A couple of weeks ago, Brotherwise Games sent me a copy of
their Kickstarted game, Boss Monster.
Normally, as those who read this column regularly know, I am not a big
fan of Kickstarter or Kickstarted games for three reasons: 1) People who are really interested in the
game, and thus the most active purchasers, will buy it during the Kickstarter
campaign; 2) Most companies using Kickstarter use a “fire and forget” approach
to marketing their game. Once the launch
is over with, that’s it. The company
sells what they can of the production run and moves onto the next product with
no program or strategy in place to promote their current catalog, 3) When
companies offer retailer levels, either the retailer has to wait a long time to
receive the product, often not getting it until after consumer purchasers
received theirs or the retailer level does not offer enough of a discount from
retail price to justify the investment.
In the first case, while the Reaper Bones Kickstarter offered a great
deal for retailers, it still remains that the consumer market will be flooded
with figures from the Vampire level long before the first of the retailer
packages ship. In the second case, not
more than thirty minutes ago I received an email from a new company touting
their new game on Kickstarter, offering a retailer level price of $15 on a game
with an MSRP of $26.99, giving stores a
retail markup of 44%, not enough to justify taking a flyer on an
untested product, when I know I can invest the money in other games, get a
larger markup and know they will sell.
So what do I like about Boss Monster and Brotherwise
Games? First, it circumvents problem
number one as I have had people contact me about purchasing Boss Monster after
they played it with someone who backed the game’s Kickstarter and other’s have
shown interest in it after playing our demo copy. The whole “People who buy the game via
Kickstarter, play it with their friends and their friends will buy a copy from
the local FLGS” rational for bringing in a croudsourced game has never held up
in practice, with this the first one I remember people wanting to buy after the
original release (well , this and Cards Against Humanity, but that’s a special
case).
There was no retailer level in the original Boss Monster
Kickstarter so that problem really didn’t apply (looks as if they raised plenty
of money to get the game into production without any funding from
retailers). It looks as if Boss Monster will
solicit through regular channels of distribution. At least
part of their promotional campaign (moving on to #3) involves ads in
both Alliance’s Game Trade Magazine and ACD’s Meeple Monthly, as well as
sending out promotional copies of the game to both tabletop and video game
websites.. Whether or not any of the sites receiving a promo copy write it up,
you don’t know. That’s the nature of
public relations, no control over outcome.
It’s not a detailed plan, certainly not a long term one, but it is more
than many companies launching a Kickstarter have after the production run ends,
putting the company ahead of the game, so to speak.
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