The design for
Betrayal Legacy as WOTC is referring to it, comes from Rob Daviau, one
of the designers of the original Betrayal at House on the Hill and designer of
the Legacy series of games: Risk Legacy,
Pandemic Legacy Seasons 1 and 2 and Seafall. All of these are, for want of a
better word, customizable boardgames. In fact, as far as I am aware, Risk
Legacy paved the way for what could be called the customizable board game, a
campaign style of game in which the board gets modified permanently, cards get
altered or destroyed and the players wind up with a individualized, but still
playable, game. Games in a similar vein
include Charterstone and Gloomhaven. As you play the game, over time you wind
up with an individualized version of the game.
The Legacy version of Betrayal is projected to include a prologue and a
thirteen chapter story arc covering several generations in the history of one
family that occupies the House on the Hill with player characters aging over
the course of gameplay and even descendants of the original characters making
appearances in later stories.
However, based on recent experience, I am not particularly
sure about how well this version of the game will sell. Risk Legacy did pretty
well, but the game established a new category and games that create their own
product niche always dominate that niche until competitive arises (See Dominion
and deckbuilding games). Pandemic Legacy Season 1 did pretty well but nowise as
well as Risk Legacy and I do not think we have moved a copy of Pandemic Legacy
Season 2 yet. As far as Seafall, we still have our original copy on the shelf
and I noticed Asmodee/ Plaid Hat Games had the game listed on their annual
Christmas clearance sale last year. Charterstone has done OK, moving quite well
when it first came out but sales have slowed down on the game since Stonemaier
Games dealt with the out of stock problems Charterstone had when it first
released, a problem that Cephalofair Games has not managed to overcome yet with
Gloomhaven as it still suffers from horrendous out of stock problems for the
past year. This, however, has not affected demand for the game as, of this
writing, it still ranks number one on
BoardGameGeek’s
Hotness Index and sports a 9.0 ranking on the website.
Much of the demand for Gloomhaven is driven by the scarcity
of the game. Since stores have been told they should see much of the scarcity
problem alleviated when a new printing arrives this summer, it will be
interesting to see if demand for the game stays at the same level it is now,
with copies selling for over $400. Pre-sales of the new printing indicate a
drop in interest as some stores are taking preorders for as little as $92.
Based on this, it looks to me as if the great interest by customers in
Gloomhaven is driven more by scarcity than by actual gameplay and I worry we
may see the same reaction with Betrayal Legacy. The original Betrayal still
sells well, as does the Widow’s Walk expansion, but Betrayal at Baldur’s Gate
met with a distinct lack of enthusiasm among customers. Given WOTC’s supply
chain, I do not expect to see any shortages in Betrayal Legacy, so demand for
the game will be driven by customer perception of gameplay, not scarcity. Will
be interesting to see what happens.