Friday, October 29, 2010

Save Dr. Lucky

Well, Pazio successfully did it will Kill Dr. Lucky, so why not with Save Dr. Lucky? The sinking ship gmae mechanic is pretty cool and SDL was up for an Origins Award when it first came out because of it. BTW, this is not an add on for Kill Dr. Lucky, this is a stand alone game. The original version never sold as well as Kill Dr. Lucky, when Cheapass published it. We generally sold 5 copies of Kill Dr. Lucky to every copy of Save. Guess people just enjoyed killing the old coot more than they did saving him.

Coming in December

PZO5502

Save Doctor Lucky (Deluxe Ed.)

$29.99 SRP

April 14, 1912.
A cold night in the Atlantic.
An errant iceberg, a titanic cruise ship, and one very lucky old man.

Doctor Lucky is a charismatic and well-respected philanthropist with a heart of gold. Of course, you secretly hate the old bastard, and you’re probably going to try to kill him someday. But killing him aboard a sinking ship would be pointless. So you’ve decided to save his life instead, and do it while someone else is looking. That way, even if you go down with the ship, you’ll at least go down in history.

And isn’t that what life is all about?

In Save Doctor Lucky, players are passengers on a sinking ship. You have one goal: to save Doctor Lucky’s life while someone else is watching. Players rush from deck to deck trying to find items that will aid them, and trying not to see anyone else who might play the hero. But as the ship sinks, the board grows smaller, bringing Doctor Lucky and the passengers together into the few remaining decks.

Save Doctor Lucky includes:

  • A four-part game board
  • A deck of 90 card
  • A rule book
  • Pawns and stands for seven players and Doctor Lucky

Save Doctor Lucky is the standalone prequel to Kill Doctor Lucky, also available from Paizo Publishing.

Wednesday, October 27, 2010

Soda Pop Miniatures

Interesting looking anime inspired sculpts. Looks like they'd be fun to paint but not too useful in an actual game, unless you're running BESM or Exalted:


Arriving in November

SPM0049

Ayu Beat

$12.99 SRP

Limited Edition

SPM0056

Kisa and Scratch

$14.99 SRP

Limited Edition

SPM09001

Candy and Cola

$12.95 SRP

SPM09002

Princess Malya and Mr. Tomn

$49.95 SRP

SPM09003

Fiametta, Acrantric Doctrine Acolyte

$12.95 SRP

SPM09004

Kenobo, Monk of Gormandi

$17.95 SRP

SPM09005

Rin Farrah

$12.95 SRP

SPM09006

Calico Kate and Skully

$49.99 SRP

SPM09008

Isabeau Durand

$12.95 SRP

SPM09009

Suicide Queen and Rollo

$14.95 SRP

SPM09010

Iron Chef

$17.95 SRP

Monday, October 25, 2010

And New Shadowrun and Battletch Stuff

Coming in November

Henchman board game (Catalyst)

CYT26850

SR: Anthology Vol. 1: Spells & Chrome

$14.99 SRP

CYT11050

Henchman

$24.99 SRP

Welcome to the year 2072…

…And a world unlike anything you’ve ever imagined. A world where magic and machines exist side-by-side. Where cybernetics can replace organs or entire limbs with ease, and arcane spells can make the impossible happen. Where the Matrix has become an artificial world of its own, filled with all kinds of pleasure, treasure, and trouble. Where dwarves, elves, orks and trolls walk alongside humans every day. Some work for megacorporations whose invisible tentacles wrap around every aspect of modern life. Others choose a much less legal career, doing whatever dirty work the corp executives need done—for a price.

Featuring fifteen new stories about the men and women who make their living in the shadows of the Sixth World, Spells & Chrome takes you into the dark and dirty streets of the future. Whether risking their lives to execute a mission for an employer who might be planning to double-cross them anyway, or just doing whatever they need to do to survive another day, shadowrunners use everything they’ve got—cyberware, spells, or a very big gun—to get the job done.

The Game of Surviving Evil Masterminds!

