According to post #15 from this thread, White Wolf is moving towards a PDF model of product release and away from print copies. This model allows them to release products faster and cheaper to their customers. The downside, of course, is that you'll see less and less print product on the shelves of your friendly local game store. I know of at least two that are clearing out WW product from their shelves because they won't be able to get any of the new release in and WW hasn't set up any programs yet to allow PDF sales at the retail level.
From the consumer point of view, the PDF market is still relatively small compared to the print market and caters mostly to those people who are already fans of the game system. It doesn't create new fans, which creates a downward spiral of the game system. What typically happens is that current players of a game bring in new blood, so to speak, replacing older players when they drop out. New players typically get intersted through seeing a physical copy of the game in someone's possession and getting involved that way. PDFs don't allow that physical presence, cutting down on the number of new players in the game. It will be interesting to see how the World of Darkness is doing in a couple of years.
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Sunday, May 30, 2010
Thursday, May 27, 2010
Mural Contest
We're putting a mural on the side of the building between the entrance doors and the street and we're asking for artwork for you. What we're looking for:
1. G rated artwork. This will be seen by 7000 people per day so huge demon princes are out.
2. Scalable. The space we're filling is about 8' x 12' so your work will need to expand to fit that area without losing recognizability.
3. Related to what we sell. Games and comics good, rock band symbols, not so much.
4. Does not have to be a completed piece. If you can just give us a sketch indicating your ideas, that would be great.
5. It can be B&W or color. The finished mural will be color but if you want to turn in a B&W piece, that's fine.
We'd like to have your sketch by June 19, either on paper here at the store or sent via email. We'll post them up in the store and let our customers vote. The one getting the best response by July 4 wins first (and only) prize of getting muralized (is that a word) on the wall.
1. G rated artwork. This will be seen by 7000 people per day so huge demon princes are out.
2. Scalable. The space we're filling is about 8' x 12' so your work will need to expand to fit that area without losing recognizability.
3. Related to what we sell. Games and comics good, rock band symbols, not so much.
4. Does not have to be a completed piece. If you can just give us a sketch indicating your ideas, that would be great.
5. It can be B&W or color. The finished mural will be color but if you want to turn in a B&W piece, that's fine.
We'd like to have your sketch by June 19, either on paper here at the store or sent via email. We'll post them up in the store and let our customers vote. The one getting the best response by July 4 wins first (and only) prize of getting muralized (is that a word) on the wall.
Wednesday, May 26, 2010
Yu Gi Oh Update
Just got the following email from Konami. Apparently if you play in sanctioned tournaments, and are among the top 1000 players at the end of June, you will be snet a promotional item from the company.
Konami Digital Entertainment, Inc. (KDE) would like to thank you for reporting your Yu-Gi-Oh! TCG tournament results and holding sanctioned events. As you know, this data is important to KDE and our programs, but it’s also important for your players! Players that rank in the Top 1,000 of our Global Ranking System between April 1st and June 30th will be getting an exclusive Yu-Gi-Oh! item at the end of the timeframe. The more they play, the higher their rankings will become! One of YOUR tournament players could be one of the Top 1,000 Duelists from around the world.
Konami Digital Entertainment, Inc. (KDE) would like to thank you for reporting your Yu-Gi-Oh! TCG tournament results and holding sanctioned events. As you know, this data is important to KDE and our programs, but it’s also important for your players! Players that rank in the Top 1,000 of our Global Ranking System between April 1st and June 30th will be getting an exclusive Yu-Gi-Oh! item at the end of the timeframe. The more they play, the higher their rankings will become! One of YOUR tournament players could be one of the Top 1,000 Duelists from around the world.
Friday, May 21, 2010
New Arkham Horror Expansion
Releasing later this summer, Dark Pacts is the upcoming The Lurker at the Threshold expansion for Arkham Horror. New powers are stirring in the town of Arkham; powers that seduce and feed off the unwary. Dark promises echo in the minds of those who are lonely or desperate to stave off insanity and bodily harm. But this promised power comes at a deadly price.
Dark Pacts are a new mechanic for Arkham Horror that come in three different flavors: Blood Pact, Soul Pact, and Bound Ally. Each appears to be purely beneficial to investigators, but they also have powerful detriments that build up over time. At the start of any turn, an investigator may take a Dark Pact card from the Herald and immediately gain its benefits. There is a terrible cost, however...
