January 19th Street Date
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PZO9042 Pathfinder Adventure Path: Sanctum of the Serpent God (The Serpent's Skull 6 of 6) $19.99 SRP
| PZO9230 Pathfinder Chronicles: Serpent’s Skull Poster Map Folio $15.99 SRP |
Returning from battles against serpentfolk in the underworld, the heroes must raise an army among the war-torn jungle ruins of Saventh-Yhi to annihilate the growing evils below. Yet raising such a force tests not just their diplomatic skills, but subjects them to brutal tests of courage and strength. With a savage army united, a path to the serpentfolk stronghold beneath the city must be opened, requiring the activation of an ancient device that drops seven of the city's massive towers to impale the accursed ruins below. As the warriors of the jungles do battle with legions of snakemen, the heroes make their way to the temple of the snake god Ydersius to face the serpentfolk's mad high priest and disrupt a ritual threatening to return the ancient evil god to terrible life. A Pathfinder Roleplaying Game adventure for 15th-level characters, this volume presents the epic climax to the Serpent's Skull Adventure Path, in which the heroes lead an army of savages against a threat from the underworld, face a power mad cult of snakemen, and do battle against the half-resurrected corpse of the snake god Ydersius himself. This volume contains details on the decapitated snake god Ydersius, his cult of sinister serpentfolk servants, and his undying threat to the surface world. Additional details on the jungles of the Mwangi Expanse, tribes therein, and other threats from the depths also outline numerous ways GMs might continue their campaign past the conclusion of the Serpent Skull Adventure Path. Plus five new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder's Journal, and much more! ISBN–13: 978-1-60125-307-1 | Explore lost cities and ancient jungles in this handsome collection of important poster maps from the Serpent’s Skull Pathfinder Adventure Path! Three large poster maps represent the haunted island of Smuggler’s Shiv, the treacherous City of Seven Spears, and Ilmurea, the subterranean stronghold of the vile serpentfolk rounding out this beautiful collection designed by award-winning Pathfinder cartographer Robert Lazzaretti. Even if you aren’t running the Serpent’s Skull Adventure Path, the maps within this handsome folio can serve as exciting locations for any RPG campaign. 978-1-60125-300-2
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PZO9529 Pathfinder Module: Cult of the Ebon Destroyers $13.99 SRP
| SQW30037 GameMastery Flip-Mat: Village Square $12.99 SRP |
An urban, wilderness, and dungeon adventure for 8th-level characters Now is the time to bring down the Ebon Destroyers! Too long have the secretive Vudran cultists known as the Ebon Destroyers gone unpunished for their crimes of murder and assassination. Too long has the Isle of Jalmeray suffered from their deadly machinations. The Thakur of Jalmeray has outlawed the cult, and received in response an ultimatum stating that if he doesn't revoke his edict, he and his family will die before the month is out. The PCs must locate the Ebon Destroyers' hidden temple headquarters, battle the cult leaders, and save the Thakur himself! Cult of the Ebon Destroyers is an adventure for 8th-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. Inside you'll find intrigue and espionage in the slums and palaces of the city of Niswan and a perilous trek through the dense jungle and rugged hills of southern Jalmeray to the depths of a diabolical shrine. Written by Matt Goodall, the winner of Paizo's RPG Superstar™ 2010 contest, which allows unpublished authors to compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder Module. Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. All Pathfinder Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play. ISBN-13: 978-1-60125-317-0
| The village needs protection, and only the heroes stand in the way of danger and destruction! Flip-Mat: Village Square sets the scene for a variety of rural settlement encounters, from saddling up to the local tavern bar, saying your prayers at the community shrine, or fighting your way into a conference with the village elders. As an added bonus, this Flip-Mat can be placed alongside other urban Flip-Mats to create a sprawling townscape! This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy clean-up is just a Flip away? Cartographer: Corey Macourek ISBN-13: 978-1-60125-319-4 |
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PZO8031 Planet Stories: Hunt the Space-Witch! (Seven Adventures in Time and Space) $15.99 SRP
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Science-fiction legend Robert Silverberg reflects on some of his earliest, least-reprinted tales in this new Planet Stories collection! Between 1956 and 1958, Silverberg contributed dozens of short stories and novellas to the digest pulps, each written in the bombastic, high-adventure style of the original Planet Stories magazine. Since then, those tales have re-appeared only rarely (and sometimes never again) in long out-of-print paperback anthologies. This volume, the first of three to come this year, features seven hard-to-find classic Silverberg novellas:
Never before collected in a single edition, these stories reveal the early action-packed tales of one of speculative fiction's most important voices! 296-page softcover trade paperback ISBN-13: 978-1-60125-329-3 |
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