Thursday, October 29, 2015

Halloween Celebration

Join us for a daylong celebration of Halloween. Get a free comic for coming in, 1 more if in costume, 1 if a Preferred Customer and 1 for each 2 back issues you purchase (pulls and this week's titles do not count). Trick or Treat on Main Street from noon to 2. Evening Trick or Treating from 5 to 8 p.m.

Meet the So Il Roller Girls and Southern Illinois Steampunk Society.
Pet a dog from the Humane Society of Southern Illinois
Get a Tarot reading from the Society for Esoteric Philosophy from  11 a.m. to 3 p.m.
Get a sketch from Matt Miller of Capybara Ink from 3 p.m. to 7 p.m.
Participate in our annual Halloween Party Drawing. Get one ticket for you, one if your are in costume, 1 if you are a prefered customer, one for each stamp earned on your Castle Card today and one for each 5 cans of food brought for the Carbondale Food Pantry. Drawing will take place at 8:30. Must be present to win.

We will donate 5% of today's sales to the Humane Society of Jackson County.

Wednesday, October 28, 2015

Protection to the Max

Most game stores have carried the Max Protection line and most gamers are familiar with the line, although often not in a positive way, as Max Protection had some serious production issues years ago and the memory of those problems still lingers in long time players’ minds. However,  I had noticed the quality of Max Protection sleeves improving  markedly in the past few years, so when I ran into Glenn Goddard, who I had not seen since his years with Wargames West and now works for Max Protection, at September’s Alliance Open House, I asked him about the previous perception of the product line and to compare it with the company’s products now. Goddard not only kindly provided with a comparison between the two but also a brief history of the company as well.

Max Protection’s roots are in a company named PKK, founded in 1989 by Patrick Kwan Sr. and Jr. Both Kwans were avid sports fans and collectors and launched PKK to satisfy what they saw as an underserved niche in the collectables market. When Magic, and later Pokemon, hit the market, PKK branched out to provide protection supplies to those collectors, introducing, according to Goddard, the first “penny sleeves”, the first deck box and the first colored sleeves. In 1999, a competing company bought out PKK but, when the buying company later went bankrupt a few years later, PKK returned to the Kwan’s control. Deciding to continue the company’s direction but under a new name, it relaunched as Max Protection in 2003 and quickly found renewed success with its image sleeves, the first company to release sleeves with pictures on the back of the sleeve, rather than a clear or solid color back.

Unfortunately, the release of “holo-foil” image sleeves in 2004 provided what Goddard calls a “Domino’s moment” for the company as the new sleeves, while impressive to look at, proved less durable for regular play and the images has serious peeling problems, coming off the sleeves after only a few games. Though players loved the idea of the images, Max Protection developed a reputation for poor quality, especially among tournament players, that persists to this day. Players abandoned the company’s products in droves, opting instead for image back sleeves from other companies that had entered the market. As Max Protection found out, once you lose a reputation, it can take years to recover it. That is just what the company has worked on for much of the past decade.

Max Protection invested significantly in both product development and licensing, developing their higher quality Shuffle –Tech sleeves and their Premium Packs combining a hard plastic deck box, 100 Single Colored Large Sleeves with 100 Perfect Fit sleeves all for the same price 100 sleeves by other companies in a paper box. In addition the company has secured licenses for both Bruce Lee and The Princess Bride and had produced sleeves and boxes featuring both licenses. In addition, the company entered into an agreement with Alter Reality Games to sponsor their ARG Circuit Series, generating more positive responses from customers as tournament players used the new sleeves and spoke favorably of them, resulting in increased market share for MP.

My store cutback severely on MP products after the 2004 problems but have slowly added them back to our product mix over the past decade. We have found some slight resistance but most players either don’t remember the problems with the holo-image sleeves or have entered the hobby since then and know nothing about it. Either way, I am happy to see the company doing well.

