I had the opportunity to try a game designer’s newish card
games earlier this year. The games played smoothly and in general, I liked the
card art. However, I opted not to bring them in for one simple reason: the only packaging was a strip of plastic
shrinkwrapped around them holding the cards in place. No box, no clamshell,
nothing, so I passed on it. If you want
to sell any product (with the possible exception of live animals), you need
packaging.
Packaging serves two basic purposes: functional and
promotional. The functional purposes of
packaging are to allow the customer to transport it, protect its contents and
give needed information about them.
Consider consumer products. Could you transport liquid
laundry detergent or toothpaste home from the store if it did not come in a
bottle or tube? This is the first function of the package, to hold the contents
together conveniently. While carrying home an RPG like 13th Age or
FATE is relatively easy (though try getting one home without that handy
binding), imagine taking home a board game like Settlers of Catan or Zombies!
without the box. Pieces and cards all over the place!
The second thing the package does is protect the contents.
Even something as simple as a deck of Once Upon a Time cards needs a package.
If you just put them out on the shelf, they will get dirty, shelfworn, even
torn. The box, or clamshell, or case, protects them from normal damage.
The third functional thing the package does is provide
information about the contents. In the case of toothpaste, the customer wants
to know how many ounces, is this tartar control or whitening formula, does it
contain fluoride? Consumer protection laws for consumable items require a list
of ingredients as well. You find that information on the package. Though
ingredients are not necessary, in the case of a game, the customer wants some
basic information: how many people can play, what ages are suitable, how long
should a typical game take, what is inside the package? This last is important because the customer
typically cannot open the box to see the contents and stores may not want to
open it if they do not have a shrinkwrap machine (If a store does not have a
shrinkwrapping machine and the customer decides not to buy, the opened game is
now worth less in the eyes of the next customer).
In terms of promotion, packaging can do two main things:
make your product stand out on the shelf and sell it to the customer. Steve
Jackson Games is a prime example of using packaging to make its products stand
out, purely though box size. As I mentioned in previous columns, I used to
think SJG was wrong for packaging Munckin in such a large box. Time proved me
wrong and over the years, SJG has moved away from the small tuck boxes in which
it packaged Chez Geek and Illuminati. Today, those games, and others, come in
boxes the size of the Munchkin box, the easier to stand out on the shelf.
The packaging also should sell the product to the consumer.
Tell them why they should buy it, why they are going to have fun playing it,
how play works. While the FLGS probably has someone who can tell the customer
about the product, if a game makes it to the shelf of a Target or B&N, no
staffer there will work to sell it. The
poor game package is on its own. Bland doesn’t attract attention, bright and
attention getting does.
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