Fortress has an interesting look at the history of Games Workshop boardgames, especially given the current ending of the FFG license. I found especially interesting the fact that the boardgames that GW produced during the peak of their production during the late 1980s were never as profitable as the Warhammer and Warhammer lines of miniatures and miniatures rules, causing the company to shutter their production.
Also interesting was the two views of HeroQuest within the company, with one faction viewing it as a product that took time and attention away from GW's own product lines while the other viewed the game and its promotion by Milton Bradley as valuable in recruiting new customers into the shop. For those interested in Games Workshop, the column is definitely worth the read.
Also interesting was the two views of HeroQuest within the company, with one faction viewing it as a product that took time and attention away from GW's own product lines while the other viewed the game and its promotion by Milton Bradley as valuable in recruiting new customers into the shop. For those interested in Games Workshop, the column is definitely worth the read.
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