Showing posts with label Steve Jackson Games. Show all posts
Showing posts with label Steve Jackson Games. Show all posts

Sunday, July 25, 2021

Munchkin

 You like Munchkin, we have Munchkin. you want to mess with other players in a game of Munchkin, we have bookmarks that will let you do just that. For every $10 you spend on Munchkin, you will receive one Munchkin bookmark to use to raise havoc with in your next Munchkin game.

Monday, August 31, 2020

Suspended Transmission

 

Suppressed Transmission:  The First Broadcast and Suppressed Transmission The  Second Broadcast (pub 2000) published by Steve Jackson Games

Both volumes of Suppressed Transmission:  The First Broadcast and Suppressed Transmission The Second Broadcast  were published by Steve Jackson Games  back in 2000 and consist of collections of columns by Kenneth Hite, known for the RPGs, Trail of Cthulhu and Night’s Dark Agents, as well as several books for White Wolf Publishing and recently announced as the lead designer for Vampire The Masquerade 5th Edition, published in Pyramid Magazine, which had morphed at the time from a money losing glossy paged print magazine to a (theoretically) non-money losing web based magazine. The  topic of the column was loosely defined as Hite rattling on about whatever he wanted to write about, just so long as it did not cover game industry news or gaming reviews. Given pretty much carte blanche to write on whatever topics he wanted, Hite eventually decided to focus on four genres- alternate history, horror, conspiracies and secret history-and how players and GMs could incorporate the topic at hand into a RPG campaign.

For example, the very 1st Transmission touches on all four, looking at an early conspiracy belief among some people that Abraham Lincoln was too good a politician and lawyer to be some backwoods nobody and that he was actually the son of Supreme Court Justice John Marshall or former Vice President John C. Calhoun. After all, Lincoln leaves no historical paper trail until he begins his legal career so all we really know about his early life is what he told the public. Similarly, the theme of secret or alternate history could take the suicide of Merriweather Lewis and ague that he was murdered because He Knew Too Much. For horror, he touches upon Edgar Allen Poe, setting a campaign in a world in which Poe’s stories were real. Finally, for alternate history in the first column, he briefly looks at what might have happened in the Napoleonic Wars if Wellington had died fighting in 1809 instead of leading the campaign that defeated Napoleon at Waterloo? How would European history have changed? Could England have found another general with Wellington’s ability? The rest of the book and the next one looks at similar questions, only in more detail in each column. After all, when was the last time you read any discussion of Paul Bunyan as an American God and other larger than life American myths?

The columns collected in each book generally focus on a particular topic, (strange)historical event or conspiracy theory, along with annotations. Anyone familiar with the X-Files television series should know about Roswell and the spaceship that allegedly crash-landed there but imagine what would could have happened if the crash landing had taken place a century or two earlier? Hite looks a six potential alternative histories that games could use in a campaign. Other columns in the First Transmission look at the Philadelphia Experiment, Norton 1:  Emperor of the United States and the history of Chess, which is certainly a bit weirder than you would expect. The Second Transmission meanwhile looks at Robin Hood and his predecessors,  the occult Shakespeare, Who REALLY sunk the Titanic and why,  and the Knights Templar in America (which, if you remember , is a major plot device in the first National Treasure movie). Oh, and Hite tosses in a comparison between the Maid of Orleans, Joan of Arc and Gilles De Rais, better known as Bluebeard.

Both books are highly entertaining romps through the borderlands of history and sociology and it is obvious that Hite loves this stuff and, even more, loves talking about it. Either is the sort of book that you can pick up, open to any page and, assuming you have an interest in conspiracy theories and the secret history of Planet Earth, find yourself immediately engrossed in the subject matter. You won’t find any pre-stated NPCs in either book (for that, look for a copy of GURPS Who’s Who) but you will find plenty of adventure  seeds and ideas as well as hours of entertaining reading. Both books, are as already noted, well annotated and have a pretty exhaustive indexes. Actual reference pages at the end of each column would be helpful, if only to see what sources Hite drew upon  for his columns, but that is a minor quibble. For anyone running a pulp or modern day RPG campaign, the Suppressed Transmission books are wonderful resources. For anyone else, they are incredibly fun reads.