Congratulations! As the new franchise owner of a Henchman Unlimited Agency, you provide the needed help for many of the world's most discriminating major villains as they implement their evil plans. Survivors often claim that the experience is quite rewarding! But beware those doomsday plans...

No

Image

Available

CYT35180

CBT: Clan Expansion Box Set

$49.99 SRP

The boxed set will include:

  • Clan OmniMech and battle armor miniatures
  • Rules for battle armor
  • 3050 upgrade variant record sheets for all 24 ‘Mechs from the Introductory Box Set
  • Primary and Alpha configuration record sheets for the Clan OmniMechs and battle armor
  • Map tiles: cardstock hex tiles to add terrain items to existing map sheets

The boxed set will not be a stand-alone product and will require the purchase of the Classic BattleTech Introductory Box Set. The map tiles are part of a larger HexPack product that Catalyst is currently developing. There is no word yet on the number of minis or hex tiles that will be included in the boxed set.

New Stuff from Palladium

You know what must have frozen over because here's a press release from Palladium Books, announcing new releases:

Coming in November

No

Image

Available

PLB802-E

Rifts: WB1 Vampire Kingdoms Revised Ed.

$24.95 SRP

PLB876

Rifts: Megaverse in Flames

$24.95 SRP

Kevin Siembieda is reorganizing, tweaking, expanding and updating one of the most popular Rifts® World Books ever published: Vampire Kingdoms™.

This will include some new artwork and an expanded page count. The book will be updated and expanded in much the same way as Kevin did with Rifts® Sourcebook One a few years ago. Best of all, it will be accompanied by the Rifts® Vampires Sourcebook.

The Minion War™ spills across Rifts Earth, and life will never be quite the same. Demons and infernals try to recruit allies and use the Rifts as dimensional gateways of destruction. Their influence shakes things up across the planet, especially at locations where demons and Devils already have a strong presence.

More details to follow, but for now, ‘nuff said.!

Soulmancer and Blood Magic.!

The Seven Deadly Plagues.!

The Demon Plagues across the globe.!

Battleground: Earth – as demons and infernals amass their legions.!

Rifts Calgary – also known as Hell’s Pit; the kingdom described. ! Ciudad de Diablo, Harpies’ Island and other notable Hell holes on Earth.! Lord Doom, Pain and other demonic leaders.!

Horune treachery, Dimension Stormers and other villains.!

Global chaos and the places most dramatically affected by the Demon Plagues.

Saturday, October 23, 2010

PDFs and You (Well, Me)

There have been some interesting changes in the relationship between brick and mortar retailers and the PDF market in the past few month, for the better in my opinion.

The big one is the Bits & Mortar program set up and promoted by Evil Hat Productions and Pelgrane Press, among others. Buy one of their products, such as Esoterrorists or Dresden Files, at your participating FLGS (that's Friendly Local Game Store, for those that don't speak acronym), give the store your email and the FLGS will email you a free PDF of the book you have purchased.

Margaret Weis Productions has a program in place wherein, when you buy one of their products, participating retailers give you a postcard with a code on it. You can then go to the MWP website, follow the directions on the card and get a free PDF of the product you purchased.

Green Ronin's program only works with pre-orders and doesn't give you a free PDF. When you pre-order a copy of any of their new releases, the store gives you a code with which you can order a discounted PDF of the book off the Green Ronin website.

Of the other major RPG publishers, WOTC stopped selling PDFs of their new products after the PH2 debacle (you can still find PDFs of new WOTC stuff, but they are not legal), while Pazio and Steve Jackson Games sell PDFs through their own websites, as well as other stores. I've spoken to people from both companies about adopting some program similar to one of the above and was told they would they would at least look into it. White Wolf, meanwhile, continues its shift towards PDF only releases of new product.

Tuesday, October 19, 2010

Lots o' Small Press Releasing

Quite a few indie RPGs are releasing supplements next month. Due to the slow sales on most of their lines (when was the last time YOU bought a supplement for Qin: The Warring States), we will only bring in a few of them, except for special orders, of course. We will pick up the Victoriana expansion and the Gamescapes (because more maps are always good), but likely skip the others, unless, as I said, we get some pre-orders in for them. In general, if there's a game you like, the best way to ensure we stock it and expose it to more people is to pre-order it. That indicates to us there is a market and that if you like it, other people will as well.

