Showing posts with label AsmoPlay. Show all posts
Showing posts with label AsmoPlay. Show all posts

Wednesday, April 29, 2015

AsmoPlay



Another promotional program rolling out this week is the AsmoPlay program, which I discussed a few weeks ago. Very nice idea but stores are committed to buying all three of the kits which contain two of each of the games in the program:  Splendor, Cash ‘n  Guns and 7 Wonders, along with assorted promo items. The problem is, and why we decided to pass on it, most stores don’t need two copies of a game in their game demo library. Multiple copies are useful if you want to run a tournament, which Asmodee encourages stores to do with the kits, but honestly, more stores would make use of a single copy for demos rather than finding storage space for 6 games that we cannot sell.

Monday, April 6, 2015

To OP or Not to OP



Asmodee rolled out its AsmoPlay Organized Play program this week, along with accompanying solicitations from several distributors, all wanting the store to order its AsmoPlay OP kit from them. Some just announced the kit, letting me know Asmodee only produced a limited number of kits and that I best snag one while I had the opportunity, whilst other sweetened the deal, offering limited edition playmats or extra discounts on the games promoted. In case you did not see the write up elsewhere, each kit consists of two copies of the featured game and assorted promotional items, for a cost of $40 for the Cash n’ Guns Kit and $50 for the Splendor or7 Wonders assortments. The nice thing about the kit is that it is designed to let stores use it for a demo session with giveaways for demo players, or for a tournament or league, with the same promo items as prizes (though I can’t say I would be too comfortable with the idea of running a tournament in the store with all the participants pointing pistols, even foam ones at each other).

However, there are a couple of things, well one really, that a store has to take into consideration before buying into a program like this. Will it make the store money? That means we weigh (almost) everything we do in terms of  “Will this make a profit for the store?” either over the short term or the long term. When deciding to invest in one of this, or another companies’ OP kit, we look at it in terms of dollars and cents from either a short term or a long term viewpoint:

Short term—Will buying an OP kit for Spelndor or one of Asmodee’s other games generate enough sales of the game over the next 30/60/90 days (or whatever time period I choose)for the store to make a profit over and above the cost of the kit? The store does have costs over and above those of the kit, primarily payroll for the wages of the staff member assigned to oversee the event.  To cover the costs of the AsmoPlay kits, I would need to trace sales of at least three copies of the game directly to the event.  Other OP event kits, such as those from Fantasy Flight Games, run less, so the breakeven point for running FFG OP events runs correspondingly lower.

Long Term— Will buying an OP kit for Spelndor or one of Asmodee’s other gamesbring customers into the store, allow customers who have purchased one of the games already the opportunity to play or otherwise create customer goodwill over the next 30/60/90 days (or whatever time period I choose) for the store to make a profit over and above the cost of the kit? While valuable, goodwill is a much harder asset to which to assign a value. In general, stores run OP events targeting customers who have already purchased that game or similar games in the store. I can look at is as a “thank you” to the customer, an event to add to the schedule or something we might promote to the local community (The King of Tokyo National Championship Qualifier generated a few lines of press in the local paper).

Much like everything else in the game industry, the decision about investing in OP comes down to profits.