The store had the opportunity to host Merle Rasmussen and
his wife Jackie for a couple of hours earlier this month. Who is Merle
Rasmussen and why would we want to host him and his wife? Well, it depends on how long you have been in
the game industry. Merle Rasmussen,
along with Allen Hammack, is the designer of the first espionage role-playing
game, as well as one of the earliest RPGs to emphasize character skills over
character classes and use percentages to determine outcomes, Top Secret. Many nights during the early 80s, players
tiring of crawling through dungeon tunnels and cells opted for an evening
sending secret agents prowling on missions through the dark streets of Sprechenhaltestelle. “Operation: Sprechenhaltestelle”, the module
included with Top Secret, was also one of the first to provide a setting for
the gamemaster with numerous adventure seeds rather than a fully laid out
adventure. Players could (and did) spend
weeks exploring the various nooks and back alleys of Sprechenhaltestelle, as
long as they had a gamemaster willing to put in the work to bring the city to
life.
The success of Top Secret led to a game design position at
TSR from 1982 to 1984, where Rasmussen, assisted by Jackie on occasion,
designed some of TSR’s earliest solo adventures including Ghost of Lion’s Castle, Lathan’s Gold and the Magic Viewer
adventure Midnight on Dagger Alley
(It came with a piece of transparent red plastic you held over various spots in
the adventure to read what the outcome of an action was. Few copies available today still come with
the original Magic Viewer), as well as Quagmire
and Savage Coast for Dungeons and
Dragons, Range War for Boot Hill and Ace of Clubs and the Top
Secret Game Companion for, well, you know.
After his stint with TSR, Rasmussen held a variety of jobs
in his native Iowa, before going to work for Casey’s General Stores in 1988,
where he still works, currently as a property management specialist/archivist,
which occupied most of his time for the next decade or so, though he did sell
the store copies of his Sqwurm and Beasties games, developed in the mid 80s,
since then, which is how I have kept in contact with him.
Rasmussen got back into game design, this time focusing on
card and board games, after the turn of the century and has been fairly
prolific since then, with Keep Iowa Beautiful Travel Bingo, Knoxville Raceopoloy, Caseyopoly, Iowa State Fairopoly,
and Newtonopoloy (all designed as promotional games for various organizations,
as well as Lutheropoly and Stagecoach King, (one copy of each
designed for private collectors).
Rasmussen’s latest work is Save
Your Brain, a card game designed for the Advisory Council on Brain Injury
to promote brain injury awareness, which proved popular enough to warrant a
second print run and second edition.
So, for those of you hoping to enter the field of game
design, let Mr. Rasmussen’s career serve as an example of one way to do
it. Sure, he doesn’t make a living at
it, but he does get to do what he loves and people do pay him for it.
No comments:
Post a Comment