Dark Pacts are a new mechanic for Arkham Horror that come in three different flavors: Blood Pact, Soul Pact, and Bound Ally. Each appears to be purely beneficial to investigators, but they also have powerful detriments that build up over time. At the start of any turn, an investigator may take a Dark Pact card from the Herald and immediately gain its benefits. There is a terrible cost, however...
Tuesday, May 18, 2010
Shoplifters
Well, hopefully we caught the couple that shoplifted the Dungeons & Dragons Gift set a couple of weeks ago. They were in here on Saturday, just before 6 p.m., selling some used DVDs. The guy kept asking about chess sets, then asked if I would stay open a few more miniatures while they went over to the shoe store to get a friend to look at the set. Needless to say, the gift set went with them, though I didn't notice it was gone until we got a call from Book World Monday that the same couple had been down there half an hour later selling a D&D gift set still in the shrink wrap. The clerk though it was strange since they had been in before selling stuff but this was the best quality item they'd ever brought in.
After he bought it, he noticed they had walked out with a season one Star Trek DVD set, which I assume they tried to sell someplace else. The police think they have identified them so we'll see what happens next.
After he bought it, he noticed they had walked out with a season one Star Trek DVD set, which I assume they tried to sell someplace else. The police think they have identified them so we'll see what happens next.
Saturday, May 15, 2010
Liveblogging the 40K 'Ard Boyz
The 2010 40K 'Ard Boyz tournament started at 11 a.m., later than I'd wanted but on the whole it worked out as two players ran late. A total of 10 ore in the back room whomping on each other. Updates as they are reported.
1:47 p.m.
After the first round, Eric is in first place with 18 points, Mike is in second with 17. Everyone else is hovering back around 11 points. Now we're on lunch break.
2:47 p.m.
Lunch completed, the second round just started.
4:03 p.m
Matches currently see-sawing back and forth, except for Nick and Chad, which is tilting towards Nick in a big way.
5:11 p.m.
Getting ready to start round 3. Currently, Lucian and Eric are neck and neck for first place, with sames a strong second and everyone else bunched up back in the pack.
6:54 p.m.
Eric and Mike are pretty much tied in their game. Nick is removing many of Larry's figures. James is beating up on Philip and while the number of figures on the board looks even, Lucian looks ready to unleash a world of hurt on Chad.
8:45 p.m.
This year's 'Ard Boyz wraps up with Mkie Kephart's Space Marines taking overall honors, followed by James Cox's Space Marines and Chad LaMontagne's Space Marines (again). Nick Hollowman's Tau Forces took fourth place, Eric Jacquot fielded Orks into 5th place. Lucian Kline's Space Wolves took 6th, Philip Gibbs took 7th with Chaos Space Marines and Larry Snodgrass finished up with his Black Templars. A good time was had by all and we hop to have a Warhammer Fantasy Battle 'Ard Boyz later this year.
That wraps the tournament up. Glad everyone had a good time.
1:47 p.m.
After the first round, Eric is in first place with 18 points, Mike is in second with 17. Everyone else is hovering back around 11 points. Now we're on lunch break.
2:47 p.m.
Lunch completed, the second round just started.
4:03 p.m
Matches currently see-sawing back and forth, except for Nick and Chad, which is tilting towards Nick in a big way.
5:11 p.m.
Getting ready to start round 3. Currently, Lucian and Eric are neck and neck for first place, with sames a strong second and everyone else bunched up back in the pack.
6:54 p.m.
Eric and Mike are pretty much tied in their game. Nick is removing many of Larry's figures. James is beating up on Philip and while the number of figures on the board looks even, Lucian looks ready to unleash a world of hurt on Chad.
8:45 p.m.
This year's 'Ard Boyz wraps up with Mkie Kephart's Space Marines taking overall honors, followed by James Cox's Space Marines and Chad LaMontagne's Space Marines (again). Nick Hollowman's Tau Forces took fourth place, Eric Jacquot fielded Orks into 5th place. Lucian Kline's Space Wolves took 6th, Philip Gibbs took 7th with Chaos Space Marines and Larry Snodgrass finished up with his Black Templars. A good time was had by all and we hop to have a Warhammer Fantasy Battle 'Ard Boyz later this year.
That wraps the tournament up. Glad everyone had a good time.
