Friday, June 29, 2012

LOTR Deckbuilding Game

You knew it was coming:

The Lord of the Rings: The Fellowship of the Ring Deck-building Game
(SRP-$40) 6/Case  Orders Due: 8-1-12 Release Date: 4th Quarter 2012
Preorder Pricing: $21 each; 6+ $20.50, 18+ $18.25 each

 

Game Contents
• 200+ Game Cards
• 7 Oversized Hero Cards
• 1 Rulebook
Game Summary
In The Lord of the Rings: The Fellowship of the Ring Deck-building Game, you take on the role of Frodo, Gandalf, Aragorn, or one of their brave and heroic allies in the struggle against the forces of the Dark Lord Sauron! While you begin armed only with basic combat maneuvers, you will add new, more powerful cards to your deck as you go, with the goal of defeating the deadly forces that serve Sauron as you make your way towards Mount Doom. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.
Each player takes on the role of an iconic hero from The Lord of the Rings: The Fellowship of the Ring, including Aragorn, Frodo, Gandalf, Legolas, Gimli, Samwise, and Boromir. Each hero comes with a special power unique to that character and usable only by that player.
Each player starts with his or her own basic ten-card deck and draws a hand of five cards each turn. Power is the currency you will use to buy new, stronger cards to add to your deck. The goal of a deck-building game is to craft your personal deck into a well-oiled machine. There are five different types of cards that can be acquired: Enemies, Allies, Artifacts, Maneuvers, and Locations.
To bolster their existing deck of cards, players use Power to acquire cards from “The Path,” a large, central stack of cards that supplies a five-card line-up from which players make their purchases. Each player will always have five face-up cards to choose from each turn, so every turn there are new options and surprises.
When a player has amassed enough Power, he or she may defeat more powerful enemies from the “Archenemy” deck. “Archenemy” cards are represented by the notable enemies from The Lord of the Rings: The Fellowship of the Ring, including Saruman, and the Balrog, among others. When an “Archenemy” is defeated, a new one appears and makes an Attack against each player in the game! Players can defend themselves with Defense cards like Boromir’s Shield, Mithril Armor, “You Shall Not Pass!” and several others.

The objective for each player is to acquire the most “Victory Points” at the end of the game. Nearly every card acquired during the game has a Victory Point value, with the “Archenemy” cards providing the most Victory Points. In the end, the player who has accumulated the most Victory Points from the cards in his or her deck wins the game.
Key Selling Points
•           Play as Frodo, Gandalf, Aragorn, Samwise, Legolas, Gimli, or Boromir. The Fellowship is prepared to begin its journey!
•           Each Hero of the Fellowship has a unique special ability that will open up different strategies to the player.
•           Card combos, strategy, and fun abound in this game where every card features amazing fan-favorite scenes from The Lord of the Ring: The Fellowship of the Ring.
•           Everything you need to play the game comes in one box!
•           Number of Players: 2–5
•           For Ages: 15 and up
•           Playing Time: 30–45 minutes

Thursday, June 28, 2012

Retailer Views of Free RPG Day


Talking with some other retailers, the general feeling was of a good sales day, some retailers calling it their best sales day so far this year while also remarking on a lack of excitement among customers about the offerings, especially with those that were put up as PDFs immediately after the event, though I see someone offering the D&D module, , "Dead in the Eye"  on eBay for about $18. Other retailers looked at it as a way to say “Thank You” to their customers and didn’t report any greater sales than a normal Saturday.

