An article in our local newspaper one again reminded me just
how far Dungeons and Dragons has come
since the days of Jack Chick’s Dark Dungeons
tract. Although the store never had any protests in our early years, I do
remember one of our (former) customers who decided to abandon the darkness of Dungeons and Dragons protesting the game
at a game convention in town in the early 1990s and sending a letter to the
local newspaper telling readers how evil the game was and how his 1st
edition books had screamed when he burnt them.
I used to have the letter laminated and posted on the wall of the store.
Sadly, it got lost when we moved a decade or so ago. Still Dungeons
and Dragons remained a niche interest. Even during the late 90s Pokemon boom, parents bringing their
children in for cards commented on how the store was “not what they expected”
and that they never would have come in if their kids did not want cards.
Contrast that with today, when shows like Stranger Things incorporate Dungeons and Dragons as a major part
of the storyline, celebrities
play D&D and educators recognize it as a method by which younger
players can improve their reading, math and problem solving skills https://icv2.com/articles/columns/view/40166/rolling-initiative-six-reasons-you-should-play-dungeons-dragons
However a recent
front page article in my local newspaper struck me with just how
“mainstream” the game has become .
A counselor for Centerstone,
a local facility offering outpatient services for those experiencing
mental health and substance abuse issues, noticed the ways that friends on the
autism spectrum has been helped through playing RPGs like Dungeons and Dragons.
That, along with reading about other therapeutic programs using mechanics
similar to Dungeons and Dragons’ character
building and dice rolling, led her to create a virtual Dungeons and Dragons group for therapy. From the press
release announcing the group, the councilor who developed the program, Dani
LaPLant, said “From playing D&D even outside of a therapeutic context, I’ve
seen the way it can serve people as a comforting creative outlet. A D&D
group provides a safe environment for people to talk through and process
relationship issues, grievances and successes, and can even help boost
self-esteem.”
During the course of the game, LaPlant takes personal
details from client’s histories and weaves them in to their characters’
histories and the world and story they create. Such things could be something
such as a place the player misses visiting during quarantine or a previous life
situation they want to revisit through the character’s viewpoint rather than
their own. Unlike a more traditional Dungeons
and Dragons game though, if a character “dies” during the game, the player
briefly removes the character from play, then, after a short respite, brings it
back into the game. Though similar Dungeons
and Dragons based therapy groups can be found in larger cities, LaPlant
says finding such a program is very unusual in a comparatively small town like
ours.
Next time you sit down at the table and pick up dice and
pencil (or laptop), remember how far the game has come. Actually, don’t
remember. After all, you are there to have fun.
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