Friday, October 23, 2015

Thunderbirds Are Go

Calling International Rescue!
Fireflash, the hypersonic airliner, has a bomb in the landing gear! The runaway Crablogger is out of control!
The world of 2065 is full of technological marvels, but when things go wrong and life is in danger, only the International Rescue team and their incredible Thunderbird machines can save the day. While in the shadows, their nemesis, the mysterious Hood plots his next evil scheme.
In the Thunderbirds Co-operative Board Game, 1-4 players act together as the International Rescue team against the Hood, represented by the game's mechanics. To win the game you take command of the iconic Thunderbird machines and play together to avert deadly disasters in the nick of time and thwart The Hood's plans for world domination.
The exciting gameplay takes place in Gerry Anderson's amazing Thunderbirds universe and features events from classic episodes of the TV show, as well as new approved content. The game contains models of six Thunderbird machines, as well as individual character models of the Tracy brothers, Lady Penelope and The Hood. 

Classic Thunderbirds TV show theme with cool minis in a co-operative game by Matt Leacock, the best-selling designer of Pandemic.
-       50 Anniversary official license of the cult classic TV show with tons of cool merchandise             now in stores.
-       Co-operative game - you and your friends win or lose together 
-       Geek Mom & Dad / Massive generational appeal.
-       6 iconic Thunderbirds models, 6 characters pegs (Virgil, Scott, Alan, John, Gordon & Lady         Penelope) plus the Hood villain figure
-       Designed by Matt Leacock (Pandemic, Roll Through The Ages, Forbidden Island)
-       Light rules & captivating family friendly theme with lots of action and strategies
-       4 Expansions due Spring 2016 through Christmas 2016

Arriving Early November, just in time for the 50th anniversary of the show.

Tuesday, October 20, 2015

Magic Sales Down in 3rd Quarter

For those interested in the business side of the industry, this column makes for a good read. Magic sales were up for the first quarter, largely due to WOTC moving Dragons of Tarkir's release date to March under the company's new release schedule. However, this move reduced Magic sales in the second quarter, since Dragons would normally release in May.

This doesn't explain the drop in Magic sales in the 3rd quarter of the year though, especially since WOTC says Origins is the best summer release the Magic line has ever had.  Quarter 4 should prove an increase over 2014 though, as Battle for Zendikar has proven the most popular Magic release in several years.

Saturday, October 10, 2015

New Osprey

Some of you may remember the gaming stores of the 1980s and early 1990s, when role-playing and wargames ruled the roost and TCGs were just an idea in Richard Garfield's mind. Every store bath then had a spinner rack of Osprey historical reference books. You just weren't a game store without one. While the racks are far less common today (I recently visited 5 game stores in two days with nary an Osprey rack to be found) but Osprey still puts out books on a regular basis such as:

Street Date: October 20th!

Bolt Action: Empires in Flames: The Pacific and the Far East
$29.95 SRP

Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe. From the jungles of Burma to the islands of the Pacific and the shores of Australia, this new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, from Singapore to the Philippines, Iwo Jima and beyond.

Author: Warlord Games
Illustrator: Peter Dennis

128 pages

Warriors: Fighting Men and their Uniforms
$14.95 SRP

From ancient times to the present day, the world’s finest warriors have been defined by the equipment they use and the uniforms they wear. This splendid collection of artwork illustrates the most famous combatants from all the ages of military history, bringing them to life in stunning color and detail.

From the gleaming plate armor of the Roman Legionaries to the sleek gear of modern special ops forces, from the magnificent attire of Seminole warriors to the special aquatic equipment of the US Navy SEALs - this is the premiere guide to the appearance of history’s 100 Greatest Warriors!

Author: Martin Windrow

320 pages
History of the Panzerwaffe Volume I: 1939-1943
$39.95 SRP

The Germans transformed armored warfare from a lumbering and ponderous experiment in World War I into something that could decide the outcome of conflicts. This technical and operational history is the definitive guide to the legendary Panzerwaffe, from its very infancy to the days when it made Europe its garden path at the height of Nazi German power.

With rare and revealing combat reports, along with photographs sourced from previously unseen private and archival collections, it uncovers the technical and operational stories of the formidable armored beasts that formed the backbone of the German war machine - tanks such as the Panzer I, II and 38(t).

