We are cancelling Friday's D&D game again, simply because Sydney cannot get here to run the game. She should be back next week and Wednesday and Friday D&D sessions will get back to normal.
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts
Wednesday, July 22, 2020
Tuesday, March 24, 2020
Online D&D
We will be running two online sessions of D&D this week, one from 6 p.m. to 9 p.m. CT on Wednesday and again on Friday. We are making the seats available first to players that attend the seated game session, then will offer remaining seats. We will only have a total of 7 seats available at each session and will use Roll 20 as the platform. If other DMs would like to run during that session, send us a link to your game and we will be glad to post it.
Sunday, September 8, 2019
The $1200 Players Handbook
Every once in awhile (OK, more than once in awhile) I have
to look at pricing on Amazon and eBay for various games and wonder “What are
they thinking?” Happened to be poking
around on Amazon gauging prices of some out of print books and found a copy of
the D&D Player’s Handbook listed for $1,249.50
plus $3.99 shipping. I would happily sell anyone who wants them all they
want at that price and will throw in shipping AND insurance AND a set of dice
for free. I can only assume it comes
from a seller that does not actually set their prices but has some form of
dynamic pricing engaged and something caused a hiccup in it. I noticed
something similar with WizKids X-Men
Mutant Revolution boardgame . A collection we received last year had a
copy in it and while pricing out the collection, we found someone had it listed
on Amazon at over $1000. Needless to say, we priced ours substantially less.
Labels:
commentary,
D&D,
gaming commentary,
pricing
Monday, March 12, 2018
They're Number 3
This week's Rolling for Initiative column looks at the suprising jump of the D&D Player's Handbook to #3 on Amazon's best seller list and revisits MAP
Labels:
D&D,
D&D 5th Edition,
ICV2,
MAPP,
Rolling for Initiative
Monday, January 29, 2018
The Allure of Ruins
Ever wonder why so many D&D (and other fantasy adventures) are set among ruins? The abandoned tunnels beneath an old castle is such a trope that we refer to it as a "dungeon crawl". If you remember the Lord of the Rings, Middle Earth was festooned with ruins, relics of an earlier, grander, age. In my own campaigns, if I add in a lone statue as a descriptive note or put a ruined house on a ridge overlooking the valley through which the characters travel, I can almost guarantee that one of more of the players will want to go explore it. Why our fascination with ruins? This column from the BBC says ruins and lost civilizations have fascinated humans since at least the 6th Century BCE
Labels:
D&D,
Dungeons and Dragons,
fantasy,
history
Sunday, January 28, 2018
$18,000 D&D Module
The Jade Hare, a D&D module from 1992, sold for over $18,000 on eBay on January 3. Before you go frantically searching through your closets looking for similar items:
1. This was mint in the original shinkwrapping
2. The starting bid was $19.99 so no one expected it to go for that much
3. This was a limited edition promotional module given out with purchases by the TSR Mail Order Hobby Shop.
4. Unlike most other TSR books and modules, there was only one print run of the original adventure.
5. If you really want a copy, you can pick up one for $1.49 in PDF format.
1. This was mint in the original shinkwrapping
2. The starting bid was $19.99 so no one expected it to go for that much
3. This was a limited edition promotional module given out with purchases by the TSR Mail Order Hobby Shop.
4. Unlike most other TSR books and modules, there was only one print run of the original adventure.
5. If you really want a copy, you can pick up one for $1.49 in PDF format.
Labels:
AD&D,
D&D,
Dungeons and Dragons,
PDFs
Friday, September 22, 2017
RPG of the Week
Since we stock a whole lot of role playing games (RPGs) and sell very few of them (we sell 5 times as much D&D 5th edition per month as we do all other RPGs combines) we decided to start talking about one of them once a week in the hope of calling your (yes you) attention to some of the fine ones out there. We will also be doing this with some of the less popular boardgames we stock as well.
This week, we feature Castles & Crusades. This RPG dates back to the 3.0 D&D boom when dozens of companies brought out all sorts of RPG supplements for D&D under the OGL. Castles & Crusades is one of the very few companies (Paizo's Pathfinder RPG is another) to still survive from that era, the tagline being "Third edition rules, 1st edition feel." Troll Lord Games has always focused on recreating the style of adventures from the early days of D&D and AD&D, before there was a heavy emphasis on plot and campaign and adventures stood on their own, rather than linking together.
