With the release of Beasts and Barbarians, a fantasy
supplement from Gramel Publishing, Savage Worlds moved one step closer towards
its apparent goal of replacing GURPS as, well, a gurps. By my count, so far, Savage Worlds has a
horror supplement, a couple of fantasy supplements, a superheroic supplement,
two versions of Martian high adventure,
science fiction horror, a zombie outbreak supplement and, oh yeah, let’s
not forget Deadlands. While certainly
not as comprehensive as Steve Jackson Games GURPs (especially the Third
Edition, GURPS Robin Hood anyone?), Savage Worlds is the only print RPG I have
seen making use of its core system to expand into other genres, as Chaosium has
its Basic Role Playing System but hasn’t expanded it much beyond Call of
Cthulhu and, during the last presentation from them I caught, Steve Jackson
Games didn’t even mention the fact that they publish what was at one time one
of the top selling RPGs.
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Showing posts with label Savage Worlds. Show all posts
Showing posts with label Savage Worlds. Show all posts
Monday, May 21, 2012
Friday, December 9, 2011
Savage Worlds Release
New for Savage Worlds, releasing in Feb.
This is a softcover, full-color,
Explorer's Edition-sized book (6.5"x9"). 144 pages.
S2P10502
SW: Horror Companion
$19.99 SRP
Take your Savage Worlds games to new depths
of darkness with the Horror Companion.
With new rules for signs and portents,
buckets o' blood, ritual casting, sanity, and gear, this tome of terror is bound to spice up your creepiest
settings.
The Horror Companion
is designed to extend the reach of your Savage Worlds games into the most
frightening recesses of gaming, but it isn't a stand-alone product. It's
designed to work with a copy of the core Savage Worlds rules.
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