While from a publisher’s point of view, there is no real
downside to Kickstarter, from a retailer’s point of view, there is almost no
upside to the process, at least at the basic level at which crowdfunding works.
Conisder, the publisher lists a game on Kickstarter, or
IndieGoGo, or some other crowdfunding site, gets pre-orders for it, collects
funding, produces the game and ships it out.
Yes, there is more to it than that, but the publisher is selling their
games to the customers who are most primed and ready to buy them. At least one publisher that uses Kickstarter
extensively has said they have moved their business model to a crowdfunding
platform. The company develops a game,
puts it on Kickstarter, pre-sells 500-1000 copies, then, instead of keeping the
game in print, develops another one and launches it via Kickstarter.
From the retailer’s point of view, stores see games coming
up on Kickstarter and watch as they fund, with the opportunity to stock them
occurring weeks or even months after those who participated in the Kickstarter
receive their copies. Assuming the
typical print RPG sells 300-500 copies
of a print run while small press boardgames sell 500-1000 copies, almost all of
that demand gets satisfied by the Kickstarter campaign, leaving little demand
left for distributors and retailers to satisfy.
Unless the game attracts a lot of post production buzz, such as
Brotherwise Games Boss Monster, a Kickstarter funded game has already seen most
of its sales during the campaign, leaving only a few potential sales through
the distribution channel and lots of unsold Kickstarted games sitting on the
shelf.
A number of Kickstarter campaigns do offer retailer tiers,
wherein the retailer commits to purchasing several copies of the game,
delivered at the same time as other supporters, at a discount comparable to
what the store would get if purchasing the game through distribution. This does require the retailer to tie up
precious capital for several months, waiting for the product to release. Other
Kickstarter campaigns, if the retailer commits to purchasing a certain number
of copies of the game, have arranged to take payment and ship the game at the
same time as it ships to the regular backers, putting it on the shelves while
buzz still exists about it.
The big benefit that Kickstarter provides to retailers is
the potential to develop an unending flow of new games and related products,
some of which will prove comparatively successful in the distribution channel,
such as 13th Age, and some which will not, such as Kill the
Overlord. The case then becomes how much
scarce time the store can allocate to determining which is which.
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