While characters have skills, character class is a major focus of C&C, much as it was in early AD&D and your character class defines what your character can do. If you like D&D 3.0 (or 3.5) or the play of Pathfinder, but Pathfinder has gotten too complex and materials for D&D 3.0 and 3.5 too hard to find (it is out of print after all), take a look at Castles and Crusades.
This week, we feature Castles & Crusades. This RPG dates back to the 3.0 D&D boom when dozens of companies brought out all sorts of RPG supplements for D&D under the OGL. Castles & Crusades is one of the very few companies (Paizo's Pathfinder RPG is another) to still survive from that era, the tagline being "Third edition rules, 1st edition feel." Troll Lord Games has always focused on recreating the style of adventures from the early days of D&D and AD&D, before there was a heavy emphasis on plot and campaign and adventures stood on their own, rather than linking together.
While characters have skills, character class is a major focus of C&C, much as it was in early AD&D and your character class defines what your character can do. If you like D&D 3.0 (or 3.5) or the play of Pathfinder, but Pathfinder has gotten too complex and materials for D&D 3.0 and 3.5 too hard to find (it is out of print after all), take a look at Castles and Crusades.
Labels:
AD&D,
Castles and Crusades,
D&D,
Dungeons and Dragons,
Pathfinder,
RPGs
Thursday, July 27, 2017
Tomb of Annihilation Miniatures
the D&D Miniatures Tomb of Annihilation set arrived yesterday and we have plenty of boxes and single figures.
Bring the heroes, villains, and monsters from the jungle of Chult, as well as the Tomb of the Nine Gods to life in this latest series of fantasy miniatures!
Collect all 44 figures from Tomb of Annihilation, the newest set of randomly sorted monsters and heroes in our exciting line of D&D miniatures, Icons of the Realms.
Adventurers have been sent to the jungle peninsula of Chult, where they must face all manner of dangers in order to find the lost city. Adventurers will need all the help they can get to get through the Tomb and the Dungeon’s evil architect – The Lich Acererak.
Thursday, January 12, 2017
Adventurer's League and the Regional Co-ordinator
According to Foulis, WOTC started
recruiting
Regional Co-ordinators for the Adventurer’s League program during the
Summer of 2014. The Regional co-ordinators were tasked by WOTC with helping “DM’s, players, and store/convention organizers participate in
the D&D Adventures League on a local level. RCs help promote D&D
Adventurers League play by facilitating the organization of public events and
by representing the D&D Adventurers league with an enthusiastic, positive
presence in a respectful and approachable manner. These individuals will help
out the community manager by maintaining event groups on Facebook and Google+
that participants can interact with for information and discussion on events
within certain defined regions.” The Regional Co-ordinators were expected to
spend at least 2 (later increased to 10) hours a week promoting Adventurer’s
League play and events through social media (primarily Facebook and Google+),
help stores and convention organizers obtain and sanction Adventurer’s League
events, provide a point of contact for and feedback to Adventurer’s League
Administrators (who were employees of WOTC), and assist in organizing playtest
groups for Adventurer’s League content. The Adventurer’s League program was
designed, in general, to promote the D&D Encounters program in stores and
convention D&D play.
The Co-ordinators, both Regional and Local,
were all volunteers. In return for their service, the Regional Co-ordiantors
would receive the opportunity to help determine the future of the Adventurer’s
League, (possibly) receive D&D product when attending a convention with a
Wizards’ presence and receive Adventurer’s League “swag”
In the Fall of 2015, after the release of Out
of the Abyss and Season 3 of the D&D Encounters program, WOTC “pulled the plug” so to speak, on the
Encounters’ program, pulling the name from the DCI Reporter and opening Adventurer’s
League play to in-home as well as convention and store play. WOTC notified the
co-ordiantors that it would take their duties in-house, assigning them to
customer service reps and WPN staff.
Monday, February 22, 2016
Wrong Target Market for WOTC And D&D
This week's ICV2 column looks at the advantages brick and mortar stores have regarding events and why WOTC is targeting the wrong market with its D&D Releases.