Sunday, May 3, 2020

Zen Killer

If you caught the From the Castle Vault video about Steve Jackson Games Killer, you know some about the game but did you know there is a version perfect for social distancing and online play called Zen Killer, which is entirely non-violent and in your head, which may make it the scariest version of Killer of all.
 here is how it works:

Select one person in the group to be the judge. That person determines the time frame in which the killing must take place, the budget for the killing and who each player's target is. Each player had to then develop a plan given those constraints for killing their target. Note that a time frame of a year and a Million dollars will generate more elaborate plans than $100 and three days. The judge sets a time frame for turning in the completed plans, say a week. The plans must be as detailed as possible with contingency plans included.

The judge rates each plan on a scale of 1 to 10 on the following criteria:

cleverness--how cunning and subtle is the plan and how well does it take into consideration the characteristics of the target.

workability--how feasible is the plan

undetectability--how likely is the killer to get away with it. How likely will any evidence be left.

The player with the most points, of course wins, and can become the judge for the next game.

Saturday, December 14, 2019

Steve Jackson Games Hot Lead and Space Knights Rules

Back in 1993, Steve Jackson Games announced a set of miniatures rules titled Hot Lead, designed to encompass many different genres, much as its GURPS RPG system did. Ral Partha secured a license to produce miniatures to work with the rules and released a Space Knight series, reminiscent of the Aliens movies and Games Workshop's Warhammer 40K figures. Unfortunately, SJG never releases the Hot Lead or Space Knight rules, leaving the Ral Partha figure line miniatures without a setting or rules.

Monday, November 11, 2019

A Look at SJG's Suppressed Transmission Books


Both volumes of Suppressed Transmission:  The First Broadcast and Suppressed Transmission The Second Broadcast  were published by Steve Jackson Games  back in 2000 and consist of collections of columns by Kenneth Hite, known for the RPGs, Trail of Cthulhu and Night’s Dark Agents, as well as several books for White Wolf Publishing and recently announced as the lead designer for Vampire The Masquerade 5th Edition, published in Pyramid Magazine, which had morphed at the time from a money losing glossy paged print magazine to a (theoretically) non-money losing web based magazine. The  topic of the column was loosely defined as Hite rattling on about whatever he wanted to write about, just so long as it did not cover game industry news or gaming reviews. Given pretty much carte blanche to write on whatever topics he wanted, Hite eventually decided to focus on four genres- alternate history, horror, conspiracies and secret history-and how players and GMs could incorporate the topic at hand into a RPG campaign.

For example, the very 1st Transmission touches on all four, looking at an early conspiracy belief among some people that Abraham Lincoln was too good a politician and lawyer to be some backwoods nobody and that he was actually the son of Supreme Court Justice John Marshall or former Vice President John C. Calhoun. After all, Lincoln leaves no historical paper trail until he begins his legal career so all we really know about his early life is what he told the public. Similarly, the theme of secret or alternate history could take the suicide of Merriweather Lewis and ague that he was murdered because He Knew Too Much. For horror, he touches upon Edgar Allen Poe, setting a campaign in a world in which Poe’s stories were real. Finally, for alternate history in the first column, he briefly looks at what might have happened in the Napoleonic Wars if Wellington had died fighting in 1809 instead of leading the campaign that defeated Napoleon at Waterloo? How would European history have changed? Could England have found another general with Wellington’s ability? The rest of the book and the next one looks at similar questions, only in more detail in each column. After all, when was the last time you read any discussion of Paul Bunyan as an American God and other larger than life American myths?

The columns collected in each book generally focus on a particular topic, (strange)historical event or conspiracy theory, along with annotations. Anyone familiar with the X-Files television series should know about Roswell and the spaceship that allegedly crash-landed there but imagine what would could have happened if the crash landing had taken place a century or two earlier? Hite looks a six potential alternative histories that games could use in a campaign. Other columns in the First Transmission look at the Philadelphia Experiment, Norton 1:  Emperor of the United States and the history of Chess, which is certainly a bit weirder than you would expect. The Second Transmission meanwhile looks at Robin Hood and his predecessors,  the occult Shakespeare, Who REALLY sunk the Titanic and why,  and the Knights Templar in America (which, if you remember , is a major plot device in the first National Treasure movie). Oh, and Hite tosses in a comparison between the Maid of Orleans, Joan of Arc and Gilles De Rais, better known as Bluebeard.

