I had thought to comment on why WOTC’s Organized Play
program surpasses, currently, any other company’s OP program or why, for the umpteenth
time, an established publisher launched a Kickstarter for their next release.
However, those can wait.
The store stet up at Concave, a relaxacon ( as science
fiction convention with little to no programming, designed mainly to allow
people in the SF fan community to visit with each other and drink large
quantities of alcohol), looking out the window at rain falling on the snow
covered Kentucky landscape and musing about what I see as I gaze across the
convention space.
People playing games.
People playing Magic, Chaos in the Old World, Cards Against
Humanity (multiple groups of this), Wizard, Munchkin, Dungeons and Dragons,
Talisman (with most of the expansions, it takes two 6’ tables to set everything
up), Netrunner, Pathfinder, Cthulhu
Fluxx, Ogre. There’s a group organizing a Vampire: The
Maquarade LARP (Live Action Role-Playing for those who don’t speak acronym)
down the hall for later on tonight.
What I don’t see:
people hunched over, staring at screens, interacting with people through
the Interwebs rather than across the table.
What I do see: people
talking with each other, laughing, cursing, waving their arms around as they
show the size of the monster they just killed.
What I don’t see:
people sitting around shut out because no-one wants to include them.
What I do see: players inviting others to join them for a
game, experienced players offering to teach new players how to play, people enthusiastically
pulling the shrink wrap off the copy of Machi Koro they just bought, ready to separate
the pieces and dive into the rules.
What I don’t see:
people playing a game because they “have to”.
What I do see: people
of multiple ages, races and sexes, stilling together around a table because
they want to.
What I don’t see: any
form of directed or Organized Play taking place, no one recording points or
running any tournament software.
What I do see: People
having fun.
That is the wonderful thing about working in the gaming
industry. I get to sell things people use to have fun. I get to sell a good
time. No one ever plays a game because they “have to”. Playing games is
something we do because we “want to”.
People in the game industry, especially the retail end,
complain a lot about out of stocks and
industry exclusives and reductions in discount and price increases and out of
stocks…wait, I said that one already. We are actually luckier than the
manufacturers and distributors because we get to deal with the people who
actually buy the games. Yes, it is a
pain in various parts of the anatomy when a customer asks us to pull two-dozen
cards out of a binder than changes their mind and only buys 4 of them (and if
you do this, know that the person behind the counter is annoyed with you) but
we also get to see the kid dig out just enough change for a pack of Pokemon and
excitedly open it.
I get to sell fun and, you know, that’s a pretty good job to
have.
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