Suppressed Transmission:
The First Broadcast and Suppressed Transmission The Second Broadcast (pub 2000) published by
Steve Jackson Games
Both volumes of Suppressed Transmission: The First Broadcast and Suppressed
Transmission The Second Broadcast were
published by Steve Jackson Games back in
2000 and consist of collections of columns by Kenneth Hite, known for the RPGs,
Trail of Cthulhu and Night’s Dark Agents, as well as several books for White
Wolf Publishing and recently announced as the lead designer for Vampire The
Masquerade 5th Edition, published in Pyramid Magazine, which had
morphed at the time from a money losing glossy paged print magazine to a
(theoretically) non-money losing web based magazine. The topic of the column was loosely defined as Hite
rattling on about whatever he wanted to write about, just so long as it did not
cover game industry news or gaming reviews. Given pretty much carte blanche to
write on whatever topics he wanted, Hite eventually decided to focus on four
genres- alternate history, horror, conspiracies and secret history-and how
players and GMs could incorporate the topic at hand into a RPG campaign.
For example, the very 1st Transmission touches on
all four, looking at an early conspiracy belief among some people that Abraham
Lincoln was too good a politician and lawyer to be some backwoods nobody and
that he was actually the son of Supreme Court Justice John Marshall or former
Vice President John C. Calhoun. After all, Lincoln leaves no historical paper
trail until he begins his legal career so all we really know about his early
life is what he told the public. Similarly, the theme of secret or alternate
history could take the suicide of Merriweather Lewis and ague that he was
murdered because He Knew Too Much. For horror, he touches upon Edgar Allen Poe,
setting a campaign in a world in which Poe’s stories were real. Finally, for
alternate history in the first column, he briefly looks at what might have
happened in the Napoleonic Wars if Wellington had died fighting in 1809 instead
of leading the campaign that defeated Napoleon at Waterloo? How would European
history have changed? Could England have found another general with
Wellington’s ability? The rest of the book and the next one looks at similar
questions, only in more detail in each column. After all, when was the last
time you read any discussion of Paul Bunyan as an American God and other larger
than life American myths?
The columns collected in each book generally focus on a
particular topic, (strange)historical event or conspiracy theory, along with annotations.
Anyone familiar with the X-Files television series should know about Roswell
and the spaceship that allegedly crash-landed there but imagine what would
could have happened if the crash landing had taken place a century or two
earlier? Hite looks a six potential alternative histories that games could use
in a campaign. Other columns in the First Transmission look at the Philadelphia
Experiment, Norton 1: Emperor of the
United States and the history of Chess, which is certainly a bit weirder than
you would expect. The Second Transmission meanwhile looks at Robin Hood and his
predecessors, the occult Shakespeare,
Who REALLY sunk the Titanic and why, and
the Knights Templar in America (which, if you remember , is a major plot device
in the first National Treasure movie). Oh, and Hite tosses in a comparison
between the Maid of Orleans, Joan of Arc and Gilles De Rais, better known as
Bluebeard.
Both books are highly entertaining romps through the
borderlands of history and sociology and it is obvious that Hite loves this
stuff and, even more, loves talking about it. Either is the sort of book that
you can pick up, open to any page and, assuming you have an interest in
conspiracy theories and the secret history of Planet Earth, find yourself
immediately engrossed in the subject matter. You won’t find any pre-stated NPCs
in either book (for that, look for a copy of GURPS Who’s Who) but you will find
plenty of adventure seeds and ideas as
well as hours of entertaining reading. Both books, are as already noted, well
annotated and have a pretty exhaustive indexes. Actual reference pages at the
end of each column would be helpful, if only to see what sources Hite drew
upon for his columns, but that is a
minor quibble. For anyone running a pulp or modern day RPG campaign, the
Suppressed Transmission books are wonderful resources. For anyone else, they
are incredibly fun reads.
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