I am perched behind the registration table at Egypt Wars 3,
our local gaming convention with the evening of the second day winding
down. I hear the chatter of the Yu Gi Oh
players in the room behind me, the phrase “I can’t stop 6000” suddenly sounds
loud and clear, followed by a laugh.
From other parts of the building the murmur of voices sounds, punctuated
by the sporadic giggles of children and the guffaw of other players as
something happens, either to them or another gamer. There’s a mom standing at the far end of the
registration hall, waiting on her son to drag himself away from casual Magic
play. Aside from that, it’s quiet for
the first time today, giving me a chance to muse upon this con and small
regional gaming conventions in general.
1.
OP puts “butts
in seats”. At the university I where I
teach, a factor considered when deciding whether to offer a class is “Does it
put butts in seats?” Less bluntly, does
the offering attract enough people to justify making it available to the group
to which we target it. A course needs to
attract a certain number of students in order to justify offering it. If not enough students sign up, the university
cannot justify devoting space and faculty time to it.
Likewise, Organized Play appears the
driving force behind filling RPG tables at smaller cons. At Egypt Wars, Pazio’s Pathfinder Society has
taken the place of WOTC’s RPGA events. While every table of Pathfinder Society
filled to capacity, with a waiting list, non-OP RPG events, for the most part
languished. Similarly at another small regional con, Cogcon in Rolla MO (now
seemingly defunct), Heroes of Rokugon OP filled tables, while tables of non-OP
RPGs sat empty. Based on our experience
at this, and the past couple of cons held here, we will work to ensure that
Egypt Wars offered numerous tables of Pathfinder Society.
2.
Opinion
leaders matter. Conversely from what I
just said in #1, there were two table of non-OP at Egypt Wars that consistently
filled, both run by long-time GMs with a reputation for running a quality game
within the gaming community. One has run
RPGs since the dawn of D&D, the other not so long but well thought of by
those in the area that love Whit Wolf’s product lines. Both are known to love their games, to love
running them and to put extensive time and care into prepping for any games
they run. People within their gaming
community know this and flock to their tables when they sign up to run a game, while other GMs, without
the same reputation, sit idle.
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