Labels:
D&D,
D&D 5th Edition,
Dungeons and Dragons,
ICV2,
Rolling for Initiative,
WOTC
Tuesday, September 8, 2015
7 Questions for Publishers at the Alliance Open House
With the annual Alliance Open House coming up this weekend
in beautiful Ft. Wayne, I came up with a list of questions I would like to ask
a number of the attending publishers:
1.
WOTC--The
focus on Magic and Dungeons & Dragons is great and I know that is where
your bread is buttered, so to speak but what about your catalog of boardgame
titles? TableTop gave a nice boost to sales of Betrayal at House on the Hill
but are there any plans to promote other backlist titles such as RoboRally,
Guillotine, Great Dalmuti, Risk 2144 or Diplomacy? All still sell slowly but I
would sure like to see what they could do with the sort of promotional push
Magic and D&D get.
2.
Fantasy Flight Games—Congratulations on getting
the X-Wing Core Set included as part of Force Friday. I haven’t seen a copy of
the game yet so could you tell me if there was anything included in it that
sent purchasers to the LGS to buy additional ships for the game, those ships
that Target doesn’t carry?
3.
And while we’re at it, Fantasy Flight Games,
Days of Wonder, Z Man Games—You have track records of running out of your best
selling titles during the holiday shopping season. Have you made any plans to
build up inventory this year in order to avoid a repeat?
4.
WizKids—You have really started pushing
Organized Play registration this year, so any plans to create OP software that
we can download to the computer to make uploading results easier? It can be a
bit of a pain to handle reporting when the internet is running slow. Also, you
finally announce that stores with remaining boosters of War of Light could
start selling them without violating our agreement with you. When will you post
a date allowing us to sell off old Organized Play products from Star Trek
Attack Wing and D&D Attack Wing? OP for both games has died off here and we
have months old OP materials sitting in backstock that we would like to
liquidate.
5.
Plaid Hat Games—Will Dead of Winter return to
stock in time for the holiday selling season and will you have enough product
to supply sales through the season? Do you have any plans for expansions and if
so, when?
6.
Steve Jackson Games—Any more releases planned
for Evil Stevie’s Toys? The ducks didn’t do that well but I can always sell
more Cthulhu plushies. Do you have any research showing demand for the guest
artist versions of Munchkin? I can
understand guest artists on new versions of Munchkin (Munchkin Kitchen, anyone?)
but do you have anything indicating that Munchkin has a strong enough fan base
that a player will want another copy of Space Munchkin that only differs due to
the art?
7.
Green Ronin—Fantasy Age? Titansgrave? Will we
get these while there is still a buzz from the first season of the web series?
Any chance for us to get a limited edition signed by the Titansgrave group?
Wednesday, August 13, 2014
D&D Is THE Role Playing Game
Dungeons & Dragons is, in the eyes of most people
outside of the hobby game industry, THE role playing game. They haven’t seen Pathfinder,
Castles & Crusades, FATE, 13th Age, Numenera or Dark Heresy
played on Community or The Big Bang Theory. Despite the fact that D&D did not rank in
the top 5 sellers according to ICV2’s spring sales
chart, (though lack of new D&D product certainly had something to do
with that), viewers saw Dungeons &
Dragons played and in the viewers’ minds, there are no others.
Casual customers will come in looking for the new D&D books, as they have heard of them through popular media and we will hopefully sell them a copy of the $20 Starter Set. While I expect to sell quite a few Advanced Class Guides and fewer copies of the Iron Gods campaign, I do not expect to have any casual customers coming in looking for either of those books.
Casual customers will come in looking for the new D&D books, as they have heard of them through popular media and we will hopefully sell them a copy of the $20 Starter Set. While I expect to sell quite a few Advanced Class Guides and fewer copies of the Iron Gods campaign, I do not expect to have any casual customers coming in looking for either of those books.
Monday, August 11, 2014
Dungeons & Dragons Is Back, Baby
If you are a WOTC Premier Store (I think that is what the
company calls us these days), the D&D 5th Edition Players
Handbook hit the shelves this past Friday (Mass merchants, non-Premier stores
and Amazon get them on the 15th). So did the Space Wolves Codex for
Warhammer 40,000, as well as the incredibly short printed Space Wolves Data
Cards (Why Games Workshop makes the Data Card sets for the various armies a
short run item is beyond my ken. They are cards, for pity’s sake. Print more.)