Tuesday, May 11, 2010
Alex Ross Cover
This is cool. Noted comic artist Alex Ross will do the cover for the new DC Adventures RPG from Green Ronin.
Saturday, May 8, 2010
DC Heroes RPG
Green Ronin Publishing has just announced a DC Heroes role playing game based on their award winning Mutants and Masterminds system, which is in turn based on the also award winning Dungeons & Dragons 3.0 role playing system. No idea as to price yet.
I'm of two minds on this product. On the one hand, there have been a number of licensed super hero RPGs over the years, including 3 editions of set in the DC Universe from Mayfair games, based on logarithms, another DCU based one from West End Games that used their d6 system with some modifications and 2 editions of a Marvel licensed game from TSR, one percentage dice based and one card based. The Mayfair and the first TSR version each lasted roughly 5 years while the West End and second TSR ones only lasted about a year. Licensed RPGs featuring characters from the Big Two don't have a very good track record in the market.
On the other hand, the previous DC and Marvel games were system specific. A system was created for use with the particular universe, rather than adapting an already existing game system to the universe. Mutants & Masterminds has proved it has a dedicated base of support and already has one super heore universe under license, George R. R. Martin's Wild Cards. Adapting the DC Universe to the already existing M&M rules system may prove the way to go.
I'm of two minds on this product. On the one hand, there have been a number of licensed super hero RPGs over the years, including 3 editions of set in the DC Universe from Mayfair games, based on logarithms, another DCU based one from West End Games that used their d6 system with some modifications and 2 editions of a Marvel licensed game from TSR, one percentage dice based and one card based. The Mayfair and the first TSR version each lasted roughly 5 years while the West End and second TSR ones only lasted about a year. Licensed RPGs featuring characters from the Big Two don't have a very good track record in the market.
On the other hand, the previous DC and Marvel games were system specific. A system was created for use with the particular universe, rather than adapting an already existing game system to the universe. Mutants & Masterminds has proved it has a dedicated base of support and already has one super heore universe under license, George R. R. Martin's Wild Cards. Adapting the DC Universe to the already existing M&M rules system may prove the way to go.
Labels:
commentary,
new releases,
RPGs,
Superman
Friday, May 7, 2010
Blackest Night Pushed Back
WizKids announced that the new Blackest Night HeroClix starters release date has tentatively moved back to early June. Apparently sea freight from China was even slower than projected in the original schedule and the new expected release date is June 9.
Monday, May 3, 2010
New Releases
Here's a list of products that were new or restocked last week:
AEG3300 | L5R RPG 4E |
AEGMMA2010 | MMA Extreme Fight Board Game |
AMYST5106 | Warpaints Starter Set: Black Spray Set |
AMYST5107 | Warpaints Starter Set: White Spray Set |
APE0701 | Duck! Duck! GO! Revised |
BBG2000 | Please Stand By |
BLG00301 | Pocket Yamslam |
BLG00360 | Sumoku |
BLG00380 | Golden Gate |
BLG00400 | Crazy Cheese Puzzle |
BLG00410 | Spot It! |
BPN1002 | Card Tower |
BPN1012 | The Colony |
BPN1014 | Hokkaido |
BPN1015 | Knights of Crylail |
CSECB002 | Cribbage: Bears |
CSECB004 | Cribbage: Packers |
CSECB005 | Cribbage: Raiders |
