Friday, January 15, 2016

Firefly Fluxx Coming

Announcing Firefly™ Fluxx!

It's shiny!

Join Mal, Wash, ZoĆ«, Inara, Kaylee, Jayne, Simon, River, and Book as Fluxx enters the 'Verse at full speed. With the rules constantly changing, Firefly™ Fluxx is just as unpredictable as misbehaving in space! Featuring sumptuous art by Adam Levermore, Firefly™ Fluxx is perfect for fans and collectors of both Firefly™ and Fluxx.

Firefly™ Fluxx
Street Date: March 18, 2016
SKU: LOO-070
UPC: 857848004352 
MSRP: $20

Dungeon Masters Guild

You may have heard that WOTC has launched the Dungeon Master's Guild. Here is some more information on it.

Monday, January 11, 2016

Thursday, January 7, 2016

Mayfair Loses Catan

The Catan line of games, which has been licensed and produced by Mayfair Games since time immoral here in the states, or at least since the early 1990s, will move to the newly formed Catan Studios, part of Asmodee NA. What does this mean?

For customers, probably very little, though you might see more discounting of Catan products in the future.  Mayfar Games has a pretty strong MAP program and enforced it pretty consistently, meaning you wouldn't find Catan discounted often below Mayfair's 20% allowed MAP.  The games published by the companies making up Asmodee NA, Days of Wonder, Asmodee and Fantasy Flight, were much less concerned about the discounting of their products to the ultimate consumer. There is no indication yet as to whether this situation will continue under the newly formed Asmodee NA. Customers may see much deeper discount prices on Catan or a tightening up on discounting across all of the lines.

For retailers, it means easier access to the Catan line. For a number of years, Alliance Distribution had an exclusive agreement with Mayfair Games, meaning if a store wanted to carry Catan, it had to have an account with Alliance Distribution.  Now, companies wanting to carry Catan will be able to purchase it from one of 5 distributors, meaning if one has run out of stock, a store can turn to another.

For the five distributors carrying the Asmodee NA lines, it is also good news as Catan is still a very strong game brand. It was out second best selling line in terms of number sold, only bested by Cards Against Humanity. Distributors having access to Catan, as well as the other Asmodee NA games, should see an increase in their bottom lines.

Monday, January 4, 2016

Fun with Surveys

The “Game Stores Booming” survey that ICV2 published earlier this week raised a mild kerfluffle among game stores in a couple of online industry groups, unlike the comic retailer survey published just before that was greeted with a collective “Meh”.

The main concerns raised were 1) Who participated in the survey and 2) How was the data collected. Who participated in the survey is an especially valid question, given that the article gives no indication as to how many stores were contacted. Sample size, as I taught students in a statistics class many moons ago, is vitally important in determining the validity of a survey. I can take a survey of 10 stores, have 8 of them say they are doing great and voila “80% of stores contacted in my survey said they are doing great.” Very hard to generalize that to the industry as a whole, especially when we are looking at somewhere between 1500-5000 stores, depending on what criteria you use. Now if a larger number a number of stores were contacted, my old statistics textbooks said a minimum of 30 to come up with any generalizable numbers but the more the better, so if we are looking at 75 to 200 stores contacted then that over 80% number looks a lot more reasonable. Incidentally, this is why a lot of scientific studies testing nutritional supplements and assorted diets don’t hold up under close examination. Their results are based on studies of the effects of a diet or supplement on only a few dozen people, meaning it takes on a small number of positive responses to show a significant percentage of improvement.

Secondly, how was the data collected? Ideally and to made the data most generalizable to the overall population, ICV2 used a random sample. From a large pool of game store contacts, the surveyor uses some form of randomizer, random.com comes to mind, and contacts a group of stores selected at random. The fact that almost all game retailers still have land lines and have listings in the white pages makes this a much easier proposition that those poor pollsters who have to contact individuals for polls, since there is no central list for cell phones, as of yet, as there is for land lines. More than likely however, ICV2 used what is called a “convenience sample”. Whoever conducted the survey likely said, “Hand me that list of stores we have tucked away. We will call some number of them to see how they did in 2015.” The results are certainly reflective of stores within that pool. The problem is that the results are only reflective of that pool and must be used with caution if anyone tries to generalize the results to the overall populations.  That is why academic studies using a convenience sample always state so in the study limitations.