Author: Thomas Anderson

304 pages

First Blitz: Bombing London in the First World War
$19.95 SRP

This book tells the story of Germany’s strategic air offensive against Britain, and how it came to be neutralized. The first Zeppelin attack on London came in May 1915 - and with it came the birth of a new arena of warfare, the ‘home front’. German airships attempted to raid London on 26 separate occasions between May 1915 and October 1917, but only reached the capital and bombed successfully on nine occasions.

From May 1917 onwards, this theatre of war entered a new phase as German Gotha bombers set out to attack London in the first bomber raid. London’s defenses were again overhauled to face this new threat, providing the basis for Britain’s defense during World War II.

This comprehensive volume tells the story of the first aerial campaign in history, as the famed Zeppelins, and then the Gotha and the massive Staaken ‘Giant’ bombers waged war against the civilian population of London in the first ever ‘Blitz’.

Author: Ian Castle

204 pages

Gustaf Mannerheim
$18.95 SRP

Carl Gustaf Emil Mannerheim is a legendary figure, whose life and career were deeply influential in Finnish and European history. He is viewed by many as the father of modern Finland after leading the ‘White’ faction to victory and independence in the Finnish Civil War of 1918. That conflict preceded a sequence of bitter clashes between Finland, Soviet Russia and Nazi Germany in the buildup to, and during, World War II: The Winter War in 1940, the Continuation War and the Lapland War in 1944-45.

Throughout these fierce clashes in the ice and snow, Mannerheim managed his forces with great skill, even though the initiative was to swing back and forth between the adversaries. This study provides a fascinating insight into Mannerheim’s career, analyzing his traits, his biggest victories and his key enemies.

Complete with uniform artwork and detailed tactical maps, it is a comprehensive guide to one of history’s most capable military leaders and statesmen.

Author: Steven J. Zaloga

64 pages

German Infantryman vs British Infantryman - France 1940
$18.95 SRP

When Hitler’s forces poured into France and the Low Countries in 1940, the uneasy peace of the ‘Phoney War’ was shattered, and Europe was ripped apart by another Blitzkrieg. Forming the backbone of the German advance were the mobile, well-equipped Sch├╝tzen (Rifles), motorized infantry who embodied the essence of the fluid, swift warfare that had characterized World War II thus far.

Facing them were infantrymen of the British Expeditionary Force, units of considerable fighting quality who had nevertheless received no special training or doctrinal instruction to conduct combined-arms warfare in conjunction with armor.

This study investigates the clash between the two adversaries at small-unit level, recreating the ferocity of the fighting on the front lines of the Battle of France. It assesses the training, organization and unit ethos of both sides in the context of a new type of mobile warfare, and reveals the extraordinary difficulties encountered by infantry units in trying to remain in contact with their armored and mechanized formations.

Drawing on first-hand combat reports and illuminative illustrations, it focuses on three key clashes at Arras, Calais and Merville and goes onto explore the important lessons learned by both sides about the nature of combined-arms warfare.

Author: David Greentree
Illustrator: Adam Hook

80 pages

RAF Fighters vs Luftwaffe Bombers: Battle of Britain
$18.95 SRP

In this book, Andy Saunders journeys back in time into the cockpits of RAF fighters and Luftwaffe bombers to show precisely where the Battle of Britain was won and lost. It was a savage aerial campaign: the world’s first ever strategic, decisive air war on which the fate of Britain and the Allies as a whole rested.

Losses were high on both sides, but the determined, and crucially, well-directed RAF fighter force began to take its toll on the overextended, under-protected Kampfgruppen of Heinkel He 111s, Ju 87s and 88s, and Dornier Do 17s. Using the famous Spitfire and Hurricane, but also the lesser known Havoc and Defiant fighters, Fighter Command could really maul the Luftwaffe bombers if they avoided falling foul of the formidable Bf 109 escorts.

Both sides learned and adapted as the campaign went on, with the Luftwaffe switching from massed daylight raids to round-the-clock bombing, eventually bombing only by night, often hitting civilian targets in the dreaded Blitz.

This lavishly-illustrated study dissects the tactics and technology of the duels in this new kind of war.