Coming in November

CB7209

Victoriana: The Havering Adventures

$24.99 SRP

CB75620

Gamescapes: Gatorglades Swamps

$12.99 SRP

Suave. Sophisticated. And deadly... Meet the Haverings, Victoriana's most infamous family: Nathaniel, head of the family and proof that the upper classes aren't always in charge; beautiful and decadent Susanna, Nathaniel's distinctly improper wife; Jonathan, fallen to terrible vice; Selina, a survivor from the gutter and the family's moral heart; Tobin, wizardly academic with a criminal side; and Patterson, because every now and then a gentleman needs a manservant to put the boot in...

Havering Adventures provides full statistics for the Haverings, for use either as player characters or NPCs, and three action-packed ready-to-play adventures showcasing the Haverings' unique talents.

- In "Lost Luggage", track down a rogue suitcase with some very unusual contents.

- In "Behold, the Valiant ones shall cry", take to the skies in a luxury airship brimming with intrigue and secrets.

- In "Dead Man's Hand", learn the secrets of a strange artefact being exchanged across the poker tables of London. Havering Adventures also contains a wealth of detail on the Victoriana setting, including horse racing, the Royal Family, and poker.

And remember, as Nathaniel Havering says, "It's not really gambling unless you have something to lose..."

Fancy your chances?

Swamps, full of gators, 'squitoes , and disease. Who'd ever fight over such a place? Lots of people through history, that's who! We give you a tabletop full of swampy battleground on one side of this battle mat and a swamp encampment on the other. Whether they're anti-government rebels, marsh bandits, voodoon zombi-masters, or the advanced scouts of the Great Dragon's warband, this set of maps can fit into most any campaign setting.

Gamescapes are double-sided gaming maps printed to the highest quality on strong laminated card and coated with an easy-wipe surface to give you years of gaming pleasure. This set is printed with the classic 1" square grid overlaid.

CB75621

Gamescapes: Fantasy Battleground

$12.99 SRP

CB76800

PF: Coliseum Morpheuon

$34.99 SRP

On one side of this tabletop battle mat you'll find an army camp that's fit for any fantasy campaign. As troops prepare for battle among the tents, men will be sharpening their blades, adjusting their armor and making ready for... battle!

On the other side of the battle mat you'll find the results of all that preparation - the battlefield itself. Broken weapons, blood and mud. Just put your markers or miniatures down, and you can feel bones crunch, flesh slice. Any more realistic and you'd need to wear armor yourself. They call it a battle mat for a reason!

Gamescapes are double-sided gaming maps printed to the highest quality on strong laminated card and coated with an easy-wipe surface to give you years of gaming pleasure. This set is printed with the classic 1" square grid overlaid.

One hundred teams enter. One team leaves!

Explore the Chimeric Ampitheater, a complete setting and adventure for any campaign - guaranteed!

The Coliseum Morpheuon beckons your characters to travel the Realm of Dreams to enter a competition unlike any other. Set against the intrigue-laden setting of the Chimeric Ampitheater, the party will have to survive the contests in the arena - and because they happen in dreams, anything can and will happen! But more than that, they must learn to survive in the equally dangerous political atmosphere outside the Arena between fawning and manipulative patrons, rival slave team owners, vengeful monster trainers, and the ever mysterious and menacing Khan of Nightmares who controls all that happens within the Coliseum Morpheuon.

Coliseum Morpheuon is a legendary setting and adventure which can be dropped as-is in any campaign. Written by Clinton J. Boomer (Rpg Superstar finalist, Pathfinder Campaign Setting, Council of Thieves: The Infernal Syndrome) and Jonathan McAnulty (Kobold Quarterly: Ecology of the Froghemoth) with stunning artwork by Jason Rainville (To Kill or Not To Kill) and fantastic Cartography by Jonathan Roberts (Sea To Shore and Sunken Empires)

CB76900

War of the Dead: Chapter One

$24.99 SRP

CB7406

Qin: Tian Xia

$29.99 SRP

WHERE WERE YOU ON THE DAY THE EARTH DIED?

