Showing posts with label boardgames. Show all posts
Showing posts with label boardgames. Show all posts

Thursday, January 1, 2026

Hues and Cues

 Consumer Reports recommends the Hues and Cues boardgame

When it comes to mental wellness, one of my favorite things to recommend is playing a good board game. Hear me out: It’s a ready-made excuse to gather with both longtime friends and new ones (it’s a great way to skip past awkward small talk), and it forces you to stop your doomscrolling. Hues and Cues is a great option for board game enthusiasts and neophytes alike, involving guessing colors from a wide palette of options from a player’s one- and two-word clues. It takes just a few minutes to learn, and I can guarantee that hilarity will ensue.


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Sunday, April 20, 2025

Interview with the Owners of Runaway Parade Games

 Interview with the owners of Runnaway Parade Games on the effect Trump's tariffs are/will have on their boardgame company. It's not positive.

Sunday, March 30, 2025

Saturday, January 18, 2025

A Gentle Rain


We got in a Gentle Rain this week. It is a $20 cooperative tile laying game in which players lay tiles linking flowers in order to create a spot for one of the flowers to bloom on the lake. The object to to cause all 8 flowers to bloom. Good for 1+ players and takes about 15 to 30 minutes to play.
 

Wednesday, January 15, 2025

Apiary


 We just got in Apiary, a resource management game from Connie Vogelman, the designer of Wingspan and Wyrmspan, so if you like her game designs, you will probably like this one. In the far future, sentient honeybees have taken over the planet and you must manage their resources and workers in order to build the strongest hive. $79.99.

Wednesday, August 21, 2024

Gnome Hollow

 Gnome Hollow was one of the hottest games at gencon, promoted heavily by the balloon gnomes and gnome house on display. The balloon gnomes actually wandered the convention where they could reasonably go.

Gnome Hollow is a tile laying game, with elements of both Carcassonne and Takenoko . Players lay tiles in order to build and expand and move gnomes around the garden to collect wildflowers, sell mushrooms and use signpost actions. Harvesting mushrooms allows the player to activate bonuses and collect treasures.

Cost is $49.99. For 2-4 players, taking 45 to an hour to play.

Monday, April 8, 2024

Dark Tower

 Thinking about electronic games from the last century reminded me of probably the most storied of them, Dark Tower. It sold for about $40 back in 1981, which was quite a high price for that time. Over the next 30 years, complete working copies of the game got very hard to find with working ones selling for over $500. Resurrection Games reproduced the game a few years ago and even that version is selling for $220-$300.

Saturday, April 6, 2024

Omega Virus

 Picked up a working copy of Milton Bradley's Omega Virus talking electronic game. Electronic talking games were very popular during the 1990s, with Dark Tower the most sought after, still commanding a price close to $400 for a working copy. Omega Virus was available at the 1992 Gencon and I remember seeing dozens of people walking the halls of the building with a copy of the game. It was the first mass market game I recall seeing a publisher bring to Gencon.

Tuesday, March 26, 2024

HeroScape this summer

 

We have been looking forward to the re-release of HeroScape, this time from Renagade Studios, who have happily gotten the rights to most of WotC’s boardgame catalog, allowing them to get games like Axis and Allies and Robo Rally back into print (See “Heroscape 2024 Product Release Calendar”). Unfortunately, Renegade, for whatever reason, has decided to release 2 different versions of the game, a Standard unpainted version which will go into distribution and a Premium Painted version available directly from the company for an extra $100. Unfortunately the first time Heroscape released, very few people bought it as a game. Customers bought it for the miniatures and terrain, both of which were painted, which was comparatively unusual for the time. I remember a number of buyers added the figures to their collections for use in various fantasy and SF roleplaying games while Battletech players, especially, glommed onto the terrain because it fit the scale of Battletech perfectly, allowing them, and other miniatures players, to create elevation in a way that flat hex maps did not. HeroScape Sets were a great deal for miniatures players 20 years ago. I will be interested to see how players respond to the new sets, especially the unpainted and more common version.

Monday, December 11, 2023

Frosthaven


 We have been waiting on Frosthaven, the sequel to Gloomhaven, for almost a year and our allocated copies arrived today. We also got two sets of removable stickers, allowing for replay of the game. Even at $249.99, we expect these to sell out soon as we have had customers waiting on the game for almost a year

Tuesday, October 24, 2023

boop

 If you are looking for a fun 2 player board game, I strongly recommend boop. A player wins by being the firt one to get 3 cats lined up on the bed. Of course, being cats, they are always pushing each other off the bed. Great game that sold out last Christmas so, if you are interested, pick up a copy soon.

Thursday, March 2, 2023

Indiana Jones and the Temple of Doom Boardgame

 Picked up a copy of the Indiana Jones and the Temple of Doom Boardgame today. It comes from the era before multi-page rulebooks, when the rules were printed on the inside of the box cover and movement was determined randomly by the roll of a die or spin of a spinner. This style of game was quite common in the US until the late 1990s and often were produced to capitalize on a popular TV show or movie. Among the smaller number of strategy focused boardgames, these types of games were referred to as "Ameritrash" games, due to the high amount of luck required to win.

