In case you missed it, and Games Workshop certainly hope you
didn’t, the rules for Age of Sigmar released this past weekend on the GW
website and physical copies of the game hit store shelves July 11. Age of
Sigmar replaces the company’s flagship fantasy miniatures title, Warhammer
Fantasy Battle, with what the company says is a completely new rules system,
one focused more on single figures than on the unit to unit combat. Long a
mainstay of WFB and still common in historical miniature rules, the new
movement rules mark a movement (so to speak) away from WFB and closer to the
company’s much more popular Warhammer 40,000 rules.
The addition of “War
Scrolls”, specific rules for each box set included with the figure or printable
from the GW website and the replacement of points balancing each army with
“objectives”, also long a staple of historic miniature combat are also major
changes to the system. The last major change of which I know is the elimination
of army lists. Instead of choosing figures from a set list limiting the figures
in a player’s army, a player will now have the ability to mix and match any
figures they wish, making a force of Empire, Lizardmen and Tomb Kings possible.
Why the change? Two reasons come to mind:
1.
Warhammer Fantasy Battle has never reached the
sales level in the US that it has in the UK. Warhammer 40,000 sales have always
(White) Dwarfed Warhammer Fantasy Battle
sales in the US. In our store Warhammer 40,000 outsells Warhammer Fantasy
Battle by a factor of over 10 to 1 and this is not atypical throughout the US.
Despite multiple rules changes and upgrades, Warhammer Fantasy Battle shows no signs of every
attaining anything close to Warhammer 40,000 sales in the huge US market. So,
Games Workshop could either launch a 9th edition of the game and see
a slight sales increase, based on past trends, until the newness wore off, or
it could launch what it perceives as a brand new game, using the company’s vast
collection of already produced figures but give players a new and easier way to
use them and look for the larger sales increases that accompany a “new”
product.
.
Games Workshop is a miniatures company. It produces games in order to give people a
reason to buy its miniatures. Games Workshop has produced wonderful boardgames
in the past, Talisman and DungeonQuest come to mind, but turned them over to
other companies to produce because they did not fit the business model GW had
adopted. Similarly, GW stopped supporting miniatures games it produced, such as
Man o’ War, Blood Bowl and Mordenehim, because the number of miniatures the
company could sell for each game did not hit the levels of a Warhammer 40,000
or even a Warhammer Fantasy Battle. New or upgraded rules mean
more miniatures for players in the Games Workshop hobby (At one time,
and it may still for all I know, GW viewed itself as its own “hobby”, distinct
from miniatures games) to buy and as GW encourages WYSIWYG (What You See IS
What You Get) in its game play and a new army list calls for miniatures
somewhat different from miniatures from the previous army list, new rules and
army lists mean a steady stream of miniatures purchases from its avid player base
(I always tell customers looking to get into playing miniatures that, while it
is less expensive to get into games such as Warmachine or Infinity, GW has the
advantage in that it is played EVERYWHERE.
Will Age of Sigmar succeed? As someone selling the game, I
hope so, as a successful AoS launch would certainly kickstart (in the original
use of the term, not the modern capitalized use) sales of existing WFB figures.
Reports from stores that received demo copies of the game early have been
favorable, with customers showing lots
of interest and asking about a release date-July 11. So, Farewell to the End
Times and welcome to the Age of Sigmar!
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