Showing posts with label Savage Worlds. Show all posts
Showing posts with label Savage Worlds. Show all posts

Monday, May 21, 2012

Some Thoughts on Generic RPG Systems


With the release of Beasts and Barbarians, a fantasy supplement from Gramel Publishing, Savage Worlds moved one step closer towards its apparent goal of replacing GURPS as, well, a gurps.  By my count, so far, Savage Worlds has a horror supplement, a couple of fantasy supplements, a superheroic supplement, two versions of Martian high adventure,  science fiction horror, a zombie outbreak supplement and, oh yeah, let’s not forget Deadlands.  While certainly not as comprehensive as Steve Jackson Games GURPs (especially the Third Edition, GURPS Robin Hood anyone?), Savage Worlds is the only print RPG I have seen making use of its core system to expand into other genres, as Chaosium has its Basic Role Playing System but hasn’t expanded it much beyond Call of Cthulhu and, during the last presentation from them I caught, Steve Jackson Games didn’t even mention the fact that they publish what was at one time one of the top selling RPGs.

Friday, December 9, 2011

Savage Worlds Release

New for Savage Worlds, releasing in Feb.


Product Image
S2P10502
SW: Horror Companion
$19.99 SRP

Take your Savage Worlds games to new depths of darkness with the Horror Companion.

With new rules for signs and portents, buckets o' blood, ritual casting, sanity, and gear, this tome of terror is bound to spice up your creepiest settings.

The Horror Companion is designed to extend the reach of your Savage Worlds games into the most frightening recesses of gaming, but it isn't a stand-alone product. It's designed to work with a copy of the core Savage Worlds rules.

This is a softcover, full-color, Explorer's Edition-sized book (6.5"x9"). 144 pages.