Ever wonder why so many D&D (and other fantasy adventures) are set among ruins? The abandoned tunnels beneath an old castle is such a trope that we refer to it as a "dungeon crawl". If you remember the Lord of the Rings, Middle Earth was festooned with ruins, relics of an earlier, grander, age. In my own campaigns, if I add in a lone statue as a descriptive note or put a ruined house on a ridge overlooking the valley through which the characters travel, I can almost guarantee that one of more of the players will want to go explore it. Why our fascination with ruins? This column from the BBC says ruins and lost civilizations have fascinated humans since at least the 6th Century BCE
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