Coming in October for Coup and One Night:
Coming in October!
Coup: Rebellion G54
In the not too distant future, the government is run for profit by a new “royal class” of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose a rebellion, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of the rebels have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power.
To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive.
G54 uses the same lightning fast rules found in Coup - claim, counter, challenge and bluff - and then adds an exciting strategic layer via character selection.
Before each game starts, five character roles are chosen randomly from 25 different cards. Each of the five characters has a unique ability - the combination of abilities and interplay between them makes each game unique. This allows for over 5,000 different ways to play the game!
Coup: Rebellion G54 is a stand-alone game and does not require Coup to play.
One Night Revolution
Everything has led to this night. Years of fighting and political intrigue have culminated in a single mission that will bring the empire to its knees. Your cell has been hand selected to complete this mission but you live in fear that your ranks have been infiltrated.
With only minutes to act, you must use the information gained during the night to identity and assassinate a spy. But be careful, you can never be certain how many spies your group contains, nor can you trust that your own motivations won’t be swayed by nefarious means.
One Night Revolution is a super-fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play. The result is a very addictive game that is easy to learn and will be played over and over again.
Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night, the Informants reveal themselves to one another - assuming any exist, that is, as at all player counts between zero and three Informants are in play - then all players complete their specialist action in a clockwise. Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins but if the Informant(s) remain hidden, they win!