Saturday, November 8, 2025

Castle Catch Up

Brandon looks at one comic they liked from last week and three they anticipate this week.

Thursday, November 6, 2025

Magic Final Fantasy

 Well we finally got in a restock today of the Magic Final Fantasy play boosters.  Only took about 3 months.  Now to see if the demand is still here or if everyone has moved on from the set to anticipating the new Avatar set.

So far, we have received reprints of Takir Dragonstorm and Final Fantasy.  Now all we need is for a reprint of Edge of Eternities to show up for the holiday selling season.

Tuesday, November 4, 2025

Cryer from the Castle 11/04/25

Cryer from the castle for the week of 11/4/25

Sunday, November 2, 2025

GW New Releases

 Please let us know if you want these by noon on Nov. 4th 


Kill Team: Dead Silence is the latest expansion for the Kill Team game. This exciting box continues the recent campaigns into the depths of ancient Tomb Worlds and is the first place to get the eagerly awaited, new XV26 T’au Stealth Battlesuits and Space Wolf Scouts. All collectors will no doubt enjoy adding these to their Warhammer 40,000 collections too.


All games of Warhammer 40,000 and Kill Team need an exciting battlefield on which to play. The Killzone: Tomb World set provides this, with both a gaming board and 25 pieces of terrain to create the perfect backdrop. This terrain was previously available in the highly popular Kill Team: Tomb World box and was well received by fans.

Friday, October 31, 2025

Halloween

Stop by the store after 3 today for Trick or treating. We will have candy, Pokemon Packs and comic books for trick or treaters, as well as hot dogs and cider.

Players in the D&D Game get an extra re-roll if in costume and players in Friday Night Magic get an extra promo card if in costume. 

Tuesday, October 28, 2025

Cryer from the Castle 10/28


New releases and events for the week of 10/16

Saturday, October 25, 2025

Alice is Missing

 One of the most unique RPGs to have come out in the past few years is Alice is Missing. For those not familiar with the game, released by Renegade Press, it is a gamemasterless RPG, played silently by the participants, who only communicate through text messages. The Facilitator sets everything up and plays the role of Charlie Barnes, who returns to the town of Silent Falls inquiring about the whereabouts of their friend Alice Briarwood, from whom they have not heard in three days. Charlie reaches out to the other players, who take the roles of Alice’s other friends, who then work together to figure out what has happened to Alice. As all the communication in the game takes play via group and individual texts, every player must have a phone. The game itself only comes with a copy of the rules and the clue cards, which help determine what happened to Alice. A lot of the material, such as the timer, character sheets, soundtrack and props are provided online, meaning that players must have access to at least one computer during the game session. The game takes about 90 minutes to play, with the counter indicating when clue cards get flipped over to provide more information about what happened to Alice.

Given the topic, a missing teen age girl, Alice Is Missing spends a lot of time on player safety, telling players to determine Lines (subjects which should not be discussed in the game) and Veils (subjects which can be mentioned but not described in detail). There is also an X-card, which a player can play, or type X into the chat, to remove a topic from the game. Players are then given their characters and time to look them over and the timer is then started.  Over the course of the next 90 minutes, every 5 or 10 minutes the timer prompts the reveal of a clue card. At 30 minutes, the suspect cards are gathered, and one is revealed as the person responsible for Alice’s disappearance, at 20 minutes, a location card reveals where she is and at 10 minutes, another card reveals Alice’s condition. During the game, players are never at the same location at the same time, giving a game reason for texting. Likewise, players are encouraged to “Make Stuff Up” if it stays within the narrative of the game and moves it along consistently with the cards revealed. The game requires players to adopt the motives and relationships of their characters, meaning the more role playing each incorporates into the game, the more enjoyable it becomes.

The Hollywood Reporter announced Alice is Missing has been optioned for possible development as a movie. Unlike past movies based on games (Battleship and Dungeons and Dragons come to mind), I think Alice is Missing has a better chance for a successful movie than the preceding two.  Battleship just took the name of the game and applied it to a space combat movie. Some years ago, I got an opportunity to play Battleship:  Galaxies, which WotC released at the same time as the movie.  What had been a simple game developed into an unwieldy monstrosity that took hours to play and was not that much fun, which is why it got discontinued soon after. Similarly, the Dungeons and Dragons movies took the game name and affixed to a typical fantasy movie. The only thing I remember specifically D&D related from the first movie was a beholder floating in the background in one scene. D&D modules have stories to tell, D&D is a rules system for telling those stories. That is why I think Alice is Missing has a good chance of translating into a successful movie. It has a strong story, and the best movies tell good stories.