In case you did not know, March 14 is PI Day, 3/14/15. To celebrate, we will give away free Pie during the day, while it lasts as well as playing MENSA Select games such as Magic, Pokemon, Gravwell, Tapple and Great Dalmuti. Come by and join us.
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Thursday, February 26, 2015
Tuesday, February 24, 2015
April from Fantasy Flight Games
FFGSWF01
Star Wars RPG: Force and Destiny Beginner Game
$29.95 SRP
SDI
The
Star Wars: Force and Destiny Beginner Game is the perfect entry into
the Star Wars: Force and Destiny roleplaying experience for aspiring
Jedi of all skill levels. With its complete, learn-as-you-go adventure,
players can open the box, ignite their lightsabers, and explore their
destinies as Force users in the Star Wars galaxy.
Pre-generated
character folios keep the rules right at your fingertips, while custom
dice and an exciting narrative gameplay system advance your story with
every roll.
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FFGADN25
Android: Netrunner: Chrome City
$14.95 SRP
SDI
If
the surgery’s good, the latest cybernetics don’t just make you trendy;
they also make you smarter, stronger, and more resilient. But a bad
chopper’s just as likely to inflict irreparable brain damage as outfit
you for the runways.
Function
breeds fashion in Chrome City, the third Data Pack in the SanSan Cycle
for Android: Netrunner! Sixty new cards (three copies each of twenty
individual cards) introduce players to the northern SanSan borough of
Chrome City where a growing community of chromeheads has begun to
transform cybernetics into fashion statements.
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FFGKN25
Tigris & Euphrates
$59.95 SRP
SDI
Create
a dynasty at the dawn of human civilization in Tigris & Euphrates,
Reiner Knizia’s award-winning tile placement game. Two to four players
lead neighboring civilizations in ancient Mesopotamia. As they build,
they must compete for land while striving to balance commerce,
agriculture, housing, and religion. This new edition maintains the
game’s original mechanics while giving it an updated look based on the
art of ancient Sumer and Babylon.
A double-sided game board and all components needed for the basic game and advanced variations are included.
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FFGTJ09
Drakon
$34.95 SRP
SDI
Enter the dragon’s lair in Drakon!
This
new edition of the classic board game of treasure, greed, and
dragonfire places two to six players in the roles of rival heroes who
have been caught stealing from Drakon’s hoard. The first hero to grab
ten gold will be released; the others will be devoured. To collect the
gold that will buy your life, you must move your hero through a
labyrinth that you create by playing tiles. Ancient magic, hallowed
treasures, and devious traps await you. Only your greed can save you in
Drakon!
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FFGDJ30
Descent 2nd Edition: Journeys in the Dark: Visions of Dawn
$34.95 SRP
SDI
A
dread alliance of ogres and trolls threatens all of Terrinoth in the
Visions of Dawn Hero and Monster Collection for Descent: Journeys in the
Dark Second Edition. You’ll find ten plastic figures from the first
edition of Descent reimagined with new figure sculpts and artwork.
Meanwhile,
four heroes unite to shatter the truce between ogres and trolls and to
keep them from sweeping across the land, sowing
destruction in their wake.
In
addition to its detailed figures, Visions of Dawn introduces two
brand-new quests that chronicle your battles against some of the realm’s
most fearsome monsters.
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Monday, February 23, 2015
What We Sell
I had thought to comment on why WOTC’s Organized Play
program surpasses, currently, any other company’s OP program or why, for the umpteenth
time, an established publisher launched a Kickstarter for their next release.
However, those can wait.
The store stet up at Concave, a relaxacon ( as science
fiction convention with little to no programming, designed mainly to allow
people in the SF fan community to visit with each other and drink large
quantities of alcohol), looking out the window at rain falling on the snow
covered Kentucky landscape and musing about what I see as I gaze across the
convention space.
People playing games.
People playing Magic, Chaos in the Old World, Cards Against
Humanity (multiple groups of this), Wizard, Munchkin, Dungeons and Dragons,
Talisman (with most of the expansions, it takes two 6’ tables to set everything
up), Netrunner, Pathfinder, Cthulhu
Fluxx, Ogre. There’s a group organizing a Vampire: The
Maquarade LARP (Live Action Role-Playing for those who don’t speak acronym)
down the hall for later on tonight.
