Followed a discussion on Facebook for the past couple of days
focusing on games launched through Kickstarter and why they not only did not
need retail storefronts to sell their game but actually avoid them, failing to
see any value in what the retail storefront offers. By handling the shipping
functions, they get to keep the part of the profit they would otherwise pay to
the distributor and retailer for their services (and believe me, distributors
and retailers do provide services for the share of the profits they receive,
but that’s another story). For most of those small publishers, they are right.
They don’t need my store to sell their game.
From discussions I have had with others in the industry,
roughly we have about 1500-2000 dedicated gaming stores. This includes shops
that focus on trading card games but excludes the big box stores such as TRU,
Barnes and Noble and Target that carry board and card games but would view a
day’s sales of them as a rounding error in the total.
For a small press game, which frankly most Kickstarted games
are, unless you go the Print on Demand route, in order to keep costs as low as
possible, a publisher plans for a print run of between 1000 to 5000 or so
copies, with pretty poor pricing until you hit the 2000-3000 copy mark, meaning
lower profit per unit. Unless things
have changed drastically in the past couple of years, a publisher can roughly
expect to sell about 300 copies of a RPG and 1000 copies of a boardgame to
non-crowdsourcing backers, that is into the general market, meaning that about
only one out of every 5 stores will stock a publisher’s RPG and 1 out of every
2 stores will stock a publisher’s board game. Those aren’t very good odds,
either for the publisher or the store. In a case like this, barring such
special circumstances as a local fan base, it is probably better for the
publisher to print in smaller quantities, increasing the cost but allowing them
to skip the store and sell direct while making comparable levels of profit.
Without pre-sales, this means a lot of copies left over from the initial sales
push. However, the “long tail” of the internet makes it possible for those
extra copies to sell eventually, rather than get sold as remainders.
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