GenCon 2025 continued the trend of recent GenCons by selling
out attendance (See “GenCon
2025 Sets New Attendance Record”). I can remember the days when 50,000
attendees was considered an amazing number. Now it’s “oh 70,000+ people
attending” even though it is the largest
annual convention in Indianapolis and the second largest regular event in Indy,
only eclipsed by the Indianapolis 500.
I judge how well a game or other product is going to do
based on, not on how much buzz it gets at GenCon or Origins but rather what
items my customers ask for after the event ends. This is what happened with Magic
The Gathering, Dungeons and Dragons 2nd, 3rd, 4th
and 5th editions, Pathfinder, Shadowrun, Vampire the
Masquerade, Pokemon and Yu Gi Oh.
Using this metric, things I expect to do well are:
Starfinder 2E—as is their wont, Paizo released
the new edition to the channel at the same time the company launched it at
Gencon. We have taken pre-orders on this for months and had customers come pick
up their copies as soon as we notified them they had arrived.
Gundam—Both the Gundam TCG and the Gundam
Assemble miniatures game have had significant interest. The Gundam TCG
has proved hard enough to stock in that I expect it to go the way of the
original Final Fantasy TCG which, available while it was in demand only
through one distributor, saw a drastic drop in interest when supplies became
more widely available. Much as with their One Piece TCG, Bandai seems
unable to print enough product to satisfy the demand, increasing speculation on
the game and making it harder to hold tournament or other sanctioned play,
which has become the lifeblood of most TCGs. Since Gundam Assemble is not a collectible
product, at least I hope not, and I have had a number of customers ask about it,
both before and after GenCon. Unfortunately, I am not seeing an official
release date posted yet and it looks as if initial orders will be
allocated. If they are, I hope Bandai
has more product in the pipeline to arrive soon.
Riftbound—Despite the excitement about the
game at GenCon, we have not had any customers asking about it. The buzz around
it reminds of that around another TCG based on a MOBA, the World of Warcraft
TCG which launched with great fanfare and filled tables at GenCon and
Origins in 2005, released in 2006, slowed down enough to get sold off in 2010
and petered out in 2013 (See”WOW
TCG Calls It Quits”). The store did
make a decent amount of money off WOW but primarily from people wanted
to buy the packs in the hope of getting codes to unlock special in-game
items. Actual card play petered out
within a year or two. From what I can tell, Riftbound packs do not
include Riot Codes, so that will exclude that segment of the market. Will it
sell? Certainly. Will it displace Magic,
Pokemon or Yu Gi Oh? Yes,
temporarily but over the long term I doubt it.
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