For you wannabe game designers, Peter at Jellybean Games posted a list of 54 game design tips. Here are the first three:
1. Most of game design is giving people systems which they can use to have fun. The rest is removing systems which they will use to avoid having fun.
2. Any card that causes players to skip a turn, undoes their last move, or prevents them from being able to take cool actions may as well just read “Have less fun.” Avoid. You never need it.
3. It doesn’t matter if another, popular game does it – your game is going to be competing against current and future games. The standards are higher. Cut your mechanics which are causing negative experiences.
You can read the rest here
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