Tuesday, June 26, 2012

Free RPG Day Overview


Eighteen publishers participated in this year’s Free RPG Day, about the same number as last year and up from previous years.  Included in this year’s offerings were titles for Dungeons & Dragons, the Pathfinder RPG, Dungeon Crawl Classics RPG, Conspiracy X, FFG’s Warhammer 40K RPG, the Harn RPG, Cosmic Patrol and Quickstart rules for both Shadowrun and Battletch, as well as dice from Q-Workshop and Chessex and smaller assortment of offerings from other publishers.  All in all, a pretty good selection.  The Pathfinder offerings went pretty quickly as did the D&D offering from WOTC (That we were running demos of both games here all day helped with that). There were a number of single items this year as well, sample products from three or four small publishers.  Not certain how other stores handled this but we did a drawing for them and gave them away at the end of the day.  Off World Designs included an XL Free RPG Day t-shirt in every kit, with the option to order more.
According to Ghiozzi, 385 stores participated this year, down from last year’s total of 420, but every one of the 603 kits produced sold out, as usual.  We had a line of about 10 people waiting to get in when we opened the store  (I think it was mainly the Free RPG Day offerings but the free hot dogs and barbeque may have helped).  As is usual, Free RPG Day was great sales wise for us, our third best day of the year so far, only eclipsed by Free Comic Book Day and the Avacyn Restored/ Galactic Overlord pre-release one-two punch.  We pulled out the dice and single items (Blue Panther dice tower, Dice Candies chocolate dice,  Gaming Paper’s Pathfinder adventure, Brass & Steel’s Quickstart rules and the Castle’s and Crusades Quickstart rules), gave two dice to each of our GMs as a thank you for running events, and let every customer choose one item from the remainder.  They could pick additional items for each stamp they earned on their Castle Card or for every 5 cans of food brought in for the local homeless shelter (We wound up collected about 50 pounds of canned food over the course of the day.  Bearers of Preferred Customer cards also got an additional item. For each item customers selected from the display, they received one entry into the 5 p.m. drawing for the single items.   Customers had to be present to win and we had about 20 people present for the drawing.  Overall, a very good day.

Sunday, June 24, 2012

Dungeon Crawl Classics Nice But...


The long awaited Dungeon Crawl Classics RPG from Goodman Games finally arrived a week or so ago and it is BIG, over 470 pages of material for $39.99.  Customers have responded well to the book as we sold out of our initial order within a couple of days and have sold through three-quarters of the restock we received.  However, given that it is 470+ pages of material, including an index and a character sheet and forgoing one of the appendices or some of the 10 pages of promotional material at the end would have certainly helped players.  With this much stuff between two covers, the two page table of contents  just doesn’t cut it.

Tuesday, June 19, 2012

Victoriana Release


The new supplement for Victoriana, Marvels of Science and Steampunk, arrived last week.  I see that Cubicle 7 has jumped on the current Steampunk bandwagon.  Originally, Victoriana was designed as  the 19th century, only with magic (rather like Amazing Engine’s  For Faerie, Queen & Country.  Never heard of it?  Neither did most people).  However, it appears that a magical Sherlock Holmes is not enough, we have to have magical and steam technology as well.  Oh, well, maybe this supplement gives them another market to go after.  Steampunk seems all the rage at science fiction conventions for the past couple of years, so perhaps some advertising targeted at that segment would help sales of the game.  Certainly could not hurt, save for the expense.

Friday, June 15, 2012

DCC Free RPG Day

Free RPG Day is this Saturday, June 16! Visit a participating store near you (like Castle Perilous Games & Book) to pick a free copy of the DCC RPG Free RPG Day module. It includes two new adventures, plus details on the Mystery Map Adventure Design Competition. The first adventure is The Undulating Corruption, by Michael Curtis, which is a level 5 expedition to cure a wizard of corruption. The second adventure is The Jeweler that Dealt in Stardust, by Harley Stroh, a level 3 heist where a clever thieves can excel.

The Mystery Map Adventure Design Competition is an exciting chance for aspiring game designers to earn $1,000 and see their adventure in print. You'll find the Mystery Map within our Free RPG Day module. Finish the map, pitch us on the adventure you would write around it, and see if you have what it takes to write DCC RPG adventures! The winning adventure pitch will land a $1,000 contract.

Tuesday, June 12, 2012

Bluffside Returns

From Troll Lord Games

TLG is proud to announce the return of a classic of the d20 era! Bluffside: City on the Edge!

Bluffside: City on the Edge, first released in 2001, quickly took the RPG community by storm! A brilliantly compact city setting Bluffside brought a world of useful, fun information to table tops everywhere. TLG has worked out a deal with our old friends Hal Greenberg and Doug Herring to publish a full print version of Bluffside City on the Edge for Castles & Crusades.

"Bluffside was my favorite d20 publication, barring Living Fantasy by Gary Gygax," remarked Stephen Chenault of TLG. This setting rolled out the print shop doors and landed right on my gaming table. It merged perfectly with Aihrde as presented in our own Codex of Aihrde (Erde at the time). Davis and I are both stoked see this classic join the ever growing list of Castles & Crusades titles."

Bluffside: City on the Edge Civilization is still picking up the pieces following an asteroid strike two hundred thousand years ago. The epicenter? Bluffside. Only 208 years after its rediscovery, Bluffside is a boom town boasting the most precious metal in the known world - adamantine. From the ancient ruins of Sem La Vah, to the vast Undercity, to the floating port of Sordadon, Bluffside: City on the Edge promises to become the home port for thousands of adventurers. Used as a stand alone city, or combined with other sourcebooks, thereby creating a modular world one great area at a time.
 