Both books are highly entertaining romps through the borderlands of history and sociology and it is obvious that Hite loves this stuff and, even more, loves talking about it. Either is the sort of book that you can pick up, open to any page and, assuming you have an interest in conspiracy theories and the secret history of Planet Earth, find yourself immediately engrossed in the subject matter. You won’t find any pre-stated NPCs in either book (for that, look for a copy of GURPS Who’s Who) but you will find plenty of adventure  seeds and ideas as well as hours of entertaining reading. Both books, are as already noted, well annotated and have a pretty exhaustive indexes. Actual reference pages at the end of each column would be helpful, if only to see what sources Hite drew upon  for his columns, but that is a minor quibble. For anyone running a pulp or modern day RPG campaign, the Suppressed Transmission books are wonderful resources. For anyone else, they are incredibly fun reads.

Saturday, March 16, 2019

St Patrick's Day

Tomorrow is St. Patrick's Day so we will be celebrating be playing Munchkin Warhammer 40K, of course. Unless Steve Jackson Games comes out with Munchkin Leprechaun really quickly, like tonight. We will have green cookies or cake or something like that though.

Wednesday, January 3, 2018

Tuesday, December 26, 2017

SJG Acquires TFT

In a post on the Daily Illuminator, Steve Jackson Games announced it had acquired the rights to The Fantasy Trip, an early RPG developed by Steve Jackson while at Metagaming and a precursor to GURPS. No indication as to what the company will do with the game but I would bet we will see a Kickstarter campaign to produce a limited print run of Melee and Wizard, along with accompanying products and a PDF release shortly thereafter.

Thursday, November 9, 2017

RPG of the Week: Compact Combat

Remember when I talked about the origins of GURPS last week and how it was based on a couple of stand alone systems, Melee and Wizard? Here is a similar system from Microtactix, a small game company active in the Evansville Indiana area in the early 2000s. Most of the products from Microtactix were print and play miniature figures and terrain, similar to the Cardboard Heroes sets from Steve Jackson Games. Instead of the d6s used by Melee and Wizard, Compact Combat used d10s. Gameplay, otherwise, was uncannily similar.

Thursday, November 2, 2017

RPG of the Week GURPS

GURPS is the Steve Jackson Games version of Metagaming's The Fantasy Trip, which was composed of Melee, a combat system, and Wizard, a magic system. I actually started off playing RPGs with The Fantasy Trip, since it was  more "realistic" than D&D, as your dexterity and agility rather than your strength determined if you hit or missed your opponent. Strength determined the amount of damage while your intelligence determined how many spells you could cast but with a spell point system rather than the Dying Earth system of D&D.

Steve Jackson worked for Metagaming during the late 70s and early 80s, coming up with the concepts of Ogre and Car Wars while there as well as much of The Fantasy Trip. When Metagaming went out of business, Jackson took Car Wars and Ogre to his new company, Steve Jackson Games. he attempted to purchase The Fantasy Trip as well but the owner of the company reportedly asked in excess of $100,000 for the rights. Instead, Jackson took the core concepts of TFT and expanded them into GURPS, the Generic Universal Role Playing System.

Monday, July 10, 2017

A Pair of Promotions

This week's Rolling for Initiative column looks at a couple of promotions from Steve Jackson Games and IELLO Game. The store will have the Go Up A Level card to give out at the next Munchkin day and will participate in the IELLO Games promotion for Mountains of Madness

Friday, April 7, 2017

Redesigned Game Areas

Caroline and Brian spent several hours on Thursday re laying out the Munchkin and Twilight Creations sections of the store. Very nice job, don't you think?

Wednesday, March 29, 2017

The Power of the Package

I had the opportunity to try a game designer’s newish card games earlier this month. The games played smoothly and in general, I liked the card art. However, I opted not to bring them in for one simple reason:  the only packaging was a strip of plastic shrinkwrapped around them holding the cards in place. No box, no clamshell, nothing, so I passed on it.  If you want to sell any product (with the possible exception of live animals), you need packaging.

Packaging serves two basic purposes: functional and promotional.  The functional purposes of packaging are to allow the customer to transport it, protect its contents and give needed information about them.