An unexplained cataclysm is infecting the world. Millions are dying and rising as flesh-consuming ghouls. Entire cities are roaming graveyards, and even the countryside is overrun with creatures in search of living flesh.

You begin in the first days of the outbreak, trapped aboard the maiden voyage of a state-of-the-art cruise ship that quickly becomes a floating graveyard. As you manage to escape back to land, the world around you is just about dead. The military can’t stop the spread of the infection, the government has relocated to the Rocky Mountains, and those remaining are banding together for survival—some seeking safety in numbers and others seeking to use their numbers to overpower and dominate the weak.

Can you survive in a world looking to eat you and turn you into another walking corpse? Can you trust other survivors not to kill you and take your supplies?

More importantly—when you discover something that could save the world, will you be strong enough to deliver it to the right people?

War of the Dead as a four-chapter adventure series that takes you from the first stages of the outbreak, and all the way into a world forever war torn and changed by the advancement of the Living Dead!

“Xianyang, the capital of Qin and the most beautiful city of all Zhongguo. Her streets are bright and clean. Her districts are ordered and peaceful. Her population enjoys the peace which the order brings and her citizens can go about their daily business without fear. But more than all that, which differentiates Xianyang from her sisters of the other Kingdoms, is her heart!

This city vibrates with an energy rich and strong, her life pulsates through her avenues, her spirit inspires her inhabitants. Xianyang is the ideal, a city with multiple facets, and inexhaustible richness.

And me, I am the guard of this noble soul, at the same time father, husband and brother of a city which history will remember as the glorious one capital of an Empire called to last ten thousand years and more. And there is nothing I wouldn’t do to preserve her beauty, her force, her identity.” Chao Guang, governor of Xianyang

Xianyang is an essential supplement for Qin: the Warring States roleplaying game.

The first book of Tian Xia, not only contains the first four scenarios of an epic campaign but also describes the fabulous capital of Qin, under all its aspects: her history, operation, political organization, population, secrets, etc.

Rich in information, Xianyang allows Gamemasters eager to submerse their players in the wonders of the city and interact with the inhabitants within one of the largest cities of Zhongguo, capital of the most powerful of its Kingdoms.

Xianyang contains:

• A detailed description of the capital of Qin (including its history, its geography, its many districts, the royal City, its organization, its secrets, etc).

• Deatils of more than seventy characters populating this large city (from simple workman to powerful ministers and courtesans) without forgetting the major historical figures of the time (the King Ying Zheng, Li If, Han Fei Zi, Zhao Gao, etc).

• Complete information on the secret services of Qin.

• The first four scenarios of the Ti├án Xia campaign, which propels the players to the forefront of affairs and will lead them to play a key role in the great History of the reunification of China.

New WFRPG Books

Lots of them, too:

Coming in November

FFGWHF09

WHFRP: Creatures Guide

$29.95 SRP

FFGWHF10

WHFRP: Creatures Vault

$39.95 SRP

The Old World is filled with all manner of unsavory beasts, villains, and monsters. Now, armed with the Creature Guide, Game Masters will be able to bring these adversaries to life in their Warhammer Fantasy Roleplay adventures!

The Creature Guide is a hardcover book featuring over a hundred pages of information on the denizens of the Old World. Introducing dozens of new enemies, the Creature Guide includes detailed information on these foes, as well as guidelines for using them in play and adventure seeds to weave into your campaigns. Streamlined charts and tables make it easy for GMs to reference the information you need.

Over 100 pages of content for players and GMs alike, featuring stats and background information on enemies and adversaries

Features streamlined charts for easy reference

Complements the Creature Vault, which features additional components to further enhance the information found in this book

Complementing the information found in the Creature Guide, the Creature Vault introduces a new full color card format for creatures in Warhammer Fantasy Roleplay.

