Thursday, November 7, 2019

A Short History of Marketing


I figure now is a good time for a refresher look at the history of marketing, which is, if you make, distribute or sell a game, an activity in which you engage. Marketing itself, when you look at it as the process by which a good or service moves from the producer to the consumer, dates back to ancient times with much exploration due to seeking new trade routes or access to products. Columbus’ voyages, for example, were undertaken to find a shorter, and therefore less costly route, from Europe to southeast Asia. Printed and clay seals used  to consistently identify the producer of such products as wine and olive oil were used in Mesopotamia  as early as the 4th century BCE while archaeologists have found marks in Pompeii indicating  Umbricius Scauras branded his own fish sauce as early as 35 CE However the term “marketing”  first applied to buying and selling products during the 16th century CE while the use of the term in its modern sense first appeared in Harper’s Magazine in 1884.

Marketing can be divided into three general areas or eras:  production, selling and consumer and, much like the development of study of marketing, all took place within the past century
During the production era which ran from time immemorial until about the 1930s, the focus was on production. Consumers did not have much choice, nor for that matter did producers. If you wanted to make a product, you were pretty much limited to what you had on hand. Similarly, if a customer wanted to buy something, they were generally limited to a very small or no selection.  The production era can be summed up in Henry Ford’s famous phrase “You can have any color you want, as long as it’s black,” which Ford famously said in 1909. The customer had very little choice or say in what they wanted and had to take what was available

Over time the next few decades, more producers entered the market (rather like the gaming industry over the past decade) and the focus shifted from customers having to select and purchase from the products that producers have available to a more active “selling era” in which producers, instead of merely making products available to consumers, actively started selling their products to them. Although advertising and other forms of promotion existed before this period, their use quadrupled with the advent of the selling era, as producers competed with each other to get their products with no consideration as to how well the product met the consumers’ needs. The focus was on mass marketing and selling as much product as possible to as wide a group of consumers as possible.
Currently we are in the marketing or consumer era where the focus has shifted to the consumer. Marketing firms segment and target the consumer, analyzing their wants and needs in order to make products to satisfy said wants and needs. 
Markets are generally much smaller than in the selling era so less of a given product will sell but the producer has a much more satisfied consumer who will likely return to purchase from them again.  TCGs are a great example of products produced with a marketing focus as each TCG alters its positioning slightly, so that there is not a huge cross over between Magic and Pokemon and Yu Gi Oh and Force of Will players Yes, there are some players who will play several different types of TCGs but the overwhelming number stick with their preferred game and are happy with it. That’s the power of good marketing.

Wednesday, November 6, 2019

Love Letter from AEG


1.       Love Letter from AEG. was Castle Perilous Games & Books Selected Stocking Stuffer of the Season in 2015 for several reasons.  First, Love Letter is a lot of fun, plays quickly and offers quite a bit of replay value, especially with the number of variants that AEG has released.  In addition, it boasts a great price point at $9.99 for the basic game and only $10.99 for the Batman, Hobbit and Adventure Time variants. There’s even a Letters to Santa version if you want to get really thematic. Add in that the game is attractively packaged in both boxed and clamshell versions and you have a great stocking stuffer.

Tuesday, November 5, 2019

Games Workshop Orders

If you want to order a Games Workshop product, please put your order in by 9 p.m. Monday evening or send us an email or message via Facebook by 10 a.m. Tuesday morning. GW calls for our orders between 10 a.m. and noon on Tuesdays so we have to have the order ready to go by then. If we have your order, assuming it is not something that is a web exclusive item, it will arrive on Friday and you can pick it up then. Of course if it is a new release, you will have to wait until Saturday to get it.

GW creep is a major problem with the whole line so we tend to try not to bring in GW beyond the core products. We still carry the largest selection of GW in the area and have been told we carry more than some GW stores.

Monday, November 4, 2019

3 reasons to shop local this holiday season

That is a question brick and mortar stores have to face every year and none more so than during the holidays. Granted, the overwhelming number of purchases are still made in brick and mortar stores  (roughly 90% of retail sales are still made in brick and mortar stores, though this number is projected to increase by 14% by 2021). Given that many customers are motivated by price and stuff really is cheaper generally online and, unfortunately, most of our customers are not autistic enough to willingly spend more at their Friendly Local Game Store, just to keep us in business. We need to give them reasons to spend money at the brick and mortar store, rather than online. So here are 3 good reasons to shop locally:

1. Immediacy—when the customer buys a product at a brick and mortar store, they get to use it immediately. When the exception of digital media and PDFs, everything else purchased online takes time to reach them, anywhere from a day to a month or better.  I was just checking out a Kickstarter produced by a local publisher and backers will not receive the game until next March. Even modeling miniatures with a 3D printer takes several hours to complete

2. Finding New Stuff—Despite the vast amount of products available for sale online, in general customers don’t find new product online. They are 3 times more likely to find a new product that delights them in a physical store than in an online one (and don’t worry a lot about showrooming. According to Harris,  70% of customers webroom while only 45% of them showroom).

3. Reinvestment —More of their money stays in the local community when a customer shops at a local store. If a customer spends $100 at a local store, 68% stays in the local community  while if they shop at a chain store, only 45% stays in the community to generate jobs and, of course, if they buy online, none stays in the local community . In addition,  there is a multiplier effect when that money is spent in the community, meaning that money circulates to other business such as office supply stores, janitorial services etc. . In a smaller community like here in Carbondale or London Kentucky, the multiplier effect is only around 1 or 2 times before the money leaves the community but in a more metropolitan area such as Seattle, St. Louis or Chicago, you are looking at a multiplier of 7 to 10 times. And, of course, the sales taxes go back into such things as sidewalks, police, fire safety, sewers ect.


Sunday, November 3, 2019

Happy Birthday Would Make a Great Secret Santa Gift


1.       Happy Birthday from North Star Games.  Though Happy Birthday doesn’t have the name recognition of North Star Games’ other games such as Evolution and Wits and Wagers,  or even the other games on this list, it is an enjoyable game in its own right.  Also, surprisingly given the size of North Star Games’ other products, Happy Birthday comes in a compact 3’ x3’ box with a nice heft to it, perfect for tucking into a stocking. Add in the extremely reasonable $12.99 price point and that fact that Happy Birthday is a game that younger children especially like to play, the age range is 6 and up and the game can handle up to 8 players, making it good for family get togethers and you have one more great stocking stuffer.

Saturday, November 2, 2019

Consider Fluxx for Christmas!


1.       Fluxx from Looney Labs.  At $16 to $20,  is a great game, comparatively cheap and comes in a wide variety of styles, making it comparatively easy to find a version to appeal to everyone. You can buy Nature Fluxx, Stoner Fluxx, Star Fluxx, Cthulhu Fluxx, Pirate Fluxx, Batman Fluxx or even, should your tastes run that way, just plain Fluxx. The number of Fluxx games make it relatively easy to find a version that would appeal to anyone on your Secret Santa or gift exchange list. In addition, since the rules change with every game, even with every hand, Fluxx, whatever version you buy, offers immense replayability.

Friday, November 1, 2019

Wingspan and other Boardgames

We now have several popular boardgames in stock:  Wingspan, Tapestry, Everdell, Tiny Towns and Ecos. Due to their limited quantities, we were heavily allocated on Wingspan and Tapestry and do not know how long it will take for a restock to arrive. If you are interested in either, I would suggest picking up a copy this weekend.