Thursday, July 2, 2026

Dungeon Crawler Carl Crowdfunding Campaign

 

Dungeon Crawler Carl the RPG crowdfunding campaign was one of the most successful crowdfunding campaigns ever and a remider as to many publishers are now using crowdfunding, notsomuch as a means of raising funds to publish a product and moreso as a promotional device (See “Dungeon Crawler Carl:  The BackerKit”). After following the Dungeon Crawler Carl campaign, a crowdfunding campaign from another publisher popped up in my social media ads, only this one was touting that their campaign had fully funded in only 15 MINUTES. That sounded pretty impressive so I took a look at it, which now means that ads for their campaign keep showing up all across my social media feeds. The magic of tracking and algorithms.

Anyhow, funding in 15 minutes should mean quite a bit of excitement about the product and, looking at the campaign now, the amount of money it has raised is comparatively impressive but the project’s funding goal was only in the mid four figures, a comparatively easy figure to raise and create the opportunity to promote how quickly it funding and how far in perms of percentage the project is over goal. This is what copywriter Bob Bly refers to as the “magic of false logic”, not lying or misrepresenting the situation but making manipulating existing facts to make the result sound far better than it is through skillful writing. I also have heard this referred to as “fun with statistics”. For example, if a particular game has not sold a copy in six months and then sells two copies, I can legitimately claim a 200% sales increase in six months. Is that a true statement? Absolutely. Does it reflect the actual popularity of the game? Nope.