All that being said and being curious myself, I took a quick convenience self-selected sample, meaning that I posted a survey and other stores could respond or not. Of those stores responding, just over 90% indicated they were up at least 1% over 2014 and just over 75% indicated a sales increase of over 10% for the same time frame, correlating with ICV2’s results. Now, I didn’t break out length of time open, size of store, location of store, number of stores or if there had been any remodeling or expansion, all of which could affect sales increases. There is also the possibility that stores with sales declines didn’t want to respond. Still, the similar results give me hope for a good 2016. Please feel free to send your comments to ICV2.

Monday, December 28, 2015

Krosmaster Goes to CoolMiniOrNot

Sitting here after a surprisingly busy Boxing Day, I starting scanning gaming news and just in time for Christmas, Ankama Products, publisher of the Krosmaster Arena line of games, announced that, starting next year, CoolMiniOrNot will take over distribution of the line from its current distributor, Japanime Games.  What does this mean for the industry and consumers? Speaking as someone in the industry but without any additional information, here’s how I see things shaking out:

Japanime Games—Comes out the worst. Based on the number of posts on the company’s Facebook page, the main focus of Japanime Games was the Krosmaster line. Japanime retains the rights to distribute already existing Krosmaster products but any new ones will come from CoolMiniOrNot. The company has three other product lines:  Tanto Cuore, Kanzume Goddess and Player’s Choice card sleeves. Despite having been in production for several years, Tanto Cuore only three sets available, with Oktoberfest scheduled for 2016. Kanzume Goddess, released in 2012 and positioned as a trading card game, has never seen any expansions released, leaving the Player’s Choice line of sleeves as the most active line of the company. According to additional posts on the company’s Facebook page, Japanime will use Kickstarter to fund additional expansions to Tanto Curore as several other games including Heart of Crown and Gods’ Gambit. It looks as if Japanime plans for a pretty active 2016, especially later in the year.

CoolMiniOrNot—Adds Krosmaster Arena to an already strong selection of boardgames with expansion capabilities built in to the system. Already the home of Zombiside, Rivet Wars, and Kaos Ball, among others, the comparatively expensive Krosmaster Arena and its expansion kits will mesh well with CoolMiniOrNots existing lines of premium priced games and expansions. Since CoolMiniOrNot relies heavily on Kickstarter funding to fund the launches of new products and Japanime Games used crowdfunding to fund Krosmaster Arena and the Frigost expansion, as well as the delayed Krosmaster:  Quest game. No indication so far if CoolMiniOrNot will distribute the Krosmaster:  Quest game or not.

Customers—Given CoolMiniOrNot’s propensity to launch a Kickstarter campaign for nearly every product the company releases, expect to see an increased number of campaigns for new Krosmaster products as the agreement between CoolMiniOrNot and Ankama Products moves forward. Customers willing to back the Kickstarted production runs will gain access to a larger number of promotional and limited edition figures as part of the Kickstarter, than were offered with the release of a Krosmaster product under Japanime Games. The tradeoff is that customers will likely find it harder to locate Krosmaster products in their local game stores as the bonuses typically attached by manufacturers to a crowdfunded product push those customers most interested in the product line to back the product in order to get the add-ons and promos, which as CoolMiniOrNot notes on its website are “Not available at retail”.

Stores—Expect them to carry less in the way of Krosmaster products. As noted earlier, Krosmaster is a premium priced product, making it a good fit for CoolMiniOrNot. However, this also means stocking a decent selection of Krosmaster products ties up quite a bit of capital. Given that CoolMiniOrNot’s business model involves driving consumer pre-orders and pre-payment, most sales of new product will go to the company, leaving much less potential profit for the store and likely a focus by the store on a different, more profitable product line.

Wednesday, December 23, 2015

Christmas Hours

Over the next few days, our hours will change somewhat.  December 23 we will have regular hours. December 24 we will open 10 a.m. to 10:30 pm. Christmas Day, we will open at 4 p.m. and remain open until 9 p.m. with Friday Night Magic if at least 8 people show up.  Boxing Day, Saturday Dec. 26 we will return to regular hours.