We are lining up cover artist Jason Walton of Myriad Studios to bring the City on the Edge back to life!

Hal Greenberg had this to say, "We (Doug and I) have taken a step back from game design for a while, what better way to come back then bring back one of our favorite projects for Castles and Crusades. We will be re-stating all of your old favorites and adding 12 new Places of Interest as well as designing 2 new NPC tables for their wealth and general reaction to your players for a quick and easy guide to make GMing in this city less stressful, easy and fun, which highlights some of the great features of C&C. We can not wait to hear the thoughts of the C&C fanbase once they get this giant city in their hands. For those that do not remember Bluffiside contains: new creatures, new races, dozens of new items and over 100 NPC's for the city to bring your campaign to life."

Hal Greenberg's own ground-breaking company Thunderhead Games originally published Bluffside: City on the Edge. In 2002 Thunderhead merged with Mystic Eye Games owned and operated by Doug Herring. Both veterans of the d20 wars bring all their flair and magic back to the gaming table.

Monday, June 11, 2012

More on TableTop

I had the opportunity to talk with Boyan Radakovich, associate producer for the show, about its genesis and the main thing about the program that concerns retailers, the link directing viewers to Amazon if they desire to purchase a copy of that episode’s game.
TableTop originated out of Google’s desire to move towards providing more professionally produced videos on YouTube, getting away from user generated and scattershot material such as “Keyboard Cat” and “Charlie Bit My Finger”. While some videos racked up huge viewing numbers, millions of more didn’t.  Google funded the project with approximately $100 million and tapped actress, writer and producer Felicia Day to create a channel.   Day, best known for her webseries “The Guild, then contacted occasional Guild guest star and gaming aficionado Wil Wheaton to create a series for the new Geek & Sundry channel.   introducing people to games he liked.  Wheaton turned to Radakovich, a creative consultant for the games industry, to bring the idea to fruition.  The result is TableTop.
TableTop’s first season will run 20 episodes, with a new episode released every other Friday at 10 a.m. Pacific Time.  With that release schedule, Radakovich expects the first season to run through early 2013. I found it interesting that the shooting schedule ran a total to 10 days with two episodes shot per day.  Each episode took approximately six hours to shoot, not counting post-production, so by my count, that meant the crew put in 12 hour days during the filming of the first season.  The company has already shot all of this season’s episodes, so no use contacting them to see if they will feature your game this year.  A second season will depend on how successful this one turns out as YouTube will not decide until late 2012 whether to fund a second season.  Success for TableTop will be determined by number of views and subscriptions to the channel.  No idea what Google will consider good numbers but the Small World show, first in the series, has racked up just shy of 600,000 views.
The retailers I have talked with have overwhelmingly embraced TableTop.  The only complaint is the link on each video directing the viewer either to the publisher’s homepage (in the case of Days of Wonder) or Amazon to purchase the game.  Radakovich says that, after getting feedback from the gaming community, including retailers, the show will remove the links soon. 
With the exception of Settlers of Catan and Munchkin(both of which are among our best sellers), all of the games featured on TableTop (save for Get Bit, out of print when I last checked) have seen a spike in sales since appearing on the show and it appears the same at a number of other retailers.  Radakovich hopes that retailers will use TableTop to further grow the gaming community in their area and especially wants to make sure retailers take advantage of the two week lead time between the announcement of the next game featured and the show on which it appears (Castle Panic is next) to stock up if needed. There’s even talk of a DVD compilation available after the end of the season, which would be a great sales tool should it happen.


Sunday, June 10, 2012

Cashing in on Steampunk


The new supplement for Victoriana, Marvels of Science and Steampunk, arrived last week.  I see that Cubicle 7 has jumped on the current Steampunk bandwagon.  Originally, Victoriana was designed as  the 19th century, only with magic (rather like Amazing Engine’s  For Faerie, Queen & Country.  Never heard of it?  Neither did most people).  However, it appears that a magical Sherlock Holmes is not enough, we have to have magical and steam technology as well.  Oh, well, maybe this supplement gives them another market to go after.  Steampunk seems all the rage at science fiction conventions for the past couple of years, so perhaps some advertising targeted at that segment would help sales of the game.  Certainly could not hurt, save for the expense.