Every store is different. No store has the same product mix, target
market or philosophy of business so what works in one store will not work in
another.
Take Cards Against Humanity. It is probably the most
in-demand game in our industry over the past 3 years. Some stores with which I
am familiar view the game as vile and refuse to carry it, saying that to do so
would go against their moral beliefs and counter the store’s positioning as “family
friendly”. Other stores say it is the
most requested game in their store and that new customers, including families,
come into the store daily looking for Cards Against Humanity and only for Cards
Against Humanity. These stores have decided satisfying customer demand takes precedence.
Each one believes they are right.
Take Yu Gi Oh! Several stores with which I have spoken
dropped in store play for Yu Gi Oh due to problems with theft amongst players
as well as well as cleaning up after them.
Sales of Yu Gi Oh there weren’t worth the hassle of dealing with
in-store play. On the other hand, other stores either are willing to put up
with the difficulty of dealing with in-store play or have lowered the “ban-hammer”
on players to get them to straighten up (Of course, there are many stores that
have no problems with Yu Gi Oh players at all, but as a group, they are the
ones stores consistently report having difficulty with).
Take Role Playing Games. Save for the big two, Dungeons
& Dragons and Pathfinder, RPGs sell very slowly at most stores. The ones
that do well with them put quite a bit of work into the category, making sure
the staff is familiar with them, stocking a wide selection, running regular
demoes and encouraging in store play. It pays off for them. Other stores,
however, look at the amount of work it takes to generate strong sales in the
line and prefer to focus their efforts on only product categories. Once again, philosophy
of the store influencing product mix and, through that, the target market.
In a mass market or chain store there is one overriding
store philosophy directing the
decision(s) to add an item or items to the product mix. If you go into an Fatburger
or Barnes & Noble, you will find the same offerings, no matter what store.
Due to the diffusion of the retail side of the game industry, not so here.
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