Thursday, November 14, 2019

Learn to Play Magic and Pokemon

We are wanting to get more people playing Magic and Pokemon so we have learn to play sessions for both games. Learn to Play Pokemon is after school on Friday from 4 p.m .to 5 p.m. If you have played the online game and want to learn to play the card game, come by the store and we will teach you how to play and you can leave with a special card.

Learn to Play Magic is scheduled for Thursday from 4 p.m. to 6 p.m. We will walk you through the basics of Magic and you will leave with a Magic beginners deck and a limited edition card.

Wednesday, November 13, 2019

Wingspan and the law of Demand

Once again proving the effectiveness of the laws of supply and demand, Wingspan came back into stock about two weeks ago and online pricing dropped back to about MSRP. However, without a steady supply of product coming into distribution, either online or brick and mortar, pricing on Amazon has crept back up to over $100.

Tuesday, November 12, 2019

Local Comic Shop Day

As we have in the past, we will participate in Local Comic Shop Day on November 23 and will have a number of the limited edition titles and books available for sale. We will also have a few specials running on comics and graphic novels so be sure to ask.

Monday, November 11, 2019

A Look at SJG's Suppressed Transmission Books


Both volumes of Suppressed Transmission:  The First Broadcast and Suppressed Transmission The Second Broadcast  were published by Steve Jackson Games  back in 2000 and consist of collections of columns by Kenneth Hite, known for the RPGs, Trail of Cthulhu and Night’s Dark Agents, as well as several books for White Wolf Publishing and recently announced as the lead designer for Vampire The Masquerade 5th Edition, published in Pyramid Magazine, which had morphed at the time from a money losing glossy paged print magazine to a (theoretically) non-money losing web based magazine. The  topic of the column was loosely defined as Hite rattling on about whatever he wanted to write about, just so long as it did not cover game industry news or gaming reviews. Given pretty much carte blanche to write on whatever topics he wanted, Hite eventually decided to focus on four genres- alternate history, horror, conspiracies and secret history-and how players and GMs could incorporate the topic at hand into a RPG campaign.

For example, the very 1st Transmission touches on all four, looking at an early conspiracy belief among some people that Abraham Lincoln was too good a politician and lawyer to be some backwoods nobody and that he was actually the son of Supreme Court Justice John Marshall or former Vice President John C. Calhoun. After all, Lincoln leaves no historical paper trail until he begins his legal career so all we really know about his early life is what he told the public. Similarly, the theme of secret or alternate history could take the suicide of Merriweather Lewis and ague that he was murdered because He Knew Too Much. For horror, he touches upon Edgar Allen Poe, setting a campaign in a world in which Poe’s stories were real. Finally, for alternate history in the first column, he briefly looks at what might have happened in the Napoleonic Wars if Wellington had died fighting in 1809 instead of leading the campaign that defeated Napoleon at Waterloo? How would European history have changed? Could England have found another general with Wellington’s ability? The rest of the book and the next one looks at similar questions, only in more detail in each column. After all, when was the last time you read any discussion of Paul Bunyan as an American God and other larger than life American myths?

The columns collected in each book generally focus on a particular topic, (strange)historical event or conspiracy theory, along with annotations. Anyone familiar with the X-Files television series should know about Roswell and the spaceship that allegedly crash-landed there but imagine what would could have happened if the crash landing had taken place a century or two earlier? Hite looks a six potential alternative histories that games could use in a campaign. Other columns in the First Transmission look at the Philadelphia Experiment, Norton 1:  Emperor of the United States and the history of Chess, which is certainly a bit weirder than you would expect. The Second Transmission meanwhile looks at Robin Hood and his predecessors,  the occult Shakespeare, Who REALLY sunk the Titanic and why,  and the Knights Templar in America (which, if you remember , is a major plot device in the first National Treasure movie). Oh, and Hite tosses in a comparison between the Maid of Orleans, Joan of Arc and Gilles De Rais, better known as Bluebeard.