Consider consumer products. Could you transport liquid laundry detergent or toothpaste home from the store if it did not come in a bottle or tube? This is the first function of the package, to hold the contents together conveniently. While carrying home an RPG like 13th Age or FATE is relatively easy (though try getting one home without that handy binding), imagine taking home a board game like Settlers of Catan or Zombies! without the box. Pieces and cards all over the place!
The second thing the package does is protect the contents. Even something as simple as a deck of Once Upon a Time cards needs a package. If you just put them out on the shelf, they will get dirty, shelfworn, even torn. The box, or clamshell, or case, protects them from normal damage.
The third functional thing the package does is provide information about the contents. In the case of toothpaste, the customer wants to know how many ounces, is this tartar control or whitening formula, does it contain fluoride? Consumer protection laws for consumable items require a list of ingredients as well. You find that information on the package. Though ingredients are not necessary, in the case of a game, the customer wants some basic information: how many people can play, what ages are suitable, how long should a typical game take, what is inside the package?  This last is important because the customer typically cannot open the box to see the contents and stores may not want to open it if they do not have a shrinkwrap machine (If a store does not have a shrinkwrapping machine and the customer decides not to buy, the opened game is now worth less in the eyes of the next customer).

In terms of promotion, packaging can do two main things: make your product stand out on the shelf and sell it to the customer. Steve Jackson Games is a prime example of using packaging to make its products stand out, purely though box size. As I mentioned in previous columns, I used to think SJG was wrong for packaging Munckin in such a large box. Time proved me wrong and over the years, SJG has moved away from the small tuck boxes in which it packaged Chez Geek and Illuminati. Today, those games, and others, come in boxes the size of the Munchkin box, the easier to stand out on the shelf.


The packaging also should sell the product to the consumer. Tell them why they should buy it, why they are going to have fun playing it, how play works. While the FLGS probably has someone who can tell the customer about the product, if a game makes it to the shelf of a Target or B&N, no staffer there will work to sell it.  The poor game package is on its own. Bland doesn’t attract attention, bright and attention getting does.

Saturday, January 23, 2016

Upcoming Munchkin Releases

Munchkin Marvel Universe
Prepare for Battle! Unleash your Superpowers with Munchkin Marvel Edition, an all-new Munchkin game that fuses the classic card game fun of monster-slaying and roleplaying with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel Edition features new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards. This boxed set comes complete with six oversized S.H.I.E.L.D. Agent role cards, 168 Cards (including Door cards and Treasure cards), six level trackers, a custom die, and game rules.
SKU: PSI MU011-000
SRP: $24.95

Munchkin Card Game (Mass Market Edition)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Designed by Steve Jackson, the Munchkin card game captures the essence of the dungeon experience as you and your friends compete to kill monsters and grab magic items. And it`s illustrated (now in full color!) by John Kovalic! NOTE: This product is identical to SJG 1408 except for the outer box.
SKU: SJG 1408M
SRP: $24.95

Munchkin Fu: Guest Artist Edition (John Kovalic)
Everybody's Kung Fu fighting in classic Munchkin style! Join John Kovalic for his distinct take on the Dragon Tooth Katana and polish up your Drunken Monkey Kung Fu - those mooks and demons aren't going to kill themselves! Learn new styles, kill those monsters, take their stuff, and level up Kung Fu style with Munchkin Fu, featuring high-flying, martial arts action at its goofiest!
SKU: SJG 1517
SRP: $29.95

Star Munchkin: Guest Artist Edition (Len Peralta)
Celebrate 15 years of Munchkin with special Guest Artist Editions! Featuring far-out card illustrations by Len Peralta (TenState, Exterminite), the classic space expansion for Munchkin gets a whole, new makeover that's out of this world! In Star Munchkin, players are now Mutants, Cyborgs, and Cat People grabbing Lasers, Vibroswords, and Nova Grenades fighting Fanged Fuzzballs, Bionic Bimbos, and the fiendish Brain in a Jar!
SKU: SJG 1518
SRP: $29.95

Munchkin Steampunk
                Grab your gears, put on your top hat, whack the monsters, and grab the treasure...with the power of SCIENCE! Featuring brand-new art by Phil Foglio (Girl Genius), Munchkin Steampunk brings the zaniness of Munchkin to the pseudo-Victorian steampunk era. Bully! Tea service not included (maybe)!
SKU: SJG 1531
SRP: $24.95

Munchkin 6.5: Terrible Tombs
                More Chaotic Chasms! More Violent Vastnesses! More Abysmal Abysses! Fully compatible with Munchkin 6 - Demented Dungeons, Munchkin 6.5 - Terrible Tombs introduces 20 new Dungeons to delve and 16 new Portals to get you there.
SKU: SJG 1541
SRP: $11.95

