
If you look closely at the underpinnings of Rifts, you can see its roots in the original D&D system, with its character classes and alignment systems, as the creator, Kevin Siembieda, had a hand in many of the early Judges Guild products. However, Rifts has transcended its roots and now stands as its own system, which has developed into a fantasy/high-tech cross over that still has a strong following all these years later.
Labels:
Palladium Books,
Rifts,
RPG of the Week
Monday, October 16, 2017
Counterfeits
This week's Rolling for Initiative column looks at the growing problem of counterfeit products in the game industry
Thursday, October 12, 2017
Boardgame of the Week Talisman
To complement the RPG of the Week, we will start focusing one post a week on a boardgame. This week's game is Talisman, which first came out in the 1980s and has gone in and out of print ever since. I can best describe Talisman as "D&D on a board", although games like Descent and HeroQest do a better job of replicating the D&D experience. Players start off as a character with certain abilities and traverse the board increasing their strength until they can do battle with the dragon lurking at the center of the board.
Much like the classic dungeon crawls of the era, the outer rim (upper levels) are relatively easy to combat and the adversaries get more dangerous the closer you get to the center of the board. The game can take hours to finish but players generally stay engrossed until the end (or decide to quit).
Much like the classic dungeon crawls of the era, the outer rim (upper levels) are relatively easy to combat and the adversaries get more dangerous the closer you get to the center of the board. The game can take hours to finish but players generally stay engrossed until the end (or decide to quit).
Wednesday, October 11, 2017
RPG of the Week OG
This week's RPG is one that does not lend itself to campaign play but rather to one-off sessions, so one off that Scott could be induced to run a game of it if someone approached him properly. Og has been around since the late 1990s in one form or another. The Unearthed Edition dates from 2007 and in the game, everyone plays a stereotypical caveman, or at least as stereotypical a caveman as they can given how much we know about cavemen. Incidentally, these cavemen can, if the GM wishes, co-exist with dinosaurs. Roll with it.
The key thing to remember about Og is the words. Remember how your parents told you to "Use your words" when you were young? Here, you have a maximum of 18 of them and must communicate your actions and wishes to other players using only your known words, such as "You", "Me", "Hairy" and "Bang" and gestures. You may describe what you are doing to the GM using your regular vocabulary but will get penalized should you use that same vocabulary with your fellow players.
The key thing to remember about Og is the words. Remember how your parents told you to "Use your words" when you were young? Here, you have a maximum of 18 of them and must communicate your actions and wishes to other players using only your known words, such as "You", "Me", "Hairy" and "Bang" and gestures. You may describe what you are doing to the GM using your regular vocabulary but will get penalized should you use that same vocabulary with your fellow players.
Monday, October 9, 2017
Heuristics
This week's Rolling for Initiative column looks at the concepts of heruistics and how they affect purchasing in the game and comic industry.
Wednesday, October 4, 2017
RPG of the Week: Dungeon Crawl Classics
Much like Pathfinder and Castles and Crusades, Dungeon Crawl Classics started life as a series of adventures created under D&D 3.0's Open Gaming License. Like the other two, the adventures proved popular enough that Goodman Games is one of the few companies remaining from the 3.0/3.5 Edition era, still publishing modules for the D&D 5th edition game as well as material for what became its house system Dungeon Crawl Classics.
Similar to Troll Lord Games C&C, Dungeon Crawl Classics opts to use its modified 3.0 edition rules and create adventures that have the feel of 1st edition AD and D adventures, with names reminiscent of the early TSR adventures such as "Beyond the Black Gate" and "The Sea Queen Escapes".
Labels:
Dungeon Crawl Classics,
RPG of the Week
Monday, October 2, 2017
Monolith
This week's Rolling for Initiative column looks at the recent announcement by Monolith to only "sell" the Batman Boardgame through Kickstarter.
Labels:
ICV2,
Kickstarter,
Rolling for Initiative
Wednesday, September 27, 2017
RPG of the Week No Thank You Evil
No Thank You Evil is a RPG system from Monte Cook Games targeted at beginning players. As the cover says "Ages 5 to Infinity" . The system is quite simple and relies on die rolls and tokens. As in almost RPGs, the gamemaster guides the game and creates the adventure. Whenever the players have want to attempt something, the GM sets a "goal" from 0 to 8. A goal of 0 is something the players can easily accomplish, such as walking or talking. Higher goals are set for more difficult activities. The players can spend tokens from their characters to make accomplishing the goals easier.