Author: Andy Saunders
Illustrator: Gareth Hector, Jim Laurier

80 pages

Messerschmitt Bf 109 E-F series
$18.95 SRP

The Messerschmitt Bf 109 was one of the truly world-class piston-engined fighters of World War II. This reputation rests largely with the E-F variants, which bore the brunt of the Luftwaffe’s most important operations in World War II and shot down tens of thousands of Allied aircraft in the Battle of Britain, the Blitzkriegs across Europe and on the Eastern Front.

This volume looks at the design and development history of these formidable warplanes, with a meticulous technical focus and clear, detailed illustrations to reveal why the types were so effective. It explores the long process of tweaks to the E variant, and solutions to the many initial technical problems with the F, and how this development helped Willy Messerschmitt’s promising Bf 109 design mature and fulfil its potential.

Author: Robert Jackson
Illustrator: Adam Tooby

64 pages

Commonwealth Cruisers 1939-45
$17.95 SRP

In the early 20th century Britain’s largest colonies established their own small naval presence, and their ships fought alongside the Royal Navy during World War I. These fleets were expanded during the inter-war years, and in 1939 the Royal Australian Navy, the Royal Canadian Navy and the Royal New Zealand Navy willingly joined the fight on behalf of the British Commonwealth.

For the most part these small navies consisted of a few cruisers and destroyers, designed to protect territorial waters and to protect local sea lanes. However, these warships and their crews soon found themselves involved in a global war, and consequently were called upon to fight wherever they were needed, against the Germans, the Italians and the Japanese.

This book tells the story of these small cruiser forces, and the men who served the Allied cause so well during the long and brutal war at sea.

Author: Angus Konstam
Illustrator: Paul Wright

48 pages

T-64 Battle Tank: The Cold War’s Most Secret Tank
$17.95 SRP

The T-64 tank was the most revolutionary design of the whole Cold War, designed to provide the firepower and armor protection of a heavy tank in a medium-weight design. It pioneered a host of new technologies including laminate armor, stereoscopic tank rangefinders, opposed-piston engines, smooth-bore tank guns with discarding sabot ammunition, and gun-fired guided projectiles. These impressive features meant that the Russians were loath to part with the secrets of the design, and the T-64 was the only Soviet tank type of the Cold War that was never exported.

Written by an armor expert, this detailed technical history sheds light on the secrets behind the Cold War’s most controversial tank, revealing how its highly advanced technologies proved to be both a blessing and a curse.

Author: Steven J. Zaloga
Illustrator: Ian Palmer

48 pages
U-47 in Scapa Flow: The Sinking of HMS Royal Oak 1939
$18.95 SRP

Even with Germany in the ascendency at the beginning of World War II, Scapa Flow was supposed to be the safe home base of the British Navy. Nothing and nobody could penetrate the defenses of this bastion, which was built up to formidable levels in World War I and symbolized the faith placed by the British in the invulnerability of their navy. So how, in the dead of night on October 13, was Gunther Prien’s U-47 able to slip through the line of protective warships undetected to sink the mighty Royal Oak?

This book provides the answer with an account of one of the most daring naval raids of World War II indeed - in all of history. Drawing on the very latest underwater archaeological research, this study explains how Prien and his crew navigated the North Sea, Kirk Sound and some very unlikely odds to land a devastating blow on the British, and became among the very first German heroes of World War II.

It reveals the level of disrepair that Scapa Flow had fallen into, and delves into the intriguing conspiracy theories surrounding the event, including an alleged cover-up by the then First Sea Lord, Winston Churchill.

Author: Angus Konstam
Illustrator: Peter Dennis, Alan Gilliland

80 pages

Hitler’s Russian & Cossack Allies 1941-45
$17.95 SRP

Given the merciless way in which the war on the Eastern Front of World War II was conducted, it is difficult to imagine soldiers changing allegiance from one side to another. Yet after the German invasion of Russia in Operation Barbarossa, well over 400,000 former Soviet Citizens went on to fight for Nazi Germany in some capacity. These included not only the ‘legions’ recruited from non-Russian ethnic groups eager for freedom from Stalin's dictatorship, but also some 100,000 Russians and Cossacks. What began as small local security units of ‘Ostruppen’, enrolled for the ongoing campaigns against Soviet partisans, were later reorganized, given special systems of uniform and insignia, amalgamated into larger formations, and eventually committed to the front line.