Munchkin: Puppies Blister Pack
The latest in Steve Jackson Games' series of Munchkin booster packs is also the newest double-booster featuring 30 cards focusing on adorable, cuddly, evil puppies! Developed by Devin Lewis and illustrated by Katie Cook, the hit team behind Munchkin Kittens, this expansion is the perfect companion for every Munchkin game!
SKU: SJG 4216
SRP: $9.95

Munchkin: Knights Blister Pack
Get ready for Knights to remember! Enhance your Munchkin merriment with a cavalier attitude with this booster pack of 15 new knight-themed cards. Perfect for backstabbing fun at round tables everywhere, this expansion features amazing art by Ian McGinty and new a-sword-ed monsters and Treasures for your Munchkin game.
SKU: SJG 4253
SRP: $5.95

Munchkin Meeples
Ever play some other board game and think "This isn't Munchkin enough!"? Now you can have your Munchkin fandom invade other games with Munchkin Meeples! These classic-style wooden game pieces come in six different designs that feature all your favorite Munchkin characters. Each version comes with four regular-sized meeples and one MEGA Meeple, and feature in-game bonuses when used in Munchkin!
SKU: SJG 5596
SRP: $19.95

Munchkin Playmat: Spyke Gets Suckered
                Don't be suckered by other non-Munchkin mats! This gorgeous playmat acts as a handy reference for the game (including a bonus Cheat! space) and features fantastic art by Ian McGinty.
SKU: SJG 5596
SRP: $16.95

Monday, December 7, 2015

Top 5 Games for Christmas

Based on our sales for 2015, these are 5 most popular games, in terms of numbers sold, for 2015. The list includes both board and card game, but no collectible ones:



1.  Cards Against Humanity--Cards Against Humanity LLC  "A Party Game for Horrible People"
2. Catan (and expansions)--Mayfair Games  The game of exploring and developing the land of Catan.
3.  Munchkin (and expansions)--Steve Jackson Games  "Kick down the door, kill the monster, steal its treasure."
4..Ticket to Ride--Days of Wonder  Collect the cards to build the tracks you need to win.
5.  The Resistance--Indie Boards and Cards  Uncover the spies among you before they sabotage your mission.

Monday, September 21, 2015

5 and a Half Questions Answered


Two weeks ago I posted a column listing 7 questions I wanted to try to get answered at the upcoming Alliance Open House. I forgot about the one I had for Steve Jackson Games, sorry about that guys, and only part of my WizKids’ question came up during the hour long conversation I had with Justin Ziran of WizKids on Saturday night. Also, I forgot to ask Chris Parmas of Green Ronin Publishing about the possibility of signed copies of Titansgrave, so if anyone from either Steve Jackson Games and/or Green Ronin Publishing reads this and wants to send in answers, I and ICV2 will happily take them. On with the answered questions



  1. WOTC--What about your catalog of boardgame titles? When I asked this at the WOTC booth, they introduced me to the Avalon Hill brand manager, whose product portfolio is most of the back stock of boardgames the company owns, and said WOTC did have plans to revitalize and revisit the Avalon Hill catalog in 2016 but were vague on what those plans actually were. So, at least the company will look at them.

 
2. Fantasy Flight Games—Was there anything in the X-wing Core Set sold exclusively at Target to drive customers to game stores?  The FFG rep during their workshop did not know but another retailer said that the box had a flyer inside showing other ships and indicating they were available. Unfortunately, despite the popularity of their products, Fantasy Flight Games does not have a retailer locater on their website, so no way to include one in the box.

 
3.General in-stock of games from companies like Fantasy Flight Games, Days, of Wonder, Z-man Games and Plaid Hat Games over the upcoming holidays. All of these companies have a track record of running out of product midway through the holiday season. This year, they assured me, enough product is in the pipeline to make certain stores will have enough stock for everyone. Huzzah


4.WizKids Organized Play software?  Forgot to ask about this during the conversation mentioned above. However, Ziran did indicate WizKids had no plans to put a earlier date into place for stores to sell off older OP support. However, he did say nothing in the agreement stores have with WizKids precludes them from using the OP product for other purposes, such as prizes for casual events or as a premium for purchasing other product, say buying a Star Trek Attack Wing ship and getting one of the OP tournament blind booster boxes as a premium. Stores just cannot sell them outright.

