With the release of Beasts and Barbarians, a fantasy
supplement from Gramel Publishing, Savage Worlds moved one step closer towards
its apparent goal of replacing GURPS as, well, a gurps. By my count, so far, Savage Worlds has a
horror supplement, a couple of fantasy supplements, a superheroic supplement,
two versions of Martian high adventure,
science fiction horror, a zombie outbreak supplement and, oh yeah, let’s
not forget Deadlands. While certainly
not as comprehensive as Steve Jackson Games GURPs (especially the Third
Edition, GURPS Robin Hood anyone?), Savage Worlds is the only print RPG I have
seen making use of its core system to expand into other genres, as Chaosium has
its Basic Role Playing System but hasn’t expanded it much beyond Call of
Cthulhu and, during the last presentation from them I caught, Steve Jackson
Games didn’t even mention the fact that they publish what was at one time one
of the top selling RPGs.
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