In case you want to get an early start on your upcoming Eclipse festivities, we have a free "Carbondale Eclipse" Cards Against Humanity card. Just stop in and ask for one.
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Friday, January 12, 2024
Saturday, February 11, 2023
CAH Clones
1) Cards Against Humanity clones. We’ve already seen a few of these. Crabs Adjust Humidity from Vampire Squid and Personally Incorrect from Lion Rampant come to mind offhand and I spotted several more either in development or already launched, such as Heebie Jeebies from Zipwhaa. The ones I saw all use the basic Apples to Apples mechanic of having players choose cards and a judge deciding which one is the “best” in anywhere from mildly to highly offensive combinations of cards. This indicates the approaching crest of the popularity of Cards Against Humanity.
As I tell the students in my Principles of Marketing and Product and Pricing Strategy classes, every new product goes through the Product Life Cycle of Introduction, Growth, Maturity and Decline. During the Introductory and Growth stages, the new product sees heavy demand (assuming the launch is successful) and double or even triple digit sales increases, much like we have seen with Cards Against Humanity for the past couple of years.
A key marker of when a product moves
from the Growth stage to the Maturity stage is the appearance of knockoffs and
“me too” products. By this point in the original product’s lifecycle, other
manufacturer have noticed its success, decide there is additional unfulfilled
demand for it and come up with their own product to fill the perceived gap in
the market. Unfortunately, this also means demand for the product has probably
topped off and, while growth will continue, it will no long see the outsized
increases of the past. Ergo, while we will still see respectable Cards Against
Humanity sales, stores won’t see near the levels that they did in the past.
Friday, September 9, 2016
Who Prints Cards Against Humanity (and Other Games)
Saturday, September 3, 2016
A Glut of Games
Monday, December 7, 2015
Top 5 Games for Christmas
4..Ticket to Ride--Days of Wonder Collect the cards to build the tracks you need to win.
Wednesday, May 13, 2015
Store Philosphy and Product Mix
Friday, September 5, 2014
Creating Your Own Category
The other way to cause your game to dominate its category is to create your own category. Cases in point: Dominion and Cards Against Humanity. Though to be accurate, neither company planned to create a new category, rather the game play did so.
Both games entered the very crowded board/card game category, which was dominated by games like Munchkin, in the straight hobby card game category, and Settlers of Catan in the hobby board game category. Ergo, Dominion creates a new category, the deck building game and it becomes successful as shown by the number of deck building games that have hit the market in the years since Dominion released. Same thing with Cards Against Humanity. Yes, it is a risqué Apples to Apples knockoff, but it was a risque Apples to Apples knockoff that caught people's attention and created a new category into which other games (Personally Incorrect and Love 2 Hate come to mind) have moved indicating that these companies see this as a viable category.
In both cases, Dominion and Cards Against Humanity dominate their particular category, mainly because they are both good and have first mover advantage.. Unless superior games arise in the categories, both should continue to dominate their respective category and nether will have to fight to succeed in the much broader board/card game category. Create your own category and dominate it.