As you may or may not have noticed, last week, in its annual
report, Games Workshop announced it planned to change the name of its retail
storefronts from “Games Workshop” to “Warhammer”. As I noted in one of my first
columns looking at the use of the “Wizards Play” name by WOTC in regard to its
Organized Play program, this is a good idea from a branding point of view.
Customers buy the brand, they don’t care about the company behind it.
Games Workshop worked as a brand name for the company during
its formative years during the 1980s when its primary purpose was importing and
distributing the releases of a new company known as TSR which had this really
popular Dungeons and Dragons game. Demand for D&D proved quite strong, enough
that GW could survive as the official distributor of TSR products in the United
Kingdom and, as demand for RPGS grew along with the interest in them, Games Workshop
added on more product lines to their distribution offerings. Games Workshop
worked as a name for a distributor because, although I think they did do some
direct to consumer sales, most of their imports sold to other retailers who
then sold to consumers. However, I have never known a RPG player who didn’t
think they could make a better system than the one they currently play and Games
Workshop proved no exception, Launching Citadel Miniatures as a separate
company in 1979, releasing the rules for Warhammer Fantasy Battle in 1983, the first
edition of Warhammer Fantasy Role Play in 1986 and Warhammer 40,000 in 1987. After
all, businesses certainly make much more money by selling their own products
than by reselling someone else’s publications.
However, the company retained the name “Games Workshop” as
main brand, with each game line a separate product category and expanded quite aggressively
into retail, launching Games Workshop stores worldwide, with each store selling
Warhammer Fantasy Battle (or Warhammer:
The Game of Fantasy Battles as it was later renamed), Warhammer 40,000,
The Lord of the Rings (and later The Hobbit) Strategy Battle Game, Citadel
Miniatures and paints as well as other game lines such as Blood Bowl,
Necromunda and Inquisitor. This practice of expanding game lines put a lot of
games into Games Workshop’s product portfolio but also meant the company has to
spend time and limited resources promoting all of those brands plus the
overarching retail Games Workshop brand.
Changing the name of the company’s retail outlets to
Warhammer is a change that, had I given it any thought in the past, is 1) an
obvious change to make and 2) probably 20 years overdue. Their customers don’t
come to the store looking for that new Games Workshop Codex or figure, they
come looking for the new Warhammer or 40,000 product. The company has created
incredible brand loyalty among its customers; just look at the number willing
to plunk down $50-60 for a new codex only a couple of years after the last one
came out. Yes, they complain about the price, but they also buy. Other
companies in the industry would kill for that kind of brand loyalty.
Changing the store name means that the Games Workshop brand
can now recede into the background to appear in legal documents and on annual
reports, while the Warhammer brand now does the heavy lifting of bringing new
customers into the hobby and retaining current ones.
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