WOTC announced that they have changed the contents of the promo pack that replaced most of their promo cards. Three of the 4 cards remain the same but the promo stamped land card will be replaced, starting with Throne of Eldraine, with a card with a code good for a pack of "cards" cards in Arena. That card will likely prove more popular than the land cards as those have been consistently passed over when put out as prize support
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Friday, July 26, 2019
Monday, July 22, 2019
Derived Demand and Decision Making
You, me and everyone else makes decisions and mentioned that
businesses have some addition criteria they take into consideration when making
their decisions, especially regarding what to stock and what events to run and
promote. Primary among these criteria is that of “derived demand”.
Stores almost never buy games because the owner wants them (except
in those cases where the store owner opens the store because of their love of
the game as is the case with a lot of card shops). Store stock games there is
customer demand for them, ergo store “demand” for games is “derived” from
customer demand for them, hence derived demand.
Derived demand is the concept that business make purchases because of
demand for a product or service that is caused by another source. In its basic
form, stores buy merchandise for resale that they believe their customers want
to purchase. This is why one store stocks WarMachine while another carries
Flames of War, while one store has a fantastic selection of independent graphic
novels, and another has almost none. Stores purchase products based on what
their customers tell them they want by what they purchase.
Case in point Cardfight Vanguard. A number of stores in the St.
Louis area do well with it. We do not. I think we have sold one pack in the
past 2 months. Every once in awhile we get someone who asks for tournaments and
we tell them that we will happily host them when sales show there is a demand
for them. So far, demand has not justified any more support for the game. We
would like to run tournaments for it and Force of Will and DBZ and Arkham
Horror and Flames of War etc. but the sales for them just don't justify us
putting in the effort.
Derived demand is one of the problems that led to Hasting's
bankruptcy. As I understand it, headquarters ordered much of the product for
the individual stores and did not take into consideration individual demand for
pop culture products, especially POP figures and comics, by customers at the
stores. Sales of those need very close monitoring else a store can develop a
bad case of inventory creep, with product sitting on the shelf instead of
turning into cash. A wall of POP figures looks impressive but each one
represents money tied up in inventory instead of in the bank account.
Derived demand is also the driving force determining whether a
store offers a large number of tables for gaming, with ameninties such as
timers, play mats and store provided terrain for miniatures, or just a single
table with half a dozen chairs at the back of the store. If customers come in
wanting to use playspace, and sales justify making the space available for it,
stores will provide the space and upgrade it based on customer demand. Of course,
if customers come in and ask for play space but do not purchase the related
product to support it, the store will reduce or even do away with tables,
opting to use the space to display product and/or services for which there is
more demand. It all comes back to the customer.
Thursday, July 11, 2019
Magic Promo Packs
WOTC has decided to replace their promo cards for Magic events with promo packs. We get a certain number of promo packs based on attendance and have to make those last until the next "season" which will start with "Archery" at the end of September. So how to allocate them.
What we have decided to do in order to make sure as many people get a card as possible is to open packs, based on the number of players, and allow players to choose a card based on their standing at the end of the tournament. If we have 8 players, we would open 3 packs. let the players select the cards and then add the remaining cards to the selection pool for the next tournament. Of course, this would mean, in order to get a promo card, players would have to remain until the end of the tournament.
The other option we could choose, and this is the one used by Desert Sky Games, is to not put in a pack in events that do not have at least 8 players. With an 8 player event, the player that goes 3 & 0 gets the promo pack in lieu of 3 booster packs. With every 6 additional players, we add one more promo pack to the pool but those are given out randomly, rather than based on standing.
We would be interested in hearing your thoughts on either method. Please comment or let us know when you stop off at the store.
What we have decided to do in order to make sure as many people get a card as possible is to open packs, based on the number of players, and allow players to choose a card based on their standing at the end of the tournament. If we have 8 players, we would open 3 packs. let the players select the cards and then add the remaining cards to the selection pool for the next tournament. Of course, this would mean, in order to get a promo card, players would have to remain until the end of the tournament.
The other option we could choose, and this is the one used by Desert Sky Games, is to not put in a pack in events that do not have at least 8 players. With an 8 player event, the player that goes 3 & 0 gets the promo pack in lieu of 3 booster packs. With every 6 additional players, we add one more promo pack to the pool but those are given out randomly, rather than based on standing.
We would be interested in hearing your thoughts on either method. Please comment or let us know when you stop off at the store.
Tuesday, July 9, 2019
Why Sales People?
this article
asking if the sales person is dying as a job category caught my eye, that and
the discussion of the growth of the concept of “retailtainment” as the
direction in which retailing will move.
If you have read the linked article, there are a couple of
points with which I would take issue:
1)
The author grossly overstates the importance of
online retailing to the overall retail sector. Although it has grown rapidly,
online retailing still accounts for only about 10% of sales in the entire
retail sector.