What I don’t see:
people hunched over, staring at screens, interacting with people through
the Interwebs rather than across the table.
What I do see: people
talking with each other, laughing, cursing, waving their arms around as they
show the size of the monster they just killed.
What I don’t see:
people sitting around shut out because no-one wants to include them.
What I do see: players inviting others to join them for a
game, experienced players offering to teach new players how to play, people enthusiastically
pulling the shrink wrap off the copy of Machi Koro they just bought, ready to separate
the pieces and dive into the rules.
What I don’t see:
people playing a game because they “have to”.
What I do see: people
of multiple ages, races and sexes, stilling together around a table because
they want to.
What I don’t see: any
form of directed or Organized Play taking place, no one recording points or
running any tournament software.
What I do see: People
having fun.
That is the wonderful thing about working in the gaming
industry. I get to sell things people use to have fun. I get to sell a good
time. No one ever plays a game because they “have to”. Playing games is
something we do because we “want to”.
People in the game industry, especially the retail end,
complain a lot about out of stocks and
industry exclusives and reductions in discount and price increases and out of
stocks…wait, I said that one already. We are actually luckier than the
manufacturers and distributors because we get to deal with the people who
actually buy the games. Yes, it is a
pain in various parts of the anatomy when a customer asks us to pull two-dozen
cards out of a binder than changes their mind and only buys 4 of them (and if
you do this, know that the person behind the counter is annoyed with you) but
we also get to see the kid dig out just enough change for a pack of Pokemon and
excitedly open it.
I get to sell fun and, you know, that’s a pretty good job to
have.
Wednesday, February 18, 2015
Coming for Firefly
Coming in March for you Firefly Fans:
TYV23008
Firefly: Fistful of Credits
$59.99 SRP
Do the job. Get paid. Aim to misbehave.
Firefly:
Fistful of Credits is a two-to-four-player cooperative game where
players step into the boots of Serenity’s crew to pull off a series of
dangerous heists and hopefully walk away with their lives and a tidy
fortune! The game features 3 distinct heist scenarios inspired by the
episodes Bushwhacked, The Train Job, and Ariel; each with their own
highly-detailed board, tokens, and Heist card, which details unique
objectives from the show that must be accomplished in order to win.
Players
pair up any two of the nine crew members, forming unique teams that
work with other players to collect gear, fight, and face both luck and
misfortune while racing against the clock to complete the heist. Be
careful: triggering an alarm, lollygagging around or sticking your nose
in the wrong crate can open up a whole world of ugly - be it Reavers,
Alliance, or the sinister Hands of Blue!
Fail and it’s all over...but succeeding means you and your crew walk away with more than a Fistful of Credits!
Saturday, February 14, 2015
25 Years and 4 Big Trends
Castle Perilous Books and Games opened 25 years ago this month,
actually on St. Valentine’s Day. Why we chose to open on February 14, I have no
idea all these years later, except maybe since it was St. Valentine’s Day, we
wouldn’t see much traffic, giving us a chance to shake out the bugs without
bothering customers the first day. We operated out of a 2nd floor
suite with no elevator and about 500 square feet of retail space. What can I
say, rent was cheap and we were right across the street from SIUC and we did
well. Today, the store occupies 6000 square feet 8 blocks from campus with
about 10,000 cars passing us per day and our sales flabbergast me compared to
what I considered a great day back then. Oh how times have changed and this seems
a good time to look back at 4 trends that shape the game industry today (there
are certainly more but four is a nice round number):
1)
The shift
of RPGs from print to PDF—As have mentioned in previous posts, we started
off dealing RPGs and miniatures. While there were many companies dealing in
RPGs (see Shannon Applecline’s Designers and Dragons for a overview), TSR and
AD&D dominated the field and with no crowdfunding, no desktop publishing
and no PDFs, a company had to have a lot of faith in their product to launch
one. In most game stores, the RPG section dominated, unless their focus was
historics, either miniatures or boardgames. Today, due to the aforementioned
crowdfunding, desktop publishing and PDFs, the overwhelming majority of RPGS
reside on computers or the Internet, with most stores only stocking Dungeons &
Dragons and Pathfinder with maybe a few local favorites.
