One of the most unique RPGs to have come out in the past few years is Alice is Missing. For those not familiar with the game, released by Renegade Press, it is a gamemasterless RPG, played silently by the participants, who only communicate through text messages. The Facilitator sets everything up and plays the role of Charlie Barnes, who returns to the town of Silent Falls inquiring about the whereabouts of their friend Alice Briarwood, from whom they have not heard in three days. Charlie reaches out to the other players, who take the roles of Alice’s other friends, who then work together to figure out what has happened to Alice. As all the communication in the game takes play via group and individual texts, every player must have a phone. The game itself only comes with a copy of the rules and the clue cards, which help determine what happened to Alice. A lot of the material, such as the timer, character sheets, soundtrack and props are provided online, meaning that players must have access to at least one computer during the game session. The game takes about 90 minutes to play, with the counter indicating when clue cards get flipped over to provide more information about what happened to Alice.
Given the topic, a missing teen age girl, Alice Is
Missing spends a lot of time on player safety, telling players to determine
Lines (subjects which should not be discussed in the game) and Veils (subjects
which can be mentioned but not described in detail). There is also an X-card,
which a player can play, or type X into the chat, to remove a topic from the
game. Players are then given their characters and time to look them over and
the timer is then started. Over the
course of the next 90 minutes, every 5 or 10 minutes the timer prompts the
reveal of a clue card. At 30 minutes, the suspect cards are gathered, and one
is revealed as the person responsible for Alice’s disappearance, at 20 minutes,
a location card reveals where she is and at 10 minutes, another card reveals
Alice’s condition. During the game, players are never at the same location at
the same time, giving a game reason for texting. Likewise, players are
encouraged to “Make Stuff Up” if it stays within the narrative of the game and
moves it along consistently with the cards revealed. The game requires players
to adopt the motives and relationships of their characters, meaning the more
role playing each incorporates into the game, the more enjoyable it becomes.
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