I had the opportunity to play No Thank You Evil a few weeks ago. It plays well, comes with lots of components and bits and a session can finish in about 30 minutes or extended longer if the players remain interested. If you are a parent looking to introduce your kids to RPGs but think D&D is a bit too complex, No Thank You Evil is a great alternative.
Labels:
Monte Cook Games,
RPG,
RPG of the Week
Monday, September 25, 2017
Force Friday Followup
This week's Rolling for Initiative column recaps my conversation with Brendan Bell of Asmodee NA over Force Friday
Labels:
Asmodee,
ICV2,
Rolling for Initiative
Friday, September 22, 2017
RPG of the Week
Since we stock a whole lot of role playing games (RPGs) and sell very few of them (we sell 5 times as much D&D 5th edition per month as we do all other RPGs combines) we decided to start talking about one of them once a week in the hope of calling your (yes you) attention to some of the fine ones out there. We will also be doing this with some of the less popular boardgames we stock as well.
This week, we feature Castles & Crusades. This RPG dates back to the 3.0 D&D boom when dozens of companies brought out all sorts of RPG supplements for D&D under the OGL. Castles & Crusades is one of the very few companies (Paizo's Pathfinder RPG is another) to still survive from that era, the tagline being "Third edition rules, 1st edition feel." Troll Lord Games has always focused on recreating the style of adventures from the early days of D&D and AD&D, before there was a heavy emphasis on plot and campaign and adventures stood on their own, rather than linking together.
While characters have skills, character class is a major focus of C&C, much as it was in early AD&D and your character class defines what your character can do. If you like D&D 3.0 (or 3.5) or the play of Pathfinder, but Pathfinder has gotten too complex and materials for D&D 3.0 and 3.5 too hard to find (it is out of print after all), take a look at Castles and Crusades.
This week, we feature Castles & Crusades. This RPG dates back to the 3.0 D&D boom when dozens of companies brought out all sorts of RPG supplements for D&D under the OGL. Castles & Crusades is one of the very few companies (Paizo's Pathfinder RPG is another) to still survive from that era, the tagline being "Third edition rules, 1st edition feel." Troll Lord Games has always focused on recreating the style of adventures from the early days of D&D and AD&D, before there was a heavy emphasis on plot and campaign and adventures stood on their own, rather than linking together.
While characters have skills, character class is a major focus of C&C, much as it was in early AD&D and your character class defines what your character can do. If you like D&D 3.0 (or 3.5) or the play of Pathfinder, but Pathfinder has gotten too complex and materials for D&D 3.0 and 3.5 too hard to find (it is out of print after all), take a look at Castles and Crusades.
Labels:
AD&D,
Castles and Crusades,
D&D,
Dungeons and Dragons,
Pathfinder,
RPGs
Monday, September 18, 2017
Three Books
In this week's Rolling for Initiative column, if you are interested in opening a game or comic store, or running a store in general, I would recommend reading these three.
Saturday, September 16, 2017
Preferred Customer Benefits
Figured it might be helpful to post a list up of the benefits you get here by earning a Preferred Customer Card. Remember, you earn one of these once you turn in 10 filled out Castle Cards. You do not need to turn in the Castle Cards all at once but will received Preferred Customer status once you give us your 10th card. Here are the current benefits:
15% off all purchases, excluding snacks and tournament entry fees
1 extra free item on Free Comic Book Day, Free RPG Day, Batman Day and Halloween Comicfest
1 extra ticket during our Halloween, Christmas and anniversary drawings
1 free game rental per month
Waiver of a deposit on all game rentals. However, you are still responsible for late fees and failure to pay those will result in loss of Preferred Customer status.
15% off all purchases, excluding snacks and tournament entry fees
1 extra free item on Free Comic Book Day, Free RPG Day, Batman Day and Halloween Comicfest
1 extra ticket during our Halloween, Christmas and anniversary drawings
1 free game rental per month
Waiver of a deposit on all game rentals. However, you are still responsible for late fees and failure to pay those will result in loss of Preferred Customer status.
Thursday, September 14, 2017
Teachers Rent Free
If you are a teacher at any of the local schools, you may rent any of the games in our game library for a week for free and will not need to leave a deposit. This includes games such as Munchkin, Settlers of Catan, Tapple or anything else, with the exception of certain rare games such as Conquest of the Empire. Just show us a faculty ID and we will take care of the rest.
Tuesday, September 12, 2017
Talisman Returning
Games Workshop has reclaimed the rights to the Talisman board game from Fantasy Flight Games so we can expect to see most of the expansions back in stock by Halloween:
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