2)
The shift
of historics from stores to mailorder—When we opened, every game store
worth its salt had an Osprey book spinner rack and likely also a selection of
historic miniatures, as well as some shelf space devoted to Avalon Hill,
Victory Games and SPI wargames. Today, Osprey racks are scarce as hen’s teeth,
historic boardgames are limited to Memoir ’44 and Axis and Allies and, should
you find historic miniatures in a store, they likely consist of Flames of War,
Sails of War and Wings of War. Most historic boardgames and miniatures sell at
wargaming conventions or over the Internet.
3)
The rise
of the trading card game—Ah yes, Magic the Gathering and all its offspring.
When the Alpha set of Magic released, my distributor could not explain the
concept to me so we bought 1 deck and 2 boosters, which sat on the shelf until
players came back raving about this new game they found at GenCon. The industry
adopted the TCG and never looked back, with, I would estimate, 95% of all game
stores stocking at least some Magic, if no other TCG.
4)
The (concurrent)
rise of the boardgame—As I noted earlier, most game stores, when we
started, focused on RPGS. If they carried boardgames, they stocked historic
ones. No long, the last years have seen the rise of the Eurogame, led by
Mayfair Games and Settlers of Catan (now just Catan). While playing boardgames
in the US still does not have the cachet of those produced in Europe, witness
the number of boardgames imported from Europe each year, sales and importance of
them to most game stores supplanted the RPG in the product mix of most existing
stores and fit as a major component of the business plan of most new game
stores (that don’t focus on TCGs).
More changes coming. Yeah, I would bet so. What
they are, not a clue.Friday, February 13, 2015
New Fantasy Flight
FFGADN24
Android Netrunner LCG: Breaker Bay
$14.95 SRP
SDI
Breaker
Bay is the second Data Pack in the SanSan Cycle for Android: Netrunner.
It continues the cycle’s guided tour of the SanSan region with sixty
new cards (three copies each of twenty different cards) focusing on the
University of the Californias at Breaker Bay and its students.
New
resources, programs, and operations reflect everything from their
living conditions to their parties, as well as the knowledge they hope
to obtain and the efforts the world’s largest megacorps make to recruit
the best and brightest of them.
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FFGSWC21
Star Wars LCG: Jump to Lightspeed
$14.95 SRP
SDI
Make your Jump to Lightspeed with the final Force Pack in the Rogue Squadron cycle for Star Wars: The Card Game!
The
cycle’s focus on ace Pilots and powerful Vehicles reaches its
triumphant conclusion as Han Solo and the Millennium Falcon arrive for
your ongoing interstellar battles. Win breakneck dogfights and conduct
lightspeed travel with any affiliation, blast into hyperspace, fly with
the heroes of the Rebellion, or give in to your anger to gain the power
of the Sith. Make the stars your destination, and Jump to Lightspeed!
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FFGWHK07
Warhammer 40,000: Conquest LCG: Descendants of Isha
$14.95 SRP
SDI
Choose the path of self-denial, or revel in unlimited excess with Descendants of Isha!
The
sixth and final War Pack in the Warlord cycle for Warhammer 40,000:
Conquest, Descendants of Isha introduces two new warlords, one for the
ascetic Eldar and one for the debauched Dark Eldar.
You’ll
also find useful tactics for each of the game’s other factions. Clear
entire planets with devastating artillery, or transform your opponents
into Squigs with the uncontrollable psychic power of the Orks. Can you
find victory as the battle for the Traxis sector reaches new heights?
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FFGMEC38
Lord of the Rings LCG: The Lost Realm Deluxe Expansion
$29.95 SRP
SDI
Prepare to face dangers that would freeze the blood of lesser folk!