As a point of comparison indicating the interest in the two products, we
ordered 8 copies of the Codex and had 3 left as of close on Saturday. The
D&D Player’s Handbook? We ordered 13, which we figured would last for a
week and had sold out by Saturday afternoon, with customers calling from over
60 miles away to make certain we would hold a copy for them so they would not
make the trip in vain. As is typical, few bothered to put in pre-orders for the
book with us, despite our asking for them. Of those that did, exactly 1 put in
a pre-order far enough in advance to allow us to adjust our orders to accommodate
them. Everyone else called in a
pre-order two or three days before our
street date, far too late for us to adjust our orders upwards to take advantage
of the level of interest that increased from a very low level to off the
charts.
From what I have heard from other retailers, they experienced
similar sales of the book with almost all underestimating demand and scrambling
to put in re-orders to arrive next week.
We haven’t seen such excitement over a
non-TCG release since, well, 4th Edition D&D and I could make a
valid argument that interest in D&D 5th edition rivals that of 3rd,
given the levels of disappointment players have expressed in 4th
over the past year and the anticipation with which they have awaited 5th.
It shows, that, while more of our customers play and buy Pathfinder on a day to
day basis, Dungeons & Dragons is still the stronger brand by far, ruling
top of mind both in the hobby game market as well as the casual customer.
According to one of my distributors, Pazio plans to ship the Advanced Class
Guide and, possibly, the Iron Gods campaign book to arrive this Wednesday, just
before GenCon. Needless to say, though we have a strong Pathfinder Society
community locally, no-one has put in a pre-order for a copy of either.
Dungeons & Dragons is, in the eyes of most people
outside of the hobby game industry, THE role playing game. They haven’t seen Pathfinder,
Castles & Crusades, FATE, 13th Age, Numenera or Dark Heresy
played on Community or The Big Bang Theory. Despite the fact that D&D did not rank in
the top 5 sellers according to ICV2’s spring sales
chart, (though lack of new D&D product certainly had something to do
with that), viewers saw Dungeons &
Dragons played and in the viewers’ minds, there are no others. Casual customers
will come in looking for the new D&D books, as they have heard of them
through popular media and we will hopefully sell them a copy of the $20 Starter
Set. While I expect to sell quite a few Advanced Class Guides and fewer copies
of the Iron Gods campaign, I do not expect to have any casual customers coming
in looking for either of those books.
Wednesday, July 16, 2014
D&D Movie Lawsuit Proceeding
According to The Escapist, there will be no further attempts to reach an out of court settlement and the lawsuit over who has the rights to make a movie based on Dungeons & Dragons will proceed to trial September 16. Hasbro has sued Sweetpea Entertainment, the company that made the original D&D movie, stating that the rights to the D&D property reverted to Hasbro when Sweetpea failed to make additional movies within the time stipulated by the contract.
Of course, Sweetpea disagrees with this and countersued Hasbro, meaning we likely won't see an official Dungeons & Dragons movie before 2016, at the very earliest.
Of course, Sweetpea disagrees with this and countersued Hasbro, meaning we likely won't see an official Dungeons & Dragons movie before 2016, at the very earliest.
Labels:
D&D,
Dungeons and Dragons,
Hasbro,
movies,
Sweetpea Entertainment
Tuesday, December 17, 2013
D&D Encounters Change
As near as I can tell, according to this, stores will only be able to run the next session of D&D Encounters using the D&D Next rules, which contradicts what Greg Leeds said earlier this year regarding The Sundering and how players could use either 3.5, 4th Edition or D&D Next when playing.
This isn't a good idea since D&D Next rules are not available for sale yet and the whole idea of Encounters is to give players an opportunity to play D&D each week, not to playtest the next edition of the rules.
This isn't a good idea since D&D Next rules are not available for sale yet and the whole idea of Encounters is to give players an opportunity to play D&D each week, not to playtest the next edition of the rules.
Labels:
D and D Encounters,
D&D,
D&D Next,
WOTC
Wednesday, August 28, 2013
Of Dice and Men
Of Dice and Men could be subtitled "A Personal History of Dungeons and Dragons". I have not read a copy yet but will pick one up the next time I am in a bookstore. One interesting point the author makes is that today's video game industry has its roots in the hours and hours developers spent playing Dungeons and Dragons in their younger years.
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