Just flew in from Vegas and boy, are my arms tired! Thank you, thank you, I’ll be here all week,
try the special. Every year, when time
for the GAMA Trade Show rolls around, I, along with many other retailers, ask
myself if it is worth the money and the time away from the store. Making the
decision this year was especially hard since, as I noted last week, with
National Pi Day and the Dragons of Tarkir bracketing the event, I had to fly
out instead of taking my usual road trip and I HATE to fly.
So was it worth it? A resounding “Yes”. Not for the seminars
or the manufacturer presentations or even the Big Box (and I really hate to
break it to GAMA but some of the stuff in there just ain’t gonna sell), though.
As a friend pointed out, I can find out most of that information through the
Interwebs, if I spend enough time.
Nope, what makes it worth my time is the
opportunity to hang out, talk with and (especially) listen to, the smartest
people in the industry. At meal times or
just in the hall way or wandering around the exhibit hall, I will bump into
someone who says something that gets me to view a game or product line
differently or gives me an idea on how to improve the store. However, most
people go there to look at new stuff, which is why the lines get so long
outside the exhibit hall before it opens. I really didn’t see anything product
wise that knocked my socks off (You may have found otherwise. Please send an
email to ICV2 if you did), though I did notice the Donkey game people had moved
to a less visible section of the exhibit hall and I never did spot Privateer
Press. Oh, and WOTC really wants stores to up their look. There were, however, two programs that
interested me and one trend that has me a bit worried. This week, the two
programs, later in the week, the worrisome trend.
Program #1—Bits &
Mortar. Although this one has been
around for a couple of years, I was glad to see publishers still supporting it.
For those not familiar with B&M, it allows retailers to give their customer
a free PDF of a participating RPG when the customer purchases a print copy. The
customer buys the hard copy, gives the staff their email, and staff emails a
link to the PDF. Pretty simple and I have lost track of the number of RPGs we
have sold as a result of this program. The big drawback is that the participants
are all small press publishers but it does not cost anything for stores to sign
up and it can help sell RPGs from companies such as Cubicle 7, Evil Hat and Arc
Dream.
Program #2—Envoy
Program. This program , on the other hand, debuted at the GTS. The program
plans to provide stores with trained Heralds to demonstrate products from a
large number of small press game companies.
Demonstrations are generally considered the best way to sell games but
most small press companies do not have the resources to mount a viable demo
program and most retailers have neither the time or staff to adequately demo
the hundreds of games a store might carry.
The Envoy Program proposes to deal with these problems by providing
Heralds (at no cost to retailers, I imagine there is some charge to the
publishers) to visit stores to demo games from publishers participating in the
program. The idea sounds great in theory but I would like more detail on the
training the Heralds get, as I have seen some really good demo people over the
years as well as some downright horrible demo people ( A really bad
demonstration years ago is the reason I never played the Legend of the Five
Rings TCG). I have high hopes for this and saw lots of signs at the GTS
indicating smaller publishers had signed on with the program. On the company’s
website, it shows over 40 companies have already signed up and just over 50
stores. More information is available at
www.dexposure.com/envoy.
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