This book offers up an essential guide to the appearance, formation and equipment of the myriad Russian and Soviet units that fought for the Germans.

It uses rare photographs and revealing color illustrations to create a peerless visual reference to the troops who switched from one ruthless superpower to another and met with a horrific fate when the fighting was over.

Author: Nigel Thomas
Illustrator: Johnny Shumate

48 pages

Dwarf Warfare
$14.95 SRP

Despite their short stature, Dwarves are amongst the fiercest and most feared fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons.

This book compiles all of the information known about these grim warriors and how they practice war. From an initial examination of the fighting methods of the individual Dwarf soldier, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from the axe men that form the front lines of battle to their deadly accurate crossbowmen, and noting their specialist troops such as their famous siege-engineers. Also examined are their tactics in specific situations such as underground fighting and fighting in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the Dwarven way of war.

Author: Chris Pramas

Bug Hunts: Surviving and Combating the Alien Menace
$17.95 SRP

It is the 23rd Century. Across the cold void of space, alien monsters prey on humanity: infesting generation-ships, destroying colonies, and transforming humans into hosts for their foul spoor. From the insectoid hive-beasts of Klaatu, to the xenomorphic parasites of the out rim, this book contains the sum total of human knowledge of the myriad forms of alien menace; where to find them...and how to kill them.

In this guide you will find details of mankind's greatest champions, the marines of STAR Industries. With their state-of-the-art technology and advanced combat tactics developed over the century of warfare, the STAR marines battle the alien, wherever it may strike.

Author: Mark Latham

80 pages

Winchester Lever-Action Rifles
$18.95 SRP

Winchester lever-action repeating rifles are an integral part of the folklore of the American West. Introduced shortly after the American Civil War, the very first Winchester, the M1866, would go on to see military service as far afield as Bulgaria, but it was in the hands of civilians that it would become known as ‘The gun that won the west’.

Offering a lethal combination of portability, ruggedness and ammunition interchangeability with pistol sidearms, the Winchesters and their innovative and elegant breech-loading system represented a revolutionary design. They were used by a staggering variety of military and civilian groups - gold-miners, trappers, hunters, farmers, lawmen, professional gunmen and Native Americans. It equipped a whole generation of settlers and as such left an imprint on American culture that continues to resonate today.

This book explores the Winchesters’ unique place in the history of firearms, revealing the technical secrets of their success with a full array of colour artwork, period illustrations and close-up photographs.

Author: Martin Pegler
Illustrator: Mark Stacey, Alan Gilliland

80 pages
Tippecanoe 1811: The Prophet’s battle
$21.95 SRP

This is the gripping story of the Tippecanoe campaign of 1811: “The prophet’s battle”. It was a conflict born out of festering tensions inscribed by the 1795 Treaty of Greeneville, which had concluded the Northwestern Indian War and attempted to prevent white settlers’ encroachment onto newly-defined Indian territories. For 16 years there had been peace, but in 1811 the number of settlers in the Ohio territory had swollen from 3,000 to 250,000. War was again coming to the North West.

Within these pages John F. Winkler explores the dramatic buildup to the war and provides a clear view of the intense fighting with the aid of superb illustrations and maps. He explores the mystical figure of Tenskatawa, who came to be known as “The prophet” and who tried to unite the tribes of the Northwest to drive the American settlers back once and for all - promising a great success that he had seen in a vision. However it was his brother, the charismatic war leader Tecumseh who would organize the tribes militarily, and the Battle of Tippecanoe would be joined as a stealthy assassination attempt by 100 hand-picked warriors trying to kill William Henry Harrison. Kill Harrison, The Prophet asserted, and the rest would fold. Uncover the truth about the brutal combat that followed, and the impact of the battle on the War of 1812.