 
5. Plaid Hat Games—Out of stocks and expansions?  See the answer to question 3 for the answer to the out of stock question. As far as expansions, I gathered no plans for any at this time.

 

 

6.       Steve Jackson Games—As noted above, I forgot to ask about the Evil Stevie plushies, but it did come up in other conversation that the Guest Artist Munchkin sets would come out in celebration of the fifteenth anniversary of the game, just in case those who bought a copy 15 years ago might find their copy just a wee bit worn out.



7.       And finally, Green Ronin—Fantasy Age? Titansgrave? Both games sold out at GenCon but stores should see them coming through distribution in late September. As noted above, I forgot to ask about a signed limited edition of Titansgrave but, Green Ronin, that would be tres cool.

 

Tuesday, September 8, 2015

7 Questions for Publishers at the Alliance Open House



With the annual Alliance Open House coming up this weekend in beautiful Ft. Wayne, I came up with a list of questions I would like to ask a number of the attending publishers:

1.        WOTC--The focus on Magic and Dungeons & Dragons is great and I know that is where your bread is buttered, so to speak but what about your catalog of boardgame titles? TableTop gave a nice boost to sales of Betrayal at House on the Hill but are there any plans to promote other backlist titles such as RoboRally, Guillotine, Great Dalmuti, Risk 2144 or Diplomacy? All still sell slowly but I would sure like to see what they could do with the sort of promotional push Magic and D&D get.

2.       Fantasy Flight Games—Congratulations on getting the X-Wing Core Set included as part of Force Friday. I haven’t seen a copy of the game yet so could you tell me if there was anything included in it that sent purchasers to the LGS to buy additional ships for the game, those ships that Target doesn’t carry?

3.       And while we’re at it, Fantasy Flight Games, Days of Wonder, Z Man Games—You have track records of running out of your best selling titles during the holiday shopping season. Have you made any plans to build up inventory this year in order to avoid a repeat?

4.       WizKids—You have really started pushing Organized Play registration this year, so any plans to create OP software that we can download to the computer to make uploading results easier? It can be a bit of a pain to handle reporting when the internet is running slow. Also, you finally announce that stores with remaining boosters of War of Light could start selling them without violating our agreement with you. When will you post a date allowing us to sell off old Organized Play products from Star Trek Attack Wing and D&D Attack Wing? OP for both games has died off here and we have months old OP materials sitting in backstock that we would like to liquidate.

5.       Plaid Hat Games—Will Dead of Winter return to stock in time for the holiday selling season and will you have enough product to supply sales through the season? Do you have any plans for expansions and if so, when?

6.       Steve Jackson Games—Any more releases planned for Evil Stevie’s Toys? The ducks didn’t do that well but I can always sell more Cthulhu plushies. Do you have any research showing demand for the guest artist versions of Munchkin?  I can understand guest artists on new versions of Munchkin (Munchkin Kitchen, anyone?) but do you have anything indicating that Munchkin has a strong enough fan base that a player will want another copy of Space Munchkin that only differs due to the art?

7.       Green Ronin—Fantasy Age? Titansgrave? Will we get these while there is still a buzz from the first season of the web series? Any chance for us to get a limited edition signed by the Titansgrave group?

Monday, August 3, 2015

A Quick Look at GenCon



Gencon, in case you missed it, took place this past weekend. I did not go. Missed the sign up date for the Trade Day and had other things to work on but did hear a few interesting tidbits from the show. 

Upper Deck’s Vs. card game attracted quite a bit of attention. The game has shifted format from a collectable version to a customizable one, apeing Fantasy Flight Games LCG system, though of course they cannot call it that. The Cypher System rules from Monte Cook Games also had a successful launch as did Titansgrave and the Fantasy Age rules from Green Ronin, no doubt building on the success of Wil Wheaton’s Titansgrave web series.

 Looney Labs, meanwhile, sold through 200 hundred copies of Batman Fluxx, nearly all they brought, on day one of the show. Not too shabby.

Word of the day on the Exhibit Hall floor, though, was “Kickstarter” as many smaller companies were either selling games they had just produced through Kickstarter or talking about upcoming releases they planned to fund through Kickstarter. Amazon tied into Gencon with a Daily Deal offering a number of board and card games, including offerings from Steve Jackson Games, Iello, Asmodee, Cool Mini or Not and Days of Wonder, among others at discounts ranging from 35% to just over 50% off.

More comments likely on the show later in  week.