Munchkin Cthulhu 4-Crazed Caverns
+6 Bag O' Munchkin d6
The hunt for forbidden knowledge goes underground! Explore the Midden of the Mi-Go! Dig yourself out of the Dunwich Ditch! Brave the blue light of K’n-Yan! Maybe all at once….
Munchkin Cthulhu has already driven you mad, and now it’s even madder! The 16 Portals and 20 Dungeons in Crazed Caverns open up whole new dimensions to explore…and we all know what a great idea THAT can be, right? What could go wrong!
This is an expansion for Munchkin Cthulhu. It is not a stand-alone game.
He Who Toys With The Most Dice . . . Wins!
We refuse to write a complex description for dice. These are 6-siders, and there are six in the package. They are the color of coffee with just enough cream, if you like too much cream in your coffee like SJ does. They have the Munchkin head in place of the 1. Buy them. Kill monsters and take their stuff.
Munchkin Boxes of Holding
Revolution! - The Palace (5/6 player)
Have you been going through half a dozen game boxes to dig out all your Munchkin cards? How about getting it down to two special card boxes? The Munchkin Boxes of Holding are sturdy cardboard, sized to hold 500 Munchkin cards apiece! One is labeled Doors, and one is for Treasures.
Bonus: The set includes two new Munchkin cards that aren’t available anywhere else!
Welcome to The Palace!
In Revolution!, three or four players matched wits. Now, with The Palace, up to six can join the bribing, blackmailing, and backstabbing!
The Palace is a new location which fits on the Revolution! board. It's worth 55 Support at the end of the game, and has a special space: the Guardhouse. The player who controls the Guardhouse is immune to the Spy and the Apothecary!
Also included are six new bidding boards, adding four new characters. The Viceroy controls the Palace. The Messenger moves your influence cubes from their location to any unoccupied space. The Mayor influences any open space. The Constable rewards a winning bid with a bit of Support and Blackmail.
This expansion also includes purple and orange blocks, bidding shields, and score tokens for the fifth and sixth players.
The Palace increases the maximum number of Revolution! players to six. The new rules can be taught in minutes, and a complete game still takes less than an hour.