Author: John F. Winkler
Illustrator: Peter Dennis

96 pages

Wednesday, October 7, 2015

Spell Cards and Archetype Decks

New Spell Cards from Gale Force 9 coming in November:

We have sold through our recent restock of D&D spell decks, great work everyone!  Because these have gone out the door so fast we have managed to get one last print run scheduled starting this week for delivery in November.  Because of this time constraint, we are under pressure to rapidly assemble an order to accommodate the printer’s busy schedule (the last one that they can work us into before Chinese New Year).  The Bard and Cleric decks blew out much earlier than we anticipated this round.  Please contact your salesrep to place your order and ensure your inventory.  Because we won’t be able to get another print run in before Chinese New Year, this order may have to last you until March of 2016. 

73901                    Bard
73902                    Cleric
73903                    Druid
73904                    Arcane
73905                    Paladin
73906                    Ranger
73907                    Elemental

Part 2:
New D&D Archetype Decks
On the same print run as the Spellbook Decks so we’ll need preorders for these ASAP as well.  These Archetype decks (6 different ones) provide supplementary spell cards that will complete the collections of spells for specialized magic-users.  Whether you are a Cleric of Light of Trickery, or a Druid of the Swamps or Mountains, these decks contain all the spells needed to play your chosen character.  The Martial Powers & Races Deck is a little different.  Combining all of the powers and spell effects from the remaining classes, the Martial Powers & Races pack will complete your collection of spell cards.  This 40 card deck consists of a full set of 16-Fighter Maneuvers, 3-spell-like Barbarian abilities, a set of 8-blank Bard cards for you to fill in with Magical Secrets and a selection of 11-Racial spell powers.

73909                    Cleric Domains                                                                  (43 cards, $6.99)
73910                    Arcane Deck                                                                      (18 cards, $3.49)
73911                    Druid Circles                                                                       (21 cards, $3.49)
73912                    Paladin Oaths                                                                    (24 cards, $3.49)
 73913                   Monk Archetype                                                              (18 cards, $3.49)
73914                    Martial Powers & Races ArchetypeDeck                (40 cards, $6.99)

Tuesday, October 6, 2015

November Paizo Releases

Coming in November!

Pathfinder Player Companion: Bestiary 5 (Hardcover)
$44.99 SRP

Terrors of the Mind! Face off against creatures that threaten your body and soul! Inside Bestiary 5 lurk hundreds of new monsters ready for use in the Pathfinder Roleplaying Game. You’ll find the death-dealing grim reaper, menacing deep ones, and the ground-shaking wood colossus. Alongside such terrors, there are also allies to be found, such as the whimsical leshi, the inscrutable esoteric dragons, and the powerful aerial servant!

Pathfinder Roleplaying Game: Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary.

This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

320 pages, Hardcover

Pathfinder Adventure Card Game: Barbarian Class Deck
$19.99 SRP

Channel your Fury! Barbarians wield massive weapons and their own rage to create a potent and deadly combatant. The Barbarian Class Deck accessory for the Pathfinder Adventure Card Game allows players to bring these unpredictable warriors to any Base Set, including the demon-infested Wrath of the Righteous campaign!

The 109-card Barbarian Class Deck contains three new characters - including a new version of the iconic barbarian Amiri and both new and recognizable allies, weapons, armor, and other boons to support your barbarian through an entire Adventure Path. This deck can also be used in the popular Pathfinder Society Adventure Card Guild organized play campaign.
Pathfinder Player Companion: Weapon Master’s Handbook
$14.99 SRP

Being proficient with a weapon is a good start, but you can become a true artist of combat with the secrets of the Pathfinder Player Companion: Weapon Master’s Handbook!

Within the volume’s pages are the benefits of studying at the great schools of war, details on fighting techniques honed over centuries of gladiatorial combat, and rules for learning several divine fighting techniques.

Also featuring new feats, magic items, archetypes, and expanded options for the stamina and combat trick rules first presented in Pathfinder RPG: Pathfinder Unchained, this player-friendly volume contains everything you need to become a master with any conceivable weapon!