Both books are highly entertaining romps through the borderlands of history and sociology and it is obvious that Hite loves this stuff and, even more, loves talking about it. Either is the sort of book that you can pick up, open to any page and, assuming you have an interest in conspiracy theories and the secret history of Planet Earth, find yourself immediately engrossed in the subject matter. You won’t find any pre-stated NPCs in either book (for that, look for a copy of GURPS Who’s Who) but you will find plenty of adventure  seeds and ideas as well as hours of entertaining reading. Both books, are as already noted, well annotated and have a pretty exhaustive indexes. Actual reference pages at the end of each column would be helpful, if only to see what sources Hite drew upon  for his columns, but that is a minor quibble. For anyone running a pulp or modern day RPG campaign, the Suppressed Transmission books are wonderful resources. For anyone else, they are incredibly fun reads.

Sunday, November 10, 2019

Story in the Southern

Today's Southern Illinoisan has a nice story on the store in the business section of the paper. Game stores are very much like restaurants and bars in that they are among the few places customers expect to provide seating to use their product after they purchase it.

Saturday, November 9, 2019

A Glut of Games


We really have a glut of gaming products hitting the market and really have had for the past few years. It is to the point, though, that only a web based store can offer every thing that comes out on a monthly basis and even then, stocking them all would tie up a whole lot of warehouse space, meaning that they likely receive an order, forward it on to the publisher, and then take possession of it to ship onto the customer. What brings me to this conclusion? The current issues of Meeple Monthly and Game Trade Magazine.

I did a quick count of the number of games and expansions offered in each, not counting novels and non-fiction books or miniatures figures, and came out with over 120 different items. Of course, publishers want to produce new products for their customer base and there are some customers, not many, unfortunately, who will buy everything that releases new for a game.  If we count in miniatures and books, we are looking at somewhere in the neighborhood of  over 150 new items each month. That works out to about 1800 to 2000 new gaming products every year. That is a lot of products for the market to absorb. Online stores have infinite shelf and display space to display products but for the brick and mortar store, carrying that many new products on top of perennial selling products like D&D, Catan, Betray at House on the Hill, Fluxx, Dead of Winter, Munchkin, Gloom,  etc. (though some companies are considerately making the FLGS job easier by offering exclusives to chain stores such as Target, Barnes and Noble and Walgreens, meaning we don’t have to worry about stocking them, but that is a subject for another post).

So we have a lot of games that already sell on a regular basis AND we have about 1500 or so new products releasing every year, more than the market can reasonably absorb. A rule of thumb is that approximately 10% of the products released during a year will still sell 5 years for the date of release, meaning that of those 1500 products releasing this year, only roughly 150 will still be sought by customers 5 years from now.

The trick, and the job of the retailer, is to figure out what customers will want. If word of mouth starts trending on a product and we start seeing mentions of it in the mass media, such as what happened with Catan (popular among gamers in the know since the 1990s) and Cards Against Humanity, customer will come in asking for the game. The other thing really driving game sales is the TableTop effect, expanded to other media. A game appearing on TableTop or Watch It Played or getting lots of attention at GenCon creates awareness among other customers, creating positive word of mouth and driving sales.

The problem occurs when neither of these situations happens. A publisher sells a game through the channel and the distributor and retailer have to decide whether to stock it or not.   If they do and it doesn’t sell, it winds up on a distributor’s sale list or the retailer’s clearance table, which unfortunately happens way too often.

Friday, November 8, 2019

Events and Newsworthyness

The effectiveness of public relations in our industry is pretty limited, primarily due to our comparatively small market. I would be willing to bet that the entire industry’s annual sales only amount to a small percentage of Wal-mart’s or Amazon’s sales, meaning that news in our industry does not matter much to those who don’t play hobby games. The trick, in order to get people in the greater market and the news media to pay attention to your news is to tie it to their interests or to tie it to a more “newsworthy” event.  That is a concept called 'newsjacking" in which you use an event in the news to draw attention to your event. When it works, it can work great. However, you have to be very careful as to which events you choose. Something that is trending on Twitter is often doing so because something unpleasant happened. Check out trending topics before using them.