All the key stats and information for enemy encounters are now found on cards and sheets, making it easier for GMs to reference this information on the fly. Featuring all the cards, sheets, and punchboard needed to enhance your game, the Creature Vault gives GMs the tools to create and run exciting encounters without having to constantly look up rules for their adversaries.

Over 100 full color stat cards for dozens of new creatures

New Monster Party Sheets contain all the category information for NPCs and creatures, giving the GM quick reference for encounters 50 full color standups to use for encounters

Conveniently complements the information found in the Creature Guide

FFGWHF11

WHFRP: Player's Guide

$49.95 SRP

FFGWHF12

WHFRP: Player's Vault

$39.95 SRP

Introducing a new format for Warhammer Fantasy Roleplay, the Player’s Guide contains all the essential information players need to start playing in one hard-cover book.

With over 300 pages of information, the Player’s Guide gives players the option to play Warhammer Fantasy Roleplay without the need of any additional components found in the Core Set or the Player’s Vault.

The Player’s Guide provides a new entry point for those wanting to experience Warhammer Fantasy Roleplay. With compiled charts for reference, updated examples of play, and lists of all the careers, actions, spells, blessings, and abilities, the Player’s Guide is a great way to begin your adventures in the Old World. Introduces a new way to experience Warhammer Fantasy Roleplay without additional components

Complements the information found in the Player’s Vault

Features over 300 pages of information with all the essential Warhammer Fantasy Roleplay rules

The Player’s Vault features important player character tools for Warhammer Fantasy Roleplay, including all the key player components from the popular Warhammer Fantasy Roleplay Core Set.

The Player’s Vault is also perfectly suited to complement the information found in the Player’s Guide.

Full of valuable resources, such as tokens, standups, career sheets, talent cards, action cards, party sheets, and character sheets, the Player’s Vault is the perfect way to enhance and expand your Warhammer Fantasy Roleplay experience. Whether you’re a new player or you want to expand your group, the Player’s Vault has everything players need to experience the grim and perilous adventure in the Old World.

Includes all the necessary player tokens, cards, sheets, and punchboard from the Warhammer Fantasy Roleplay Core Set

A great way to introduce new players or expand your own group

Complements the information found in the Player’s Guide

FFGWHF13

WHFRP: Game Master's Guide

$39.95 SRP

FFGWHF14

WHFRP: Game Master's Vault

$29.95 SRP

The Game Master’s Guide contains essential information for GMs wanting to run their own Warhammer Fantasy Roleplay campaigns.

This hard-cover book features over 150 pages of compiled Game Master information from the Warhammer Fantasy Roleplay Core Set. From game rules to critical wounds, insanities, and miscasts, the Game Master’s Guide features easy-to-reference charts and appendices.

In addition to containing all the Core Set information, the Game Master’s Guide also includes the rules for corruption and mutation from the Winds of Magic, as well as the rules for disease from Signs of Faith. If that weren’t enough to get you started, the Game Master’s Guide also comes with a complete introductory adventure, An Eye for an Eye.

Over 150 pages of compiled rules and Game Master information

Allows players to enjoy Warhammer Fantasy Roleplay without the need of additional components

Complements the materials found in the Game Master’s Vault

The Game Master’s Vault contains valuable tools for Warhammer Fantasy Roleplay GMs, complementing the information found in the Game Master’s Guide.

With complete decks of critical wound, insanity, and miscast cards, as well as location and status condition cards and an extra set of basic actions for the GM, the Game Master’s Vault has everything a GM could need during their campaigns.

Also featuring the components needed to run the Eye for an Eye adventure from the Game Master’s Guide and a set of 12 custom dice, this product is a great way to enhance your game experience.