This game, and othe Temple of Doom items, will likely see a resurgence of interest due the re-emergence of the actor Ke Huy Quan, who played Short Round in the film and Data in the Goonies, only to drop out of acting when he could no longer find non-stereotyped parts. With the success of Everything, Everywhere All At Once and his nominations and awards, his early career is going to get another look.

Wednesday, December 7, 2022

Fuse

 For those of you who like fast moving games and dice games. Suitable for 1 to 6 players, each player pulls a set of cards with different alignments of dice on them. The object is to roll dice, attempting to mach the numbers and patterns rolled with the alignment on the card. Matching a card clears it from the set in front of the player. The players have to remove all of the cards within 10 minutes in order to defuse the bomb. 

The game does have a phone app that provides a snarky timer with sound effects, but the game does not need the timer in order play. Great replay value and a great little game at $29.99

Monday, August 15, 2022

Boardgames Overstock

 We are not currently taking any used boardgames until the end of the month or we sell down some of our current stock. We have too many for the shelf space and have run out of room to store them. 

Once traffic picks up again, we will start accepting them for store credit or cash.

Tuesday, August 2, 2022

Used Boardgames

We are holding off on buying or giving store credit for used boardgames for the next 2-3 weeks. We have too many in stock currently and need to sell down some in order to make space to take in more.

Saturday, January 15, 2022

Used Boardgames

 We are overstocked on used boardgames at the moment so will hold off on buying large stacks of them for the next couple of weeks, uncil our quantities get to a slightly lower level. We will still be glad to purchase 1 or 2 at a time but not 10. Thanks.

Friday, January 7, 2022

Hobby Games

 

I am still not thrilled with using the term “hobby game” as a descriptor for the type of games most boardgame stores stock but it seems the best one we currently have. About twenty years ago, the accepted term was Eurogame or Euro-style game, but as more American publishing houses released games more reliant on strategy than the luck of a dice roll, that term fell out of favor (We did have a customer last year trading in some boardgames who did refer to his collection of “Eurostyle” and “Ameritrash” games). ICV2 defines “hobby games” as those games produced for the “gamer” market and primarily, although not solely, sold through tabletop game stores.

Saturday, August 28, 2021

IDW Boardgames Closed

According to a careful reading of the 2nd quarter report for 2021 from IDW, the company appears to have closed up its boardgaming division 

The quarter’s loss was primarily attributable to non-routine factors including a write-down of capitalized expenses related to tabletops games, a line of business from which IDWP has exited,


Thanks to Boardgamegeek for pointing the above out

This, coupled with the cancellation of a number of IDW boardgames in the works, indicates the company will focus on the publication of comics and graphic novels for the forseeable future.

Wednesday, November 4, 2020

A Glut of Games

 

We really have a glut of gaming products hitting the market and really have had for the past few years. It is to the point, though, that only a web based store can offer every thing that comes out on a monthly basis and even then, stocking them all would tie up a whole lot of warehouse space, meaning that they likely receive an order, forward it on to the publisher, and then take possession of it to ship onto the customer. What brings me to this conclusion? The current issues of Meeple Monthly and Game Trade Magazine.

I did a quick count of the number of games and expansions offered in each, not counting novels and non-fiction books or miniatures figures, and came out with over 120 different items. Of course, publishers want to produce new products for their customer base and there are some customers, not many, unfortunately, who will buy everything that releases new for a game.  If we count in miniatures and books, we are looking at somewhere in the neighborhood of  over 150 new items each month. That works out to about 1800 to 2000 new gaming products every year. That is a lot of products for the market to absorb. Online stores have infinite shelf and display space to display products but for the brick and mortar store, carrying that many new products on top of perennial selling products like D&D, Catan, Betray at House on the Hill, Fluxx, Dead of Winter, Munchkin, Gloom,  etc. (though some companies are considerately making the FLGS job easier by offering exclusives to chain stores such as Target, Barnes and Noble and Walgreens, meaning we don’t have to worry about stocking them, but that is a subject for another column).

So we have a lot of games that already sell on a regular basis AND we have about 1500 or so new products releasing every year, more than the market can reasonably absorb. A rule of thumb is that approximately 10% of the products released during a year will still sell 5 years for the date of release, meaning that of those 1500 products releasing this year, only roughly 150 will still be sought by customers 5 years from now.

The trick, and the job of the retailer, is to figure out what customers will want. If word of mouth starts trending on a product and we start seeing mentions of it in the mass media, such as what happened with Catan (popular among gamers in the know since the 1990s) and Cards Against Humanity, customer will come in asking for the game. The other thing really driving game sales is the TableTop effect, expanded to other media. A game appearing on TableTop or Watch It Played or getting lots of attention at GenCon creates awareness among other customers, creating positive word of mouth and driving sales.

The problem occurs when neither of these situations happens. A publisher sells a game through the channel and the distributor and retailer have to decide whether to stock it or not.   If they do and it doesn’t sell, it winds up on a distributor’s sale list or the retailer’s clearance table, which unfortunately happens way too often.

Thursday, September 10, 2020

Super Villains

 Even back in 1982, the idea of playing a super villain intrigued people. So Task Force Games came out with the Super Villains board game in which players could take on the role of a super villain and fight for control of the city. Unique for the time, the game came with rules for both playing as a strategic/tactical boardgame and as an RPG