CSECB007 | Cribbage: Steelers |
CSECB013 | Cribbage: Packers/Bears Dueling |
CSECB014 | Cribbage: Badgers Hockey |
CSECH001 | Checkers: 49ers |
CSECH002 | Checkers: Bears |
CSECH003 | Checkers: Eagles |
CSECH004 | Checkers: Packers |
CSECH005 | Checkers: Raiders |
CSECH006 | Checkers: Saints |
CSECH007 | Checkers: Steelers |
CSECH008 | Checkers: Dodgers |
CSECH009 | Checkers: Red Sox |
CSECH010 | Checkers: SF Giants |
CSECH011 | Checkers: Yankees |
CSECH012 | Checkers: Wisconsin Badgers |
CYT35305 | CBT: Jihad Hot Spots: Terra |
FFGBL12 | Battelore: Horrific Horde Goblin Army Pa |
FFGBW01 | Battelore: Battles of Westeros |
FFGCS2031 | Anima Tactics: Arkham |
FFGCS2032 | Anima Tactics: Al D'jinn |
FFGCS3030 | Anima Tactics: Raziel Archetypum |
FFGCT36 | CoC: The Spoken Covenant |
FFGDW01 | Deathwatch |
FFGGOT56 | GoT: LCG: Return of the Others |
FFGTH14 | Tannhauser: Revised Rules of Play |
FFGWHC09 | WH: LCG: Invasion Burning of Dericksburg |
FYF0401 | Conquest of Planet Earth, The Space Alie |
GAW64-45 | 40K: Ruins of Osgiliath |
GAW89-17 | WFB: River Trolls |
GAW89-18 | WFB: Orc Boar Boyz |
GBD1002 | Labyrinth Lord: Adv Ed. Companion |
GF9BX03 | A Bridge Too Far |
GMT1004 | Chariots of Fire |
GMT1005 | Stalin's War |
GMT1006 | Leapiing Lemmings |
GMT1008 | Normandy 44 |
GMT1009 | Pensacola 1781 |
GMT1010 | Germantown |
HCG773 | BS: Moonfairies |
HCG774 | BS: Moonfairies Blister |
HSB02104 | Rook |
IWM20-492 | BT: Blood Asp Prime RE |
IWM20-493 | BT: Bear Cub |
IWM20-494 | BT: Danai Support Vehicle |
IWM20-495 | BT: Galahad Mech - GLH-2D |
IWM20-496 | BT: Thunderbird TRB_D36 Aero-Fighter |
IWM20-497 | BT: M1 Moltke Main Battle Tank |
K+C163 | KODT #163 |
KOI88354 | YGO: 2010 YU-GI-OH! 5D’S SD |
KOI88397 | YGO: 4Pkt: Crow and Black-Winged Dragon |
KOI88402 | YGO: Gold Series 3 |
LGNBLK001 | Black Sleeves, 50 Count |
LGNBLU002 | Blue Sleeves, 50 Count |
LGNGRN005 | Green Sleeves, 50 Count |
LGNMAT006 | Matson Art Sleeve, 50 Count |
LGNRED003 | Red Sleeves, 50 Count |
LGNWHI004 | White Sleeves, 50 Count |
MFG3131 | Catan - Card Game |
MFG3203 | Catan Histories: Settlers of America Tra |
MFG4120 | Dust Dice & Dollars - Casino: Vegas |
MGCKWE791 | Elves Lord on Battledragon |
MGCKWU701 | Undead Death King's Cabal (4) |
MGCPSU311 | Undead Paint Set |
MGCTBC111 | Messenger Bag w/Troop Set |
MNIGAIR001 | Small Airplane Pawns (7) |
MNIGCAR001 | Automobile Pawns (9) |
MNIGPAW001 | Plastic Large Pawns (10) |
MNIGPAW021 | Plastic Pawns (11) |
MNIGSUB001 | Submarine Pawns (8) |
MNIGTNK001 | WWI Era Tanks (8) |
MONBINBLU | Monster Binder, Blue |
MONBINGLD | Monster Binder, Gold |
MONBINGRN | Monster Binder, Green |
MONBINSIL | Monster Binder, Silver |
MUMKPW | IGS: King Philips War |
OMMMW324 | Miniature Wargames #324 |
OMMMW325 | Miniature Wargames #325 |
OMMMW326 | Miniature Wargames #326 |
OMMMW327 | Miniature Wargames #327 |
OMMMW328 | Miniature Wargames #328 |
OSPACE094 | Fiat CR.32 Aces of the Spanish Civil War |
OSPCAM220 | Operation Crusader '41:Rommel in Retreat |
OSPCAM222 | Salamis 480 BC: The Naval Campaign That |
OSPCAM223 | Operation Nordwind '45: Hitler's Last Of |
OSPCMD003 | George S. Patton |
OSPCMD004 | Julius Caesar |
OSPDUE027 | German Commerce Raider vs British Cruise |
OSPDUE028 | Mirage III vs MiG-21: Six Day War 1967 |
OSPELI181 | WWII Battlefield Communications |
OSPFOR096 | Fortress of Rhodes 1309-1522, The |
OSPGEN1627 | Roman Army, The |
OSPGEN2417 | Fire, Ice & Fury: True Story of the Batt |
OSPMAA458 | Army of the Republic of Vietnam 1955-75 |
OSPMAA459 | Varangian Guard 988-1453, The |
OSPNVG167 | German Battleships 1914-18 (2): |