2)
The retail sector typically ramps up hiring for
the holiday season in September through November then lays off a lot of those
hires after Christmas, so an 89,000 person decline in retail sales people may
not be that out of line for the period October to now.
Retailing remains important though with 1 out of every 10
people in the US employed in retailing and it is still where most people get
their first job and learn valuable skills, such as interacting and working with
other staff members and the public, time management and personal responsibility , that will serve them, if
learned properly, throughout their life. However, unlike when I first entered
retailing in the 1980s, people no longer spend their careers as retail
salespeople. Movement by stores towards part time work, lower wages and fewer,
if any, benefits (and I am talking things like health insurance and retirement
plans, not free snacks and a discount off game purchases), have kept employee
turnover high across the industry, approximating 67%, meaning the average retailer has to
replace two-thirds of their staff every year. This is why many large chains
have moved toward self checkouts with only one staff member monitoring 4-6
check out stations while Amazon
tests staff less stores, where the customer selects items off the store
shelf, scans the items themselves and the purchase gets billed to their Amazon
account. Simple once set up and no human interaction needed. Will this happen
quickly? Nah, too much infrastructure needs to get implemented for retailers to
adopt the model widely anytime soon, but it is coming.
This is why stores will move toward the “retailtainment”
model, in which customers are entertained
while they shop. Customers want an experience to go along with their shopping,
which is why they flock to a new restaurant when one opens. Dining there is a
new experience, one they cannot get elsewhere. In fact this is why new stores
have heavy foot traffic for the first few weeks after opening. Customers
looking for a new experience stop by to check it out, but once the new wears
out, they head off to the next experience.
So what do game stores have to do? Create experiences.
Tournament model stores, those with as many or more tables than retail space,
already do this, creating weekly or daily experiences for their customers. The
rest of us have to use atmospherics (appealing to the senses) to bring the
customer back. Stores and salespeople aren’t passé but we will have to work
even harder to remain relevant.
Tuesday, July 2, 2019
RIP Bill Jaffee and James Mathe
The gaming industry lost a couple of long time mainstays
with the unexpected passings of
Bill Jaffee and James Mathe. Jaffe, who passed away in his sleep on June 8th
, had been part of a number of companies
in the gaming industry working with Lou
Zocchi during the nascent days of the development of distribution in the
industry, before moving with Zocchi Distribution
when it was purchased and, and over the past 20 years, working with companies
such as 1A and most recently, as far as
I know, Mr. B’s Games. Besides having a warm and welcoming
personality and a love of boardgames and historic wargames, Jaffe notably had
an encyclopedic memory for stock numbers and could upon request, during his
time with Zocchi, give the stock number for any TSR item, whether in stock or
nor. I last saw Bill at an Alliance Open House a year or so ago and he was, as
enthusiastic as ever, talking about the new games coming out from Mr. Bs
Games. Farewell Bill, I, and many
others, will miss you.
I never met James Mathe until later in his career in the
industry, only encountering him in his position as the owner of Minion Games and an articulate spokesman for the
benefits (and difficulties) of using Kickstarter to fund boardgame production,
as well as game design, publishing and running a game store. Mathe could speak
with expertise on all of these topics as he had founded the Game
Universe game store, RPGShop.com,
Minion Games and sat on the board of directors of OneBookShelf.com (now part of Drive
Thru RPG. He also created and continued to run the Tabletop Game
Kickstarter Advice and comments in numerous other industry related Facebook
groups. Mathe’s website has dozens of posts offering advice on various aspects
of the game industry such this By the Numbers post
looking at the terms used in business and a quick look at the numbers the
average new game publisher could expect to encounter:
·
1% = the number of
packages/games you should expect to get damaged. lost, or have flaws for reshipping
·
1% = the number of
backers you can expect from a large broad mailing list
·
5-6% =
the royalty of Gross Revenue
a game designer can be expected to receive (2-3% MSRP)
·
5x = the
minimum multiplier of
your production cost (plus shipping to your warehouse) you use to figure
out MSRP
People who knew Mathe much better than
and who worked with him in one or another of his various since as Jamey Phillip ,
Michael Webb and Chuck Weldon all
posted lengthy reminiscences of working
with him at various times during his career as retailer, publisher and
consultant .
Much like Bill Jaffe, I primarily ran
into James at trade shows, and remember sitting down with him and a few other
publishers and retailer at a trade show a few
years ago (do not remember if it was Alliance or the GAMA Trade Show)
and discussing the state of the industry for 2-3 hours. I remember being impressed at how wide and
deep his knowledge of the industry was.
His passing is a great loss to his family, friends and the gaming
industry.
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