Well not quite. Here is the blog post on how he and his team created the original OGL for D&D 3.0. For those not familiar with the concept, the Open Gaming License was created by WotC/ Hasbro and released along with the third edition of D&D. It allowed, as long as the rules in the license were followed, publishers to create materials and expansions for D&D without paying a licensing fee to WotC as long as they put the OGL statement in the book someplace and stated that the materials were created under the OGL Castles and Crusades and Pathfinder were both created under the OGL, hence their use of many D&D rules.
What the OGL allowed WotC to do was create many supplements without having to invest anything in them while continuing to sell the core products needed to use these new materials. Many companies such as Goodman Games, Mongoose Publishing, Necromancer Games and Paizo got their start publising mateiral under the OGL before developing their own games and systems. Of course, dozens of companies also produced a lot of bad material (take a look through our used D&D section for examples) and went bankrupt within a few years.
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