OSPRAID011 | Pegasus Bridge-Benouville D-Day 1944 |
PFSSUB2009 | The Cartographer's Annual v.III |
PKU10356 | PKM: HGSS Trainer Kit |
PZO1116 | Pathfinder RPG: Bestiary 2 |
PZO3014 | Plot Twist Cards |
PZO3015 | Item Cards: Serpent's Skull |
PZO3016 | Condition Cards |
PZO4027 | Map Pack: Hellscapes |
PZO4028 | Map Packs: Shops |
PZO4029 | Map Packs: Ambush Sites |
PZO8027 | Template: Novel of the Archonate, A |
PZO8028 | Before They Were Giants: First Works |
PZO8029 | Sojan the Swordsman: Under Warrior Star |
PZO8030 | Battle the Dawn: Complete Hok the Mighty |
PZO8501 | Winter Witch |
PZO8502 | Prince of Wolves |
PZO9034 | PF34: Blood for Blood |
PZO9036 | PF36: Sound of a Thousand Screams |
PZO9037 | PF37: Souls for the Smuggler's Shiv |
PZO9038 | PF: Racing to Ruin |
PZO9039 | PF: City of Seven Spear, The |
PZO9040 | PF: Vault of Madness |
PZO9041 | PF: Thousand Fangs Below, The |
PZO9222 | PC: Heart fo the Jungle |
PZO9223 | PC: City of Strangers |
PZO9224 | PC: Kingmaker Poster Map Folio |
PZO9225 | PC: Book of the Damned Vol2: Lords of Ch |
PZO9226 | PC: World |
PZO9227 | PC: Misfit Monsters |
PZO9228 | PC: Inner Sea Poster Map Folio |
PZO9229 | PC: Lost Cities of Golarion |
PZO9413 | PC: Orcs of Golarion |
PZO9414 | PC: Inner Sea Primer |
PZO9415 | PC: Halflings of Golarion |
PZO9525 | PF Module: From Shroe to Sea |
PZO9526 | PF Module: Curse of the Riven Sky |
PZO9527 | PF Module: Witchwar Legacy, The |
PZO9528 | PF Module: Godsmouth Heresy, The |
QWOJMIX01 | Jar of Dice (d6, d10, d20) |
QWOJMIX02 | Jar of Dice (d4, d6, d8, d10, d20, d100) |
RIO419 | Carcassonne: Castles, Bridges & Bazaars |
SJG4210 | Munchkin Marked For Death |
SKP1002 | Muerte al Chupacabras! |
SQW30033 | Flip-Mat: Prison |
SQW30034 | Flip-Mat: Pirate Island |
SQW30035 | GameMastery Flip-Mat: Forest |
SQW30036 | GameMastery Flip-Mat: City Streets |
TSL0412FREE | Wealth of Nations Super Industry Promo |
ULP81728 | DP: Elmore Dragon Rider |
ULP82502-p | Portfolio: 4pkt - Exalted Dragon w/ foil |
ULP82503-P | Portfolio: 4pkt - Warlock w/ foil |
ULP82504-P | Portfolio: 4pkt - Spiral Dragon w/ foil |
ULP82541 | DP: MtG: M11 #1 |
ULP82542 | DP: MtG: M11 #2 |
ULP82543 | DB: MtG: M11 |
ULP82544 | DB: Horiz Load: MtG: M11 |
ULP82545 | Portfolio: 9pkt MtG: 2011 |
USOCA004000 | Cranium: Disney Family |
USOMN003000 | Monopoly: Coca-Cola 125th Anniversary |
USOMN051198 | Monopoly: The Office |
USOMN070000 | Monopoly: John Wayne |
USOMN072000 | Monopoly: Dinosaur |
USOMN075296 | Monopoly: Hello Kitty |
USOTP004261 | Trivial Pursuit: Nightmare Before Xmas |
USOYZ005191 | Yahtzee: Super Mario |
USOYZ075296 | Yahtzee: Hello Kitty |
WOC207590000 | MtG: Magic 2011 BD |
WOC207600000 | MtG: Magic 2011 Intro Pack Dis |
WOC207610000 | MtG: Magic 2011 Fat Packs |
WOC248410000 | MtG: Archenemy |
WOC250750000 | MtG: Promo 1/2 Decks M10 |
WOC251520000 | D&D Tiles: Deserts of Athas |
WOC253830000 | 4E: Player's Handbook Races: Tieflings |
WOC253840000 | 4E: Monster Manual 3 |
WOCAAMPROMO | AAM: Demo Kit |
WWP80108 | EX 2E: Return of the Scarlet Empress |
XRP6113 | AA: White Dragon Run |
ZMG4063 | Onirim |
ZMG4064 | Magical Athlete |
ZMG4065 | Parade |
ZMG7047 | Road Kill Rally |
ZMG7049 | Martinique |
ZMG7051 | Duel of the Giants |
Sunday, May 2, 2010
Break In
I got a call at home about 7 a.m. on May 1 from the Carbondale Police Department, letting me know that someone had forced in the door of the store. Arriving I found two police cars there, along with two officers. They entered the store with guns drawn and searched it to see if anyone was still there before letting me enter.