Includes all the GM cards, sheets, tokens, and punchboard from the Warhammer Fantasy Roleplay Core Set

A new, great entry point for players looking to Game Master Warhammer Fantasy Roleplay

Complements the information found in the Game Master’s Guide

Friday, October 15, 2010

More Deadlands and the Return of 1889

Expected Soon

S2P10012

SW: Space 1889 - Red Sands

$39.99 SRP

S2P10205

Deadlands Reloaded: Marshal's Handbook

$29.99 SRP

Since Thomas Edison first explored the worlds with the help of his marvelous ether propeller, the British Empire has grown to include the red plains and stately canals of Mars, the steaming, dinosaur-infested swamps of Venus, and even a remote outpost in the twilight zone of Mercury. In 1889, the sun truly never sets on the British Empire! But deep inside the Empire a core of revolt festers and grows.

Martian cultists cry out for the Earthlings' expulsion. Britain teeters at the edge of war with the Oenotrian Empire. In the midst of seething turmoil, the being known only as Kronos seizes the technology of a forgotten race to threaten the very future of mankind! Space 1889: Red Sands contains everything you need to play thrilling Victorian space adventures with the Savage Worlds game system: new Edges, Hindrances, combat and construction rules for ether vessels and aerial flyers, a complete system for Inventions, copious information about the various locales, races, and mysteries of the Solar System, an Adventure Generator, dozens of Savage Tales, a bevy of alien creatures and nefarious foes, and a Plot Point campaign to take your heroes to the stars and back again.

Space 1889: Red Sands requires the Savage Worlds core rulebook to play.

There's Hell on the High Plains, amigo! The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the frontier's lonely plains: Monsters. Fortunately, where there are monsters, there are heroes. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all.

The Marshal's Handbook is the setting book for Deadlands Reloaded. It includes expanded Setting Rules for the Marshal's eyes only, the lowdown on all the strange locales of the Weird West, more creepy critters than you can throw a tomahawk at, and everything a Marshal needs to keep the Reckoning rolling.

The Deadlands Reloaded Marshal's Handbook is not a complete game. You'll also need the Deadlands Reloaded Player's Guide and the Savage Worlds c

Wednesday, October 13, 2010

The Mouses is Coming!

Coming Over the Next Few Months

REM01430

The Nativity

$12.99 SRP

REM03542

Mousling Heroes: Bard, Thief, Knight

$8.99 SRP

Lots o' Pathfinder

November 24th Street Date

Pathfinder Adventure Path #40: Vaults of Madness (Serpent's Skull 4 of 6) (PFRPG)

Pathfinder Campaign Setting: Inner Sea Poster Map Folio

PZO9040

PF: Vault of Madness

$19.99 SRP

PZO9228

PC: Inner Sea Poster Map Folio

$19.99 SRP

A strange swashbuckler rescued in the City of Seven Spears reveals the secret beneath Saventh-Yhi—a forgotten serpentfolk city called Ilmurea, inspiration for the superstitious native fears of a terrible evil lurking just underfoot. The heroes must accompany their new ally to rescue her captured companions in the city below, braving the trap-laden, monster-infested Vaults of Madness that stand between Saventh-Yhi and Ilmurea. But just as they venture forth, a new inhabitant takes up residence in the City of Seven Spears—the legendary Gorilla King himself!

A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the highly anticipated Serpent’s Skull Adventure Path, in which the heroes fight their way through a treacherous jungle to discover and plunder an ancient lost city. Additional articles present rules for handling complex, sadistic deathtraps worthy of the legacy of ancient sites like the Vaults of Madness and an ecological overview of the Charu-ka, the savage ape-men of the Mwangi Expanse who swear fealty to the Gorilla King. Plus five new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder Journal, and more!

ISBN–13: 978-1-60125-275-3

This enormous 32-panel mega-map depicts the Inner Sea region of the Pathfinder world, marking thousands of towns, villages, castles, dungeons, and other intriguing locations drawn from the complete catalogue of Pathfinder offerings to date. All the key sites from all the Adventure Paths, all the Pathfinder Module locations, all the places important to the history and current events of the world are revealed as never before possible. Printed on durable, high-quality paper, this invaluable world reference will endure campaign after campaign.

