November 24th Street Date
PF: Vault of Madness
PC: Inner Sea Poster Map Folio
A strange swashbuckler rescued in the City of Seven Spears reveals the secret beneath Saventh-Yhi—a forgotten serpentfolk city called Ilmurea, inspiration for the superstitious native fears of a terrible evil lurking just underfoot. The heroes must accompany their new ally to rescue her captured companions in the city below, braving the trap-laden, monster-infested Vaults of Madness that stand between Saventh-Yhi and Ilmurea. But just as they venture forth, a new inhabitant takes up residence in the City of Seven Spears—the legendary Gorilla King himself!
A Pathfinder Roleplaying Game adventure for 10th-level characters, this volume continues the highly anticipated Serpent’s Skull Adventure Path, in which the heroes fight their way through a treacherous jungle to discover and plunder an ancient lost city. Additional articles present rules for handling complex, sadistic deathtraps worthy of the legacy of ancient sites like the Vaults of Madness and an ecological overview of the Charu-ka, the savage ape-men of the Mwangi Expanse who swear fealty to the Gorilla King. Plus five new monsters in the Pathfinder Bestiary, new fiction in the Pathfinder Journal, and more!
This enormous 32-panel mega-map depicts the Inner Sea region of the Pathfinder world, marking thousands of towns, villages, castles, dungeons, and other intriguing locations drawn from the complete catalogue of Pathfinder offerings to date. All the key sites from all the Adventure Paths, all the Pathfinder Module locations, all the places important to the history and current events of the world are revealed as never before possible. Printed on durable, high-quality paper, this invaluable world reference will endure campaign after campaign.
Cartography by Robert Lazzaretti
PC: Inner Sea Primer
PF Module: Godsmouth Heresy, The
This beautiful, affordable volume of the Pathfinder Player Companion provides everything a player needs to know about the world of the Pathfinder Roleplaying Game. Short overviews of more than 40 nations of Golarion’s Inner Sea region will help players choose a homeland for their character, with plenty of character traits to reward players for immersing themselves in the campaign world. Brief descriptions of the gods and religions of the Inner Sea expand the list of deities from the Pathfinder Core Rulebook and offer tips to help players pick an appropriate patron deity. Easy color reference maps on the book’s inside covers give players an “at a glance” look at their world, allowing them to better chart their destinies.
The Inner Sea Primer makes a perfect hand-out for GMs who need to get players up to speed on the campaign world and a perfect introduction to the world of the Pathfinder RPG!
An urban and dungeon adventure for 1st-level characters.
The priests of Pharasma in the strange city of Kaer Maga have long sold plots in their ossuary to those rich enough to afford them—a place of honor and stature for one’s bones to lie after death. Yet now, this mausoleum has become full, and it is time to break into a new and unexplored wing of the dungeons under Kaer Maga to create more room. To a band of fledgling heroes, eager to make names for themselves, this represents a singular opportunity—a chance to explore a heretofore sealed section of the Godsmouth Ossuary and perhaps make a fair amount of gold on the side. The only catch is that they'll need to survive what strange and ancient mysteries lie within!
The Godsmouth Heresy is a Pathfinder Roleplaying Game adventure for 1st-level characters. Designed specifically as a perfect introduction to the new Pathfinder Roleplaying Game rules, The Godsmouth Heresy spotlights dungeon adventuring, innovative roleplaying encounters, and problem solving, providing an unforgettable gaming experience.
ISBN 13: 978-1-60125-280-7
GameMastery Flip-Mat: City Streets
These handy reference cards provide at-a-glance summaries of all the major conditions found in the Pathfinder Roleplaying Game. Whether your character is poisoned, grappled, nauseated, dazed, or any of more than two dozen other conditions, these cards tell you everything you need to know about how to handle the situation in your game. Condition Cards are perfect for Game Masters to hand out to players as they fall under the effect of certain conditions, or enterprising players can have the whole set ready for easy reference as needed. The Condition Cards deck contains 55 cards, including multiple copies of some of the most commonly encountered conditions.
The mean streets of the big city come alive with Flip-Mat: City Streets, setting the scene for a dark alley ambush, rooftop chases, or other urban encounters. Combine the mat with GameMastery Map Pack: Shops for building interiors designed specifically for use with this accessory or use the Flip-Mat on its own to provide your players with dynamic urban adventuring they won’t soon forget!
This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, GameMastery Flip-Mats fit perfectly into any Game Master’s arsenal!
Pathfinder Tales: Winter Witch
In a village of the frozen north, a child is born possessed by a strange and alien spirit, only to be cast out by her tribe and taken in by the mysterious winter witches of Irrisen, a land locked in permanent magical winter. Farther south, a young mapmaker with a penchant for forgery discovers that his sham treasure maps have begun striking gold.
This is the story of Ellasif, a barbarian shield maiden who will stop at nothing to recover her missing sister, and Decclan, the ne’er-do-well young spellcaster-turned-forger who wants only to prove himself to the woman he loves. Together they’ll face monsters, magic, and the fury of Ellasif’s own cold-hearted warriors in their quest to rescue the lost child. Yet when they finally reach the ice-walled city of Whitethrone, where trolls hold court and wolves roam the streets as men, will it be too late to save the girl from the forces of darkness?
From New York Times best seller Elaine Cunningham comes a fantastic new adventure of swords and sorcery, set in the award-winning world of the Pathfinder Roleplaying Game.