tag:blogger.com,1999:blog-2087946590784809722.post9171178919942111197..comments2023-07-27T04:09:47.354-05:00Comments on The Castle's Ramparts: Stocking MiniaturesCastle Perilous Gameshttp://www.blogger.com/profile/11344944898418451419noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2087946590784809722.post-39841578059520852672011-01-01T20:23:07.447-06:002011-01-01T20:23:07.447-06:00That last part is what kills me as a store owner. ...That last part is what kills me as a store owner. There always seems to be one miniature line in decline while another is gaining steam. Dropping that declining line is very difficult compared to say, a role-playing system with a dozen books or a slow turning board game. Once customers see a line in decline, they flee like rats on a sinking ship. <br /><br />Another thing you haven't mentioned is the tremendous shrinkage (shoplifting) of miniatures, compared to other products. Although you have a very high sales per square foot with miniatures, which makes them attractive for smaller stores, the shrinkage reduces the profit margin, making them less desirable.<br /><br />Finally, I've found that inventory performance, measured by turn rates, is only good with miniature games that are played in the store. When organized play is weak or non-existent, turns slow to unacceptable levels compared to other product options available to the retailer. RPG and board game players require very little organized play to be happy. Adding OP is good, but you can get away without it and have good performance with those lines.Gary Rayhttps://www.blogger.com/profile/11897166491600280320noreply@blogger.com