Pathfinder Adventure Path: A Song of Silver (Hell’s Rebels 4 of 6)
$29.99 SRP

The 100th volume of the Pathfinder Adventure Path! The time has come to take back the Silver City of Kintargo! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted upon his citizens cruelties and increasingly oppressive laws.

In “A Song of Silver,” the heroes of the beleaguered city finally strike back, and as their rebellion mobilizes in the city streets to stand against the corrupt government’s minions, the heroes themselves must strike at the sources. Rescuing old heroes from forgotten prison cells, reclaiming control of historic and key locations, and the performance of an ancient song that was used years ago to protect the city from Hell’s agents are but the preamble for the decisive battle, an assault on the enormous Temple of Asmodeus!

“A Song of Silver” is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban- and political-themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations - devil-haunted Cheliax.

In celebration of the Adventure Path’s one-hundredth volume, this special oversized installment also features several new monsters, revelations about the dead god of humanity - Aroden, a brand new Pathfinder Journal, a poster map depicting a key battlefield in the adventure, and a huge retrospective of the prior 16 Adventure Paths wherein additional never-before-statted NPCs for each are presented in full detail, both to expand the options of previous Adventure Paths or to provide new friends and foes for Hell’s Rebels and all the Adventure Paths to come!

Pathfinder Campaign Setting: Occult Realms
$22.99 SRP

The world of Golarion is full of ancient secrets, hidden lore, and untapped psychic powers. Pathfinder Campaign Setting: Occult Realms helps Game Masters explore occult themes in their games, providing inspiration, new rules, and detailed locations to bring an occult campaign of any level to life.

New occult powers designed to complement the new classes presented in Pathfinder RPG Occult Adventures help members of psychic classes customize their characters through story-based accomplishments, and new rituals tied to the organizations, history, and gods of the Inner Sea region allow non-psychics to create powerful occult effects. More than a dozen locations rife with occult adventure potential are detailed within, including sites in Hermea, Jalmeray, Numeria, and Razmiran, as well as sites on other planets and planes of existence.

No occult-themed campaign in the Pathfinder campaign setting is complete without Occult Realms!

Pathfinder Pawns: Summon Monster Pawn Collection
$24.99 SRP

Summon legions of extraplanar creatures to your tabletop with this collection of more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy roleplaying game!

Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monster from the summon monster spell lists in the Pathfinder Roleplaying Game Core Rulebook. Each cardstock pawn slots into a size-appropriate plastic base from the Pathfinder Pawns Bestiary Box, making them easy to mix with traditional metal or plastic miniatures.

With multiple pawns for commonly summoned creatures, the Summon Monster Pawn Collection is the best way to ensure you’ve got the perfect monsters to conjure for every Pathfinder Roleplaying Game encounter!
Pathfinder Module: The House on Hook Street
$24.99 SRP

Dreams turn deadly in Old Korvosa! Nightmare-spawned horrors begin stalking the district’s shiver addicts, sparking a manhunt to bring those responsible to justice. What role does the strange cult known as the Brotherhood of the Spider play in the mysterious deaths, and why has the veil between the dreaming and waking worlds worn so thin?

To solve these mysteries and others, the heroes must walk the unseen paths of Bridgefront’s occult underworld, and even enter the Dimension of Dreams itself to unravel the web of intrigue around the cult’s dangerous machinations. But what happens when the heroes’ own dreams turn against them, and can they uncover dark esoteric secrets too terrible to know before it is too late?

Designed for use with Pathfinder Roleplaying Game: Occult Adventures, “The House on Hook Street” is packed with terrifying thrills!

Designed for 6th-level characters!
Pathfinder Flip-Mat: Winter Forest
$14.99 SRP

When the heroes encounter frost giants in the depths of a frozen forest, no Game Master wants to spend time drawing every single tree, rock, and snow bank. Fortunately, with Paizo Publishing’s latest Pathfinder Flip-Mat, you don’t have to!

This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. This double-sided map is perfect to use when the heroes need to set up a cold camp or have just wandered into the haunt of some frost-bitten undead.

Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Winter Forest, you’ll be ready next time your players venture into the frigid wilderness.