We've one copy left on the shelf of one of the hottest RPG releases yet this year: the Pathfinder RPG. We did not order that heavily on it due to the really poor sales of Pazio products in the past. I don't think we've sold a copy of their last 6 modules and, sinc ethere was little buzz on this until just before Gencon and no pre-orders on the book, we only brought a couple of copies in.
Pathfinder is sold out from Pazio for the next couple of weeks and all of our distributors are sold out as well, so once tht copy moves off the shelf, that's it for awhile.
The blog for news, events, releases and commentary from Castle Perilous Games & Books. located in downtown Carbondale IL. New posts every Monday and Wednesday.
Friday, August 21, 2009
Sunday, August 9, 2009
Magic 2010 Game Day
Since this Saturday is the Sneak Peek for the new Yu Gi Oh set, we've moved Magic 2010 Game Day to the 14. Every play that plays at least one round in the tournament will receive a foil Naya Sojourners. Top 8 players recieve foil Mycoid Shepherds and two full art Mycoid Shepherds will be give out as door prizes.
Sunday, August 2, 2009
Cortex Role Playing System Review
Cortex System Role Playing Game MWP1019 pub. by margaret weis productions www.mwp.com 8 ½ x 11” perfect bound softcover w. B&W interiors. 160 pages. MSRP $29.99.
Gameplay 8 Wrtten by Jamie Chambers, the Cortex system uses a game engine derived from some of the company’s other RPGs. Their Serenity and Sovereign Stone RPGs come to mind as the game uses an attribute/skill roll against a difficulty number to resolve outcomes. In fact the system is also very similar to Savage Worlds/Deadlands, in that a character’s competence in an ability or skill is indicated by the size of the dice assigned. A d6 is considered average while a d12 is at the far end of the scale. Unlike Deadlands, ability and skills levels can advance beyond d12 through adding a third dice to the roll.
Gameplay 8 Wrtten by Jamie Chambers, the Cortex system uses a game engine derived from some of the company’s other RPGs. Their Serenity and Sovereign Stone RPGs come to mind as the game uses an attribute/skill roll against a difficulty number to resolve outcomes. In fact the system is also very similar to Savage Worlds/Deadlands, in that a character’s competence in an ability or skill is indicated by the size of the dice assigned. A d6 is considered average while a d12 is at the far end of the scale. Unlike Deadlands, ability and skills levels can advance beyond d12 through adding a third dice to the roll.
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