Cartography by Robert Lazzaretti

ISBN-13: 978-1-60125-271-5

Pathfinder Player Companion: Inner Sea Primer (PFRPG)

Pathfinder Module: The Godsmouth Heresy (PFRPG)

PZO9414

PC: Inner Sea Primer

$10.99 SRP

PZO9528

PF Module: Godsmouth Heresy, The

$13.99 SRP

5x5

5x5

This beautiful, affordable volume of the Pathfinder Player Companion provides everything a player needs to know about the world of the Pathfinder Roleplaying Game. Short overviews of more than 40 nations of Golarion’s Inner Sea region will help players choose a homeland for their character, with plenty of character traits to reward players for immersing themselves in the campaign world. Brief descriptions of the gods and religions of the Inner Sea expand the list of deities from the Pathfinder Core Rulebook and offer tips to help players pick an appropriate patron deity. Easy color reference maps on the book’s inside covers give players an “at a glance” look at their world, allowing them to better chart their destinies.

The Inner Sea Primer makes a perfect hand-out for GMs who need to get players up to speed on the campaign world and a perfect introduction to the world of the Pathfinder RPG!

ISBN-13: 978-1-60125-277-7

An urban and dungeon adventure for 1st-level characters.

The priests of Pharasma in the strange city of Kaer Maga have long sold plots in their ossuary to those rich enough to afford them—a place of honor and stature for one’s bones to lie after death. Yet now, this mausoleum has become full, and it is time to break into a new and unexplored wing of the dungeons under Kaer Maga to create more room. To a band of fledgling heroes, eager to make names for themselves, this represents a singular opportunity—a chance to explore a heretofore sealed section of the Godsmouth Ossuary and perhaps make a fair amount of gold on the side. The only catch is that they'll need to survive what strange and ancient mysteries lie within!

The Godsmouth Heresy is a Pathfinder Roleplaying Game adventure for 1st-level characters. Designed specifically as a perfect introduction to the new Pathfinder Roleplaying Game rules, The Godsmouth Heresy spotlights dungeon adventuring, innovative roleplaying encounters, and problem solving, providing an unforgettable gaming experience.

ISBN 13: 978-1-60125-280-7

GameMastery Condition Cards (PFRPG)

GameMastery Flip-Mat: City Streets

PZO3016

Condition Cards

$10.99 SRP

SQW30036

GameMastery Flip-Mat: City Streets

$12.99 SRP

These handy reference cards provide at-a-glance summaries of all the major conditions found in the Pathfinder Roleplaying Game. Whether your character is poisoned, grappled, nauseated, dazed, or any of more than two dozen other conditions, these cards tell you everything you need to know about how to handle the situation in your game. Condition Cards are perfect for Game Masters to hand out to players as they fall under the effect of certain conditions, or enterprising players can have the whole set ready for easy reference as needed. The Condition Cards deck contains 55 cards, including multiple copies of some of the most commonly encountered conditions.

ISBN-13: 978-1-60125-285-2

The mean streets of the big city come alive with Flip-Mat: City Streets, setting the scene for a dark alley ambush, rooftop chases, or other urban encounters. Combine the mat with GameMastery Map Pack: Shops for building interiors designed specifically for use with this accessory or use the Flip-Mat on its own to provide your players with dynamic urban adventuring they won’t soon forget!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!

ISBN-13: 978-1-60125-282-1

Pathfinder Tales: Winter Witch

PZO8501

Pathfinder Tales: Winter Witch

$9.99 SRP

In a village of the frozen north, a child is born possessed by a strange and alien spirit, only to be cast out by her tribe and taken in by the mysterious winter witches of Irrisen, a land locked in permanent magical winter. Farther south, a young mapmaker with a penchant for forgery discovers that his sham treasure maps have begun striking gold.

This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her missing sister, and Decclan, the ne’er-do-well young spellcaster-turned-forger who wants only to prove himself to the woman he loves. Together they’ll face monsters, magic, and the fury of Ellasif’s own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as men, will it be too late to save the girl from the forces of darkness?

From New York Times best seller Elaine Cunningham comes a fantastic new adventure of swords and sorcery, set in the award-winning world of the Pathfinder Roleplaying Game.