Someone had heaved a 25 pound (more or less) concrete block through the bottom of the front door, crawled through and done it again to the bottom of the inside door. I found the blok lying a good dozen feet inside the store, in front of the store TV. Bits of broken glass covered the carpet in the vestibule and for a good six to twelve feet inside the store. Whomever crawled through the inside door failed their reflex save as the police found blood on the glass and took a sample to send to the state forensics lab.
The thieves weren't very good at their job. Near as we can tell, the only things stolen were a Magic Sliver Deck, another doezne Magic decks and about a dozen Magic booster packs. All told, about $200. I guess they were animal lovers as they bypassed a collection can on the counter for the Humane Society with about $20 in it. They also aren't very good Magic thieves as none of the singles were touched, nor was the $100 From the Vault on the shelf near the Sliver deck. Joel half jokingly suggested, and I rather agree, though there's no way to know for sure, that the thieves sale the "Games" sign, thought video games would be easy to pawn or sell, got inside, looked around and said "What is all this stuff? Where are the games?". They had some friends who had talked about Magic, saw the name on some of the packages and grabbed them so the break-in wouldn't be a total waste of their time.
Tried calling the insurance agency but they don't work weekends . Called Glass Doctor to see about getting new glass for the doors, they wouldn't be able to get anything until Monday. Called Universal Glass. They came right over and we had the glass replaced by a bit after noon.
Near as we can tell, the break-in took place sometime between 3 a.m and 6:30 am, when SIUC Police spotted the broken door. Friday Night Magic wrapped up about 11 p.m. and there were heavy rainstorms off an on until about 3 a.m. but no water inside the vestibule, which should have been wet, given the amount of rain that night.
Someone had heaved a 25 pound (more or less) concrete block through the bottom of the front door, crawled through and done it again to the bottom of the inside door. I found the blok lying a good dozen feet inside the store, in front of the store TV. Bits of broken glass covered the carpet in the vestibule and for a good six to twelve feet inside the store. Whomever crawled through the inside door failed their reflex save as the police found blood on the glass and took a sample to send to the state forensics lab.
The thieves weren't very good at their job. Near as we can tell, the only things stolen were a Magic Sliver Deck, another doezne Magic decks and about a dozen Magic booster packs. All told, about $200. I guess they were animal lovers as they bypassed a collection can on the counter for the Humane Society with about $20 in it. They also aren't very good Magic thieves as none of the singles were touched, nor was the $100 From the Vault on the shelf near the Sliver deck. Joel half jokingly suggested, and I rather agree, though there's no way to know for sure, that the thieves sale the "Games" sign, thought video games would be easy to pawn or sell, got inside, looked around and said "What is all this stuff? Where are the games?". They had some friends who had talked about Magic, saw the name on some of the packages and grabbed them so the break-in wouldn't be a total waste of their time.
Tried calling the insurance agency but they don't work weekends . Called Glass Doctor to see about getting new glass for the doors, they wouldn't be able to get anything until Monday. Called Universal Glass. They came right over and we had the glass replaced by a bit after noon.
Near as we can tell, the break-in took place sometime between 3 a.m and 6:30 am, when SIUC Police spotted the broken door. Friday Night Magic wrapped up about 11 p.m. and there were heavy rainstorms off an on until about 3 a.m. but no water inside the vestibule, which should have been wet, given the amount of rain that night.
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