The
Lost Realm is the fourth deluxe expansion for The Lord of the Rings:
The Card Game, and its 165 cards explore the wilds of the North, where a
handful of Dúnedain Rangers tirelessly hunt down the Dark Lord’s
servants, wherever they may wander. Two new Dúnedain heroes accompany
numerous Dúnedain allies, and a wealth of player cards reward players
for engaging the many enemies found in the expansion’s nine new
encounter sets and three new scenarios.
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FFGDH23
Dark Heresy Second Edition: Enemies Within
$39.95 SRP
SDI
Enemies
Within is a supplement for Dark Heresy Second Edition that provides
Acolytes with new means of rooting out and eradicating the many cults
festering throughout the Askellon sector. New backgrounds, talents, and
roles drawn from the Ordo Hereticus support their thankless quest. New
rules allow you to take the Sister of Battle elite advance or snatch up
new weapons specially-suited to rooting out heretics.
Meanwhile,
Game Masters can seed countless adventures with the cults and the
cult-and-plot generators contained within this tome. Crack it open, and
face the enemy within!
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FFGDJ39
Descent 2nd Edition: Heirs of Blood Campaign Book
$24.95 SRP
SDI
The
lost heir to the kingdom of Saradyn has come forth, but only
Terrinoth’s bravest heroes can lead him through countless dangers to his
rightful throne!
Heirs
of Blood is a campaign book for Descent: Journeys in the Dark Second
Edition that permits the exploration of a sweeping, all-new adventure
playable with the Descent Second Edition Core Set. You’ll find no fewer
than thirty-two new encounters, and every quest’s outcome has drastic
consequences. Defend the heir to Saradyn and destroy the forces of the
overlord!
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The History of Role Playing in 4 Volumes
We received a pretty interesting book series this week: Designers and Dragons A History of the Roleplaying Game Industry, written by Shannon Appelcline and published by Evil Hat Games. A four volume set, it covers the role playing industry from 1970 to 2009. Each volume runs about 450 pages and covers one decade with Applelcline discussing the history of the industry through looking at the RPG companies that got their start during that decade. For example, both major companies such as Wizards of the Coast and White Wolf and smaller companies such as Grey Ghost Press and Hogshead Publishing get covered in the volume looking at the industry in the 1990s. The series is very well written, surprisingly comprehensive and one I look forward to reading.
Wednesday, February 11, 2015
Organized Play Help
After last week’s posts on my experiences with setting up
Organized Play, I received emails from Ian Richards at Peachtree Distribution
and Dan Brandt at Pokemon International, offering help with my difficulties registering
for OP.
Dan let me know that my original application had been
rejected but for some reason, I never received an email notifying me of this
and, also for some reason, the company continued to process the background
check, making me think the application was still in process. Once we got this
cleared up, my Pokemon Tournament Organizer application processed in a couple
of days.
The email from Ian, while too late to help me out, might
prove useful to others having problems setting up Organized Play programs,
which have become increasingly important to the gaming industry ( I recently
saw Organized Play programs promoted for Star Realms and Machi Koro). I found
his offer especially generous since I don’t have a Peachtree account and his
offer extends to any store, whether a PHD account or not:
PHD (Peachstate Hobby Distribution) can always help with all
Organized Play questions, initiative development and creative solutions on how
to develop OP within your store. I would be most happy to assist and with the Pokémon
issue as well, I can guarantee to get this finalized for you very fast. Just
contact me at ianr@phdgames.com
I can help you any and all OP contacts and provide
creative ideas on all aspects of OP, as that’s what I did for Wizards of the
Coast, globally, for over 12 years and now do the same for PHD and Coqui Hobby
throughout North and Latin America. We understand and embrace that this is the
market edge of our channel over mass market and we go to all lengths to assist
stores with sell through via Organized Play. PHD is not focused on sell in.
We’re fully focused on sell through. We want you to move be as successful as
you can and we’ll do everything we can to assist with that.
Do you have to be a PHD account? No, I’ll help no
matter what your current account position. I can guarantee that our Account
Managers would have been able to give you that answer for both Panini and
Bushiroad. You can find examples of that information being put out by me at: http://www.phdgames.com/cosmic-roar-expansion-cardfight-vanguard/
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