. Oh how times have changed and this seems a good time to
look back at 4 trends that shape the game industry today (there are certainly
more but four is a nice round number):
1)
The shift
of RPGs from print to PDF—As have mentioned in previous columns, we started
off dealing RPGs and miniatures. While there were many companies dealing in
RPGs (see Shannon Applecline’s Designers and Dragons for a overview), TSR and
AD&D dominated the field and with no crowdfunding, no desktop publishing
and no PDFs, a company had to have a lot of faith in their product to launch
one. In most game stores, the RPG section dominated, unless their focus was
historics, either miniatures or boardgames. Today, due to the aforementioned
crowdfunding, desktop publishing and PDFs, the overwhelming majority of RPGS
reside on computers or the Internet, with most stores only stocking Dungeons
& Dragons and Pathfinder with maybe a few local favorites.
2)
The shift
of historics from stores to mailorder—When we opened, every game store
worth its salt had an Osprey book spinner rack and likely also a selection of
historic miniatures, as well as some shelf space devoted to Avalon Hill,
Victory Games and SPI wargames. Today, Osprey racks are scarce as hen’s teeth,
historic boardgames are limited to Memoir ’44 and Axis and Allies and, should
you find historic miniatures in a store, they likely consist of Flames of War,
Sails of War and Wings of War. Most historic boardgames and miniatures sell at
wargaming conventions or over the Internet.
3)
The rise
of the trading card game—Ah yes, Magic the Gathering and all its offspring.
When the Alpha set of Magic released, my distributor could not explain the
concept to me so we bought 1 deck and 2 boosters, which sat on the shelf until
players came back raving about this new game they found at GenCon. The industry
adopted the TCG and never looked back, with, I would estimate, 95% of all game
stores stocking at least some Magic, if no other TCG.
4)
The
(concurrent) rise of the boardgame—As I noted earlier, most game stores,
when we started, focused on RPGS. If they carried boardgames, they stocked
historic ones. No long, the last years have seen the rise of the Eurogame, led
by Mayfair Games and Settlers of Catan (now just Catan). While playing
boardgames in the US still does not have the cachet of those produced in
Europe, witness the number of boardgames imported from Europe each year, sales
and importance of them to most game stores supplanted the RPG in the product
mix of most existing stores and fit as a major component of the business plan of
most new game stores (that don’t focus on TCGs).
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