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TLG8127
C&C: Rune Lore: The Winter Runes
$ 24.99 SRP
Rune Lore introduces the magical Rune Stones and the Runemark to
Castles & Crusades. The rune stones and their accompanying runes are
presented for use as both magic items and as spells. Integrating them requires
no new rules. The magical stones and runes are usable by any character of any
race or class, allowing players to quickly and seamlessly integrate the
runemark into their existing games. Spell Casters use them as spells to flesh
out their magical grimoires. The spell versions of the runes are slightly more
powerful, either in duration or in a affect due to the nature of the magic
using class's archetypical abilities. The series of loosely connected
adventures in Chapter 3: The Runemark, lends themselves to a highly scripted
campaign or as drop in adventures as the Castle Keeper may need. Each adventure
is 2-6 pages long and laid out in such a way that they should be playable in a
single nights play. CKs may have to flesh out the adventure with smaller jaunts
of their own design. Rune Lore offers the game a highly compact, versatile
expansion to the C&C game without any noisy rules or cumbersome add on
systems. The Rune Lore material offers the CK and player a wide arena for
expansion either on their own or with other Runes as detailed by TLG.
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