It appears that the success of Nexflix’ Stranger Things will
have an effect on the series source material. One of the key points of the
series was the bonding of the main characters over their shared enjoyment of
the Dungeons & Dragons RPG. Even Games Workshop gets to make a cameo
appearance in one scene as the camera shows one of the characters painting a
Citadel figure while talking with another character.
So flipping through the current issue of Alliance
Distributions Game Trade Magazine, what did I spot but a couple of RPG’s set in
or inspired by 80s style RPGs and culture. The first one I noticed comes from
Fat Goblin Games, which by the way also publishes adventures suitable for use
with 1st edition AD&D and is titled Vs. Stranger Stuff: Send In The Clowns. From the GTM descriptive
text: Send in the Clowns is a special edition of vs. Stranger Stuff, a
mini-roleplaying game of 80’s inspired adventure/horror/sci-fi, typically
involving children and teens. At $14.95, it looks inexpensive and
interesting enough to stock in, especially if you can tie it into interest in
the upcoming second season of Stranger Things.
The other offering is Monte Cook Games’ much pricier
expansion for the company’s Cypher System, Unmasked. From the GTM
description: It’s 1986. Top Gun is in theaters, “Papa Don’t Preach” is on the
radion, Hailey’s Comet is in the sky and IranContra is in the news. The
Russians are in Afghanistan and the Doomsday Clock is at 3 minutes until
midnight.
But that doesn’t
matter. Because at school, at the mall, down by the 7-Eleven, you’ve started
seeing things others don’t. Hidden power glowing in what seem to be everyday
items. And when you follow that strange compulsion to create a mask from those
items, you become…someone else. Someon with abilities and strengths the world
has never seen, and agaend that may not be your own. And there are others, with
their own agendas. Maybe that Doomsday Clock matters after all… Superpowers.
Horros. A Dark 80’s.
Again, an interesting sounding premise that opted to get set
in the 1980s rather than in some unspecified time as most modern format RPGs
do. The page long GTM preview makes the game sound as if it would be a pretty
interesting novel. I am not sure how well it will work as a RPG. However, as
noted earlier, this is not a stand alone RPG, it also required the players to
have a copy of the Cypher System core rulebook, meaning that anyone wanting to
play Unmasked needs to plan on spending over $90, around $50 for the core rulebook
and another $45 to pick up a copy of Unmasked. Although WOTC and Pazio have
both demonstrated the willingness of consumers to shell out the necessary $50
for a core rulebook, there is still a significant amount of price resistance
among customers regarding purchasing expensive rulebooks that don’t have the
Pathfinder